Subtypes
Hiros / Half-Hiros (Browbird Subtype)
π Hiros browbirds are a rare browbird subtype only available if your MYO slot allows for a hiros or half-hiros type! You can also change your browbird into a hiros or half-hiros browbird by using a Hylos Relic.
Hiros are browbirds have distant heritiage ties to the Hylos, a mysterious race of angelic space beings. ThisΒ caused a small group of browbirds to split off and eventually develop wings in ancient times. In the Celestial Seas universe, hiros are thought of as especially mysterious and magical, and given that they are extremely rare it only causes others to be more curious about these winged people.
Hiros come from aΒ flying cityΒ by the name ofΒ Throne. The city soars above the clouds of the browbird homeworld guarded by an ancient skylord named Pavellon, and it is the last remaining hiros sky fortress following the Void Wars. Nearly all hiros were born there or have ties to that place, but it's not unheard of to find one on some distant star who never knew of the city's existence. Those who are born far away from the city may make it their quest to journey there one day.
Pairs between hiros browbirds venturing out from their home city and standard browbirds from the worlds below are actually fairly common and acceptable in hiros society. Some of these unions even result in a half-hiros, a special hybrid who often will be born with small wings, or non at all! Hiros accept half-hiros without question, and they are welcomed into the flying fortress. Though they still hold a strong distrust for any non-hiros outsiders and rarely will let them into the city.
Hiros, overall, have a distinct culture, religion, and beliefs that is different from those you may see on the surface of the browbird homeworld. They often have more family-like care structures for browlets where browlets are allowed free roam and are looked after by everyone in the city. Hiros also often form smaller tight-nit groups of 2-3 birds rather than larger flocks or complex relationship webs like non-hiros browbirds do. They are more open to many types of magic, including the more dangerous types (like death and chaos) and are more accepting of risky magical experimentation. They also do not mind halvs and revenants and do not hold any fears towards them, curiosity would often be their first thought rather than fear or worry.
Hiros or Half-Hiros Requirements
β Hiros must have medium to large feathered wings placed on the browbird's back that could allow for flight
β Half Hiros can have smaller, flightless wings or have no back wings
β If the character is a half-hiros or a hiros who lost both their wings there must be 1 other clear hiros trait on the design to distinguish them as a hiros.
β Hiros and Half Hiros should have 3 aspect slots. If you are upgrading from a standard browbird you will be granted +1 empty slot for free.
Free Traits
β All common hiros traits can be applied for free when creating a new hiros or half hiros browbird or transforming a character into a hiros.
β If you would like to add on or switch to a common hiros trait on an exisiting hiros design, you can do so using an Appearance Change.
Other Information:
β The hiros type can be applied with all types other than standard, which it replaces
β Hiros-exclusive traits are available IN ADDITION to regular browbird traits, you may still use all regular browbird traits on a hiros.
β If you use a rare trait onΒ a hiros you can choose a standard rare trait OR hiros rare trait!
β If you have a regular trait with rarity, you can swap it to the hiros version of that rarity using anΒ Appearance Change. Such as swapping uncommon horns for hiros uncommon Winged Horns.
β You can swap between hiros and half-hiros features using the Appearance Change.
β Uncommon, Rare, and Mythic hiros traits cannot be added for free and will require access to the trait rarity AND for the browbird to be a hiros or half hiros.
β The main set of back wings cannot be removed to be applied to another part of the design
Exclusive Traits:
Reference images are still a WIP.
ShortΒ Feather Tail (Common) - Adds a feathered bird tail or tail feathers. Should be kept short!
Small Tail Wings (Common) - Adds 1 set of tiny wings to the tail
Wing Spike (Common) - Adds a small spike or thumb to the wing
Long Feather Tail (Uncommon) - Adds a long feathered tail, peacock tail, or long tail feathers
Winged Crest (Uncommon) - Adds up to 2 wings anywhere on the crest
Trailing Wing Feathers - Adds long trailing feathers anywhere on the wings (Like a winged nightjar)
Tail Wings (Uncommon) - Adds small-moderate sized wings to the tail. Can be added to uncommon and above tails for free.Body Wings (Rare) - Adds 1 set of wings to the head, neck, shoulders, arms, legs, hips, chest, or feet
Skylord Wings (Rare) - Adds a second set of wings below the first
Empyrean Crest (Rare) - Adds lots of small wings anywhere on the crestHylos Blessing (Mythic) - Allows the character to have up to 3 sets of wings by default, replaces skylord wings and cannot be stacked for 4 sets of wings.
