INFO - Lore Directory

Created: 5 May 2020, 09:55:01 EDT
Last updated: 22 February 2024, 21:26:14 EST

Hold it! This page is a heavy work in progress! Information here is subject to change and needs a lot of work before it's up to standard.

★ Quick Lore Notes


Do I have to stick to canon?

You can create any kind of story you'd like for your Celestial Seas character and don't have to know all the lore or strictly stick to it.

Generally as long as you're not giving your character traits or forms they don't have in a prompts, killing NPCs, or destroying canon locations, you're good!

  • Your character is allowed to know and interact freely with NPCs
  • They can also visit, or be from, canon locations
  • How you depict your character's magic is up to you, it can be anything even vaguely relating to their aspect!

Can my character travel to other universes/can species from other universes appear in Celestial seas?

  • Yep! Non Celestial Seas species just won't count towards currency rewards, but you can still use them and write them into your character's story.

✦ The Setting

It's made up of four layers:

  • The Surface - This is where the astral oceans, the leylines, and all the planets exist. All characters normally reside here!
  • The Seas of Time - This is the undercurrent of the surface, it governs all points in time and is a sea of information.
  • The Abyssal Void - The deepest part of the seas. Also called "the void" and "the abyss". It is endings, the lack of existence, but also a font of creation. Demonic and entropic forces stem from here.
  • The Dreamscape - Beyond the seas. A collective unconsciousness. This is where people's minds drift to while dreaming, where souls of the dead go, and where fragments of memories from everyone dead and alive are melded together.

There are also two other partial layers:

  • The tree - A vast "tree" structure said to rest at the universe's center, it's roots are said to be the leylines that connect the stars.
  • The Trench - A space where the abyss and dreamscape boarder eachother. This is where nightmares reside.

NOTE: These are not literal "up and down" layers, but layers in reality! So you'll need special tools or spells to cross over into another layer, and there are a lot of risks that come with doing so...


"Celestial Seas" is the name given to everything in the universe.While "Astral Oceans" only refers to the sailable sections of the surface.

This story takes place in a futuristic universe filled with all kinds of wonderous technology that mixes sci-fi and fantasy elements.Travel across the stars to all kinds of worlds is common and even encouraged, there are countless worlds out there to discover. Some may stumble upon planets not unlike our own... But you may also find bizarre worlds entirely made of bones with creatures living deep below the surface, or a giant turnip floating out in space populated lovely farmers.

There are stars and planets of all shapes, and sizes! You also have the addition of islands, which are like mini chunks of planets floating our in space. Everything is loosely connected through leylines of strong magic that run like veins through the galaxies and connect everything together.

✦ Travel

The surface is divided into two main parts:

  • The astral oceans, which are all sailable space seas. These are vast veins of magic, dust, ice crystals, and liquid that condense around leylines and sometimes wrap around planets. It moves like water. These seas have their own strange ecosystem complete with tides, cosmic storms and space fish.
  • The inbetween, which are places beyond the leylines. You'll need a different type of craft if you plan to fly the more barren stretches of space.

There are a lot of ways to get around...

  • Space boats that can sail the sky and sea! These glide across the starry oceans with ease.
  • Submarines, which are generally more specialized and can dive into the oceans. Some special crafts may be able to dive through reality into the other layers as well...
  • Starships, as they are one of the few ways to freely cross open non-ocean stretches of space.
  • If you don't have a ship of your own, there's always teleportation circles, portals, the space buss, or the galactic railway

Travel is extremely important. Adventurer and explorer are highly praised and envied professions, and there are many guilds and companies dedicated to funding expeditions and solo efforts. It's also possible to head out on your own if you've prepared enough. The reasons for embarking on a journey are as numerous as the places to explore, it could be to discover secrets, uncover treasure, gather knowledge, sightseeing, hunting, and so much more!

Space is fairly open and you can go just about anywhere you'd like, however it's still important to keep in mind the sectors, territories, and free territories. Places of especially high traffic may require a little paperwork to enter if you plan to visit regularly but this is never hard to get... Unless you've got a bounty.

Not everyone travels of course, it's definitely not an easy job with all the dangers and uncertainty. It's also not always liveable or profitable enough for some! Others folks just aren't into it or are retired, which is totally fine! It's just as common to settle down somewhere nice, or stick to the places they're familiar with.

✦ Culture & Society

  • No celestial seas species is a monolith! Their cultures are as numerous and varied as the countries and worlds they inhabit. You are free to create your own!
  • More information will be provided on some examples in the future!

✦ A general note on gender

  • Celestial seas species do not have real life gender norms! Any character can be any gender and use any pronouns regardless of their appearance.
  • Trans, nonbinary, gender nonconforming, and all sorts of LGBTQ+ people exist in this universe. They are extremely common, and are having a lot of fun with it!

✦ More Info

There are deities, curses, mysteries, monsters, and more out there! In depth lore will be slowly added to this page....

★ LOREBOOK

A dedicated archivist has been slowly tracking down and compiling a certain individual's observations. These journals describe places, peoples, and creatures of the seas...

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★ npcs

Celestial Seas lore characters. Feel free to write them into your character's story, interact with them, or use them in prompts!

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★ places

This is a list of some mentioned canon locations! Feel free to create your own or build off what's available.

