Traits
Natural Mask (Common)
✅ This trait can be applied for free to newly created designs
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.Trait: Common mask material. Simple masks for natural satyrs.
✅ A fully common mask only has one material
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot
✅ A common mask does not require you use any additional features/addons/textures/ect provided! They are fully optional.
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic❌ Fur cannot blend with the mask at all, the mask should be separate from surrounding fluff.
❌ Fully common masks cannot have cracks, carvings, or missing pieces by default.Mask material cannot be changed once chosen.
Non listed materials are categorized by whatever it most closely resembles!
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Wood Mask
★ Required Aspect:
★ Free Traits:
These features are optional. You may choose as many as you'd like!
➕ Wooden Mask texture -- The mask can have a texture similar to tree bark.
➕ Wooden Horn and Tail texture -- The horns, tail, and other patch areas can have a texture similar to tree bark. They still retain their color and stripes.★ AboutThe most common type of mask seen on a painted satyr. Plants and trees are often plentiful in places satyr are born so it is an accessible material for mask creation. The very first satyrs were also those with wooden masks, so it is a material closest to the species' origins.
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Stone Mask
★ Required Aspect:
★ Free Traits:
These features are optional. You may choose as many as you'd like!
➕ Stone Spikes -- The mask can have a small number of little spikes along the edges of the face and eyebrows. Spikes should not be much larger than shown. They should not curve or grow from other areas on the mask/body.★ About
In hardy places with fewer trees, a mask can instead be carved from large rocks and important mountains that watch over the land. It is cool to the touch, and can be either rough or smooth. There are many stone-masked satyr could be described as a strong, silent type.
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Clay Mask
★ Required Aspect:
★ Free Traits:
These features are optional. You may choose as many as you'd like!
➕ Mask Horns -- Up to 3 short stubby horns can grow out of the front of the mask. These are extensions of the mask and do not replace the regular horns. They do not have branches and should not be any bigger than the example.★ About
Clay scooped from a great river and sculpted by hand before being baked in the sun. Even after many years it still retains a hint of the sun's warmth. Satyrs with clay masks are very bright and intense individuals. Watch yourself around them!
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Coral Mask
★ Required Aspect:
★ Free Traits:
These features are optional. You may choose as many as you'd like!
➕ Coral Growths -- A small number of corals grow off the mask from the top and sides. They should remain close in size and shape to what is shown.★ About
Occasionally masks are carved from pieces of great coral beds. Most satyr can spend a little while underwater, however those with a coral mask are able to live there without any issue. A coral mask may lead to a satyr who is both kind but still unforgiving at times.
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Paper Mask
★ Required Aspect:
★ Free Traits:
These features are optional. You may choose as many as you'd like!
➕ Paper Flare -- Allows the edges and forhead of the mask to be lightly flared in simple shapes like cut paper.★ About
A delicate material held together from magic. The type of paper can vary, but most types will go through a similar creation process before it is used for a mask. Those with a paper mask will often be hard working but they have a sensitive side.
Odd Mask (Uncommon)
🌈 This trait can be applied to newly created designs with an Uncommon Trait Potion.
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.Trait: Uncommon mask materials. Masks created from less conventional substances.
✅ A fully uncommon mask only has one material
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot. Masks associated with an uncommon essentially get the uncommon aspect as a free bonus!
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic❌ For an uncommon mask to be approved the design must have at least one free mask trait from the mask's list.
Mask material cannot be changed once chosen.
Non listed materials are categorized by whatever it most closely resembles!
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Metal Mask
Examples of the possible metal tones.★ Required Aspect:
★ Free Traits:
You must choose at least one of these features.
➕ Metallic -- The mask must be entirely metal or have metal markings, or the body can have metallic markings. This can cover up to 20% of the design total.
➕ Metallic Patches -- The horns, tail, and other patch areas can have a metallic sheen. They still retain their stripes.
➕ Metallic Flora -- Flora can be metallic or have metallic markings.★ About
Various types of metals are made into masks from time to time. They are often created only for especially important rituals due to the extra difficulty involved with mining and forging them them. A mask like this may signify a satyr with confidence.
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Ice Mask
★ Required Aspect:
★ Free Traits:
You must choose at least one of these features.
➕ Icicles-- Small icicles can grow from the horns, tail, and/or flora. They should not be much larger or have more coverage than the example.