Astrean (Browbird Subtype)
This subtype is a WIP! While it is available for use, please be aware that designs submitted are subject to longer review times and are more likely to be rejected if they use this subtype due to lack of up to date reference material.
Be aware that subtype traits and trait availability may change in the future.
Astreans, also know as "the dragons of the sea", are a species that is a close relative to browbirds, the two are a branching species that evolved alongside each other.
They are a semi-aquatic race that lived beneath the waves in large underwater castles made of glass and gold that are often referred to as "cathedrals" or "temples". These cities are located in the deepest, farthest reaches of the sea and most of them have been left to fall to ruins. There are a small few preserved Astrean cities, but these places have been sealed away with old magic that modern research has only just begun to crack.
Astreans were an extremely advanced society with magical advancements that far surpassed modern magical tech. There are countless astrean devices that are still not understood, and more are being discovered with each temple that has been revealed. The most well known discovery of astreans is that they had discovered a way to observe information in all layers of reality without the use of an individual with starsight or connections to the void. They build huge structures at the center of their cathedrals that they called observatories. With this, they could peer into the seas of time and beyond to gather and transcribe knowledge beyond mortal limits.
One day, nearly 4000 years ago, the entire species had vanished from the world without leaving any hints to where they had gone. The only evidence left behind are the symbols and charts that cover the ceilings of their observatories, though they have yet to be deciphered. A small few astreans had stayed behind, but due to their limited lifespans they had sealed themselves away within crystals in a state of stasis. At the center of each temple now waits a dormant astrean, awaiting their chosen date that they will awaken.
These astreans are generally very secretive and reclusive, due to being unfamiliar with much of the new world. However, they are naturally curious and excited to learn how things have changed in all these years! If asked about what had happened to the rest of their species though, this is something they will never reveal.Β
β¦ Info:
β Can be applied to an existing character with the Stone of the Sea.
β Can be applied to half-hiros, hiros, ancient, revenant, halv, and reverie
β This type replaces the standard type.
β¦ Requirements:
To be an astrean, your character must have these features
- At least one trait from the free traits list
- Webbed feet
- Astrean Wings, these can be large or small dragon-like wings hidden at will
- A Total of 5 Aspect Slots, extra slots are granted automatically if character does not have 5.
β¦ Free Traits:
These traits can be added to the design for free upon transforming into an Astrean.
An astrean requires at least one of these traits to be added.
When making design edits to an existing astrean these can be added on with the use of an appearance change ticket.Β
- Fins - Can be applied anywhere on the body, head, or tail
- Webbed hands
- Scales - Can go over the usual 50% body coverage
- Talonscale - Same as standard version of the trait
- Fin ears - Should remain close to usual ear size
- Gills - 2+ gill sets on the sides of the character's body and/or neck. Can be regular or frilly.
- Free tail change to any common tail if your design currently has a common tail
β¦ Regular Astrean Traits:
The following are additional astrean traits.
2 of these traits can be added to free when creating an astrean but once the astrean is created they must be added normally.
More traits from this list can be added through [ITEM TBA].
- Rare tail - Lets you have up to a rare length tail if the design does not currently have one
- Belly Plate Scales - Scales that cover the front of the design/underside of tail
- Scale Plating - Ornate raised scales
- Jellyfish Tendril - Long jellyfish-like flowy bits from the head, body, tail, ect!
- Fin Hair - Hair replaced entirely with fins
- Tentacles - Can grow from the head, tail, body, can replace hair or tail
- Sea Veil - Very long gown-like fins from the body or tail base
This type is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this type due to lack of up to date reference material.
Please ask questions and send designs in for review if you are unsure of anything!Β
Ancient (Browbird Subtype)
This subtype is a WIP! Please be aware that designs submitted for edits or approval are subject to longer review times and are more likely to be rejected if they use this subtype due to lack of up to date reference material.
Subtype traits and trait availability may change in the future.The item to convert to this subtype is currently raffle-only!