✦ NEW CENTUARY

This is one of the primary "hub" locations and the planet with the highest population in the universe! It is an entire world covered in layer upon layer of cities built over thousands of years. It's divided into "districts", each with their own governing body.

  • Dusk District - A place of towering dark skyscrapers and glowing palm trees, there seems to be some unrest at a strange change in leadership...
  • Sun District - Tall white buildings, smooth roads, and a pool in every backyard. Some of the richest people dwell here, enjoying a life of luxury and perfectly regulated weather and sunlight all year round.
  • Neon District - A dangerous place in the depths of centuary lit only by stacks of flickering neon signs. The air here can be suffocating at times, and the quality of life is poor.

✦ WYLDRE

This is the home world of browbirds after their great migration many thousands of years ago! It is a fairly hostile planet with its violent oceans, scorching summers, and numerous species of dangerous animals. Any cities not built within naturally protected locations will often have walls to keep out the aggressive wildlife. It has rings, and five moons, though usually only four are visible.

Wyldre isn't exclusive to browbirds, and in the modern times all species dwell there!

  • Candletown - The first city founded after the migration. It has been rebuilt numerous times and has a rich history that's incredibly important to browbirds.
  • Sor Solir - A small seaside town, and one of the few of it's kind due to it being one of the only places in the world where the seas are significantly calmer, though they still had to build the city atop a cliff! This place has an old history with the Astreans.
  • Sandspire - The spiraling city of knowledge build beneath the vast deserts. It's a place of scholars and archivists who seek to preserve the world's knowledge. This is one of the only locations that saw little impact from the void wars due to it being impossible to access for half the year without a means to teleport there. The desert is subject to severe heat, frequent sandstorms, monsters lurking beneath the dunes, and the only point marking it's location only visible if the sand hasn't covered it completely. The city itself is fairly safe, however!
  • Mystral - A vast mountain range in the northmost regieon boardering the arctic. Built atop and within it is a vast network of fortresses and cities. It's a place of craft and commerce, and the trading captial of the world.

✦ OFF WORLD

  • Aldebast -  Aldebast Wizarding School of Magical Education (Awsome) A snowy island world floating somewhere between centuary and Wyldre. It's a college of magic attended by people across the stars.
  • Harara - An ancient kingdom of gold and technology run by its superstar pharaoh.
  • Throne - The last of the hiros flying cities. It drifts from world to world, but it returns to Wyldre every few years.
  • Haven Harbor - A popular harbor island town built at the edge of "safe" territories. It's frequented by sailors of all kinds, including pirates. In recent years there have been strange rifts appearing here.
  • Pale Forest - The birthplace of the first painted satyrs...

✦ OTHER LAYERS

  • The City of Ink - An island resting in a bubble created within the void. It is a safe place for all users of void magic, the cursed, and the demonic.
  • Dreamland Wonderland - Within the dreamscape is a fantastical themepark between the horns of a resting dragon. It grants all your wildest wishes, but stay here too long and you may never wake up again...
  • Universe Library - It's said to be a place of fiction. A building that exists at the edge of time. It is a museum that seeks to hold a copy of all writings and artwork ever created.
 
 

★ Factions

This is a list of some mentioned factions! Feel free to create your own or build off what's available. These factions could be an ally or enemy to your character, and your character could be part of them if you'd like!

✦ EXPLORATION GUILD NETWORK

  • A network of allied exploration-based guilds. They highly value public image, profits, and all matter of science communications.
  • They often will team up or do cross-guild work for especially big or dangerous expeditions with predetermined contracts for how any profits will be split and distributed
  • They don't always agree with eachother, but this network exists to prevent the possability of guild-based wars.
  • Joining a guild is reccomended for any adventurers who aren't able to support their own solo or small-scale endevors. You'll meet a lot of like-minded people and be well-funded for your explorations, but the guild may have claim to certain discoveries or a cut of profits which goes back to the guild and helps organize future expeditions and secure public support.
  • A notable and notorious self-funded guild that opperates outside the network is headed by Mosaic. Many network members hold a distaste for those in "blacklisted" guilds such as this.

✦ THE FROSTGUARD

  • An elite band of warriors and mages who stand at the frozen edges of the surface and fight against abyssal forces feeding on reality.
  • They can withstand harsh conditions, they can fight against monstrosities beyond your wildest nightmares. Who you are is not important to them, it is what you can do to protect the billions of innocent lives at risk.
  • Anyone can join if they're up for the task, though large amount of this faction is populated by the hollow, the cursed, and especially revenants who feel they have no other place to return to. Others may feel they have no purpose and struggle to rationalize their existince and thus seek out this difficult, and often times thankless job.
  • Many veteren revenants remained after the void wars ceased thousands of years ago, and few were welcomed back home- if they could even remember where home is. Horrified at the atrocities they had commited and forced to live an immortal life of guilt and exile, several of them formed the frostguard as a means of reparation for the immersurable damage and loss of life they caused.

✦ KNIGHTS OF THE PALATINE

  • A group of paladins and knights that serve all central sectors such as wyldre, centuary, and more!

✦ FREE TERRITORIES PIRATE ALLIANCE

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✦ GALACTIC POSTAL SERVICE

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✦ SPIRAL ALLIES

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