➕ Frosted -- Small amounts of frost form on the flora, shoulders, hair, horns, and/or tail. It should not cover more than 20% of the design.★ About
Satyr with ice masks come from places in the coldest reaches of worlds and can withstand extreme tempuratures without much issue. However the tradeoff is that they have a more difficult time growing a lot of flora. Many may assume these satyr would be cold and uncaring, but they're nice when you get to know them!
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Ivory Mask
Examples of chompers!
★ Required Aspect:
★ Free Traits:
You must choose at least one of these features.
➕ Chompers -- The satyr has a jagged mouth with front teeth as part of the mask rather than inside the mouth. The teeth can be fairly long and can be optionally snapped off! Whether or not the satyr still has other teeth inside the mouth can vary.★ About
Mask carved from simple, smooth ivory signified by the teeth being incorperated into the mask. They're able to easily bite through bone! Those with this mask may grow to be the type who comes off as intimidating to those around them. But they're not as scary as they seem!
Magical Mask (Rare)
🌈 This trait can be applied to newly created designs with a Rare Trait Potion.
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.Trait: Rare mask materials. These masks are created from materials with magical properties.
✅ When creating a rare mask you can choose up to two materials of rare or lower rarity. Extra material cannot be added to existing designs with rare masks. These are called "split masks" and their purpose is to allow multiple free mask traits.
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot. Choosing two materials grants you one aspect from each material, which you are required to pick. You are given these aspects for free!
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic❌ For a rare mask to be approved the design must have at least one free mask trait from the mask's list.
Mask material cannot be changed once chosen.
Non listed materials are categorized by whatever it most closely resembles!
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Meteor Mask
Sideview of comet mask horns. They should flow backwards like so!★ Required Aspect:
(Choose one)
Shadow Metal
Fire Arcane★ Free Traits:
You must choose at least one of these features.
➕ Comet -- The edges of the mask have long curved spines that flow back over the head. They should not be much bigger than shown.
➕ Singed -- The edges of the mask, tips of the the tail and horns, hair, ears, and/or the flora can have small areas that flicker like coals or lightly smoke. Effect should be kept very minimal as to not be mistaken for glowing markings/glowing flora. It must match the aspect you choose. If you choose metal you cannot apply this effect.★ About
Material salvaged from a meteorite crashed near a satyr settlement. It can be made out of all sorts of things. Those with masks such as this will find themselves longing for adventure and are drawn back towards the stars.
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Prism Mask
★ Required Aspect:
★ Free Traits:
You must choose at least one of these features.
➕ Low-poly Mask-- The mask takes on a strange, low-poly look similar to a perfectly cut stone.
➕ Translucency -- The horns, tail, and/or flora can be see-through. The stripes still remain in tact.★ About
Enchanted prisms are often used in illusion spells due to their ability to bend light in odd ways making them good catalysts for tricky spells. Masks made from such a material are few and far between but it's always obvious when there's a prism satyr around. They're seen as secretive types who take time to open up.
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Gemstone Mask
★ Required Aspect:
★ Free Traits:
You must choose at least one of these features.
➕ Facet -- A crystal mask resembling a more rough gemstone that can shine in many facet colors. It can have very small crystal growths at the edges like shown.
➕ Crystal Veins -- Allows small veins of crystal over the body, horns, tail, and/or patches.
➕ Crystal Flora -- Allows the flora to be made of crystal.★ About
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Rare masks can have up to two materials, these are called "split masks". This opens the door to many combinations when creating new designs! You are able to have features from both mask materials, and even combine them in some cases. A good example would be creating crystalwood, which wood with crystal veins running through it. Keep in mind that the combinations allowed by a split mask are never more than the sum of their parts. Entirely new and unlisted effects aren't created from this!
Using a split mask requires that you pick one aspect from each material, you do not need any additional items/traits to apply these aspects as they are included for free alongside the mask materials you chose!

Myth Mask (Mythic)
🌈 This trait can be applied to newly created designs with a Mythic Trait Potion.
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.Trait: Mythic mask materials.
✅ When creating a mythic mask you can choose up to three materials of mythic or lower rarity. Extra material cannot be added to existing designs with rare masks. These are called "split masks" and their purpose is to allow multiple free mask traits.