Ancients are browbirds with extended lifespans who have mastered one or more aspects after achieiving some sort of enlightenment in this life or a past life. They are often highly respected members of browbird society who often find themselves in positions of leadership or importance. The concept of royalty is rarer in most facets of browbird society, so an ancient would be the closest thing comparable to a royal in most places. Their magical potential and inherited wisdom often makes them perfect candidates to take on big responsabilities! However, not all will fit into, or even be interested in, such roles!Β
Being born as an ancient is up to complete chance, there is no possible way to predict who will be an ancient and having ancient parents doesn't increase the chances. It could be anyone, at any point, although the chances are one in a million. Those born as an ancient are often given a more rigerous education and stricter magical training in order to ensure the chances of them using their strength for nefarious purposes are low. Those born as ancients are said to have become one in a past life, thus when being born they inherited an ancient's soul and the vague whispers of the past's wisdom that come with it.Not being born an ancient doesn't negate all chances of becoming one though. Any browbird can obtain aspect mastery through rigorous training and following a destined path set out for them. It often takes many long years of dedication and training to achieve ancienthood.Β
Ancient Requirements
β An ancient must have at least 1 aspect mastery trait that matches one of their aspects
β An ancient must have 4 aspect slots, not all have to be filled with aspects. If the character has under 4 aspect slots they will be given what is needed to reach 4.
Free Traits
If you apply a free trait please state "ancient" in the trait note on your design submission.
To apply a free ancient trait on an existing ancient please use an Appearance Change.
- Glowing Extras
- Glowing Eyes
- Wisps (Should match aspect mastery)
- White, Black, or Dull/Gray crest effect
Other Information:
β Β
β
Exclusive Traits:
Reference images not completed for all traits, apologies!
Phoenix Tail (Ancient) - Super long detailed tails resembling legendary creatures
Aspect Emblem Crest (Ancient)Β
Aspect Weapon (Ancient) - The character can summon/wield a weapon largely consisting of their aspect
Aspect Mastery:
Reference images not completed for all traits, apologies!
Not all aspects have mastery applications.Aspect Mastery: Spirit - Affects hair and fur by replacing parts of it with their aspect
Aspect Mastery: Being - Affects parts of the body, such as the arm, leg, wing, or tail , by replacing them with an aspect
Aspect Mastery: Cycle - Affects the horns and eyes by replacing them with an aspect
Mastery trait application examples:
Counts as 1 trait --> Using multiple effects of the same mastery branch AND same aspect
Counts as multiple traits --> Using multiple effects of the same mastery branch but different aspects
Counts as multiple traits --> Using different mastery branches, even if they are the same aspect
Revenant (Browbird Subtype)
This subtype is a WIP! Please be aware that designs submitted for edits or approval are subject to longer review times and are more likely to be rejected if they use this subtype due to lack of up to date reference material.
Subtype traits and trait availability may change in the future.The item to convert to this subtype is currently raffle-only!
Revenants are powerful heroes and warriors who died in battle or through some tragedy that were then resurrected and given a new soul. They now live a nearly immortal "life", frozen in a state of decay.
Undeath exists in many species, often caused by spells cast by death aspect wielders. However, bringing someone back in such a way where they aren't just a mindless zombie is something reserved only for death ancients. Those who master the death aspect can allowing trap souls through magical means as the most advanced form of necromancy. The process results in the revenant losing most memories of their life. In modern times using death magic for this purpose is frowned upon, as in the past there were many who abused the power by resurrecting others for selfish reasons without concern for how the revenant would feel. Regardless, there are still a scattered few out there who still create revenants.Β
The revenant type, to some, has been considered something like an urban legend due to how rarely they're seen in their true forms in crowded areas. Revenants themselves will often employ whatever means they can to conceal their undead nature form the general public as to not spark fear and ire from the common folk. The fear likely stems from revenants of the long past who had used their strength to spread destruction through the astral oceans at the command of those who created them. There was even a time where many revenants were raised in order to fight in a massive was across the stars against the palatine organization and browbird civilization, unknowingly fighting against their former allies. As revenants regenerate from most injuries and have an endless lifespan, some revenants who took part in that war would still be alive today. Many of these survivors live at the distant edges of society trying to atone for what they had done.
Those resurrected as a revenant are often without any memory of who they previously were, leading some to go on a quest to retrace their past. While others will simply seek out a way to truly end their existence without any regard for the past. There are also revenants who go on living their new life without a care, happy to be given a second chance.
While any species in the Celestial Seas can be raised as an undead being, Revenant is the specific name the browbird liches and powerful undead are called. This category would, in fact, include true vampires.
Revenant Requirements
β A revenant must have at least 1 revenant trait
β A revenant should have a clear death wound or backstory indicating how they died
β A revenant must have 4 aspect slots, not all have to be filled with aspects. If the character has under 4 aspect slots they will be given what is needed to reach 4.
Free Traits
If you apply a free trait please state "revenant" in the trait note on your design submission.
To apply a free revenant trait on an existing revenant please use an Appearance Change.