✅ Masks can be any color and have markings
✅ Choosing a mask material requires you fill an aspect slot with the material. If you choose to have a 3-way split mask it is considered mythic. You must have 1 aspect from each material and will get the third aspect slot for free if 3 different aspects are needed.
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic❌ For a mythic mask to be approved the design must have at least one free mask trait from the mask's list.
Mask material cannot be changed once chosen.
Non listed materials are categorized by whatever it most closely resembles!
More mythic materials may be added in the future!
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Blight Mask
★ Required Aspect:
(Choose one)None yet!★ Free Traits:
You must choose at least one of these features.
➕ Dead Flora -- Flora that is dull in color with many holes that often falls away from the design.
➕ Blighted -- The horns and tail have small holes as if they were rotting around the edges.
➕ Partially Missing Mask -- Up to 30% of the mask can be missing. This can be localized to one area or spread out over the mask. It must resemble some kind of rot or a clear break like shown. Sometimes part of the satyr's soul can seep from the break, the exact nature of this depends on the design's existing traits/aspect and should make sense!★ About
Something went wrong...
Masks created from blighted wood or a cursed item are often accidental, but it does not change the difficulty one may face when dealing with such a curse.
Partially missing and broken masks can take on many variants with the blight mask trait. Below are some examples of what can be done with the trait! Keep in mind that the exact nature of what's under the mask depends greatly on existing traits and/or aspects. Fire wouldn't leak from a broken mask without the fire aspect, if one has aura breath that would seep from the breaks, having multiple eyes may carry over to what's under a broken mask, and one with glowing markings may find under their mask glows as well once revealed.
The maximum coverage of breaks/missing parts is up to 30% of the mask. The max area is shown below!
Below also shows the maximum "length" the more flowy versions of this trait can be. If there's not a particle effect like fire, the trait would not extend past the head at all nor would it closely mimic another trait the design does not have, such as forming 'horns' made of gemstone, in the case of gemstone masks, or allowing the hair to be partially made of fire if one has that aspect. Be sure to keep it localized to just the mask area!
Please keep in mind this trait is somewhat of a work in progress and may change further with new rules in the future as it's used for more designs!

⚡ Embellished Mask (Uncommon)
🌈 Can be applied using an Uncommon Trait Potion.
Trait: Allows the mask to have carvings and/or small embellishments.
Size: Max coverage shown in examples.✅ Embellishments can show up matching the mask material of the satyr if they have a gold, ice, or gemstone mask.
✅ Carvings can show up matching the mask material of the satyr if they have a gold, ice, or gemstone mask.
✅ This trait can extend to extra bits on masks such as the stone, coral, clay, and comet mask.❌ Carvings cannot resemble cracks or large carved out areas. They should be clear patterns.
❌ Embellishments cannot go further off the mask than shown. They are meant to be small.
❌ You can apply both features with only one use of this trait, and you are able to combine them!
⚡ Cracked Mask (Rare)
🌈 Can be applied using a Rare Trait Potion.
🌈 Can be applied using Cracked Mask item.Trait: Allows the mask to be cracked.
✅ You can have as many cracks on the mask as you'd like!
✅ Cracks do not have to be symmetrical
✅ Cracks can have inlays matching mask material on gold, ice, and gemstone masks.❌ Trait does not allow missing chunks, only thin cracks.
❌ Glowing cracks require glowing markings.
❌ Cracks leaking energy will require a blight mask.
⚡ Missing Sense (Mythic)
🌈 Can be applied using a Mythic Trait Potion.
Trait: Allows the eyes and/or mouth to be missing.
✅ Removal can be both eyes and mouth, just one eye, just the mouth, and so on! Any combination is fine.
✅ Nose removal optional, but the nose cannot be the only feature removed
✅ If a specified flora, addittional trait, or mask trait directly affects the mask the effect can cover the missing sense area. Such as moss growing over the spot where an eye is missing!❌ Area where the sense is removed should be flat by default
❌ Part of an eye or part of the mouth cannot be missing, it must be the entire feature.
❌ Trait can only be applied once per character. One application is enough to remove any/all the allowed senses!
Maskless (Legendary)
The painted satyr has no mask, permanently revealing something underneath. Normally, when a mask is badly broken or never fulled formed the satyr would die instantly, but there are rare occasions of particularly powerful souls that persist, and their aspect tries to form a mask, their soul itself forms a mask, or there is simply a void.
This trait does not allow free mask traits since there is no mask material present anymore.
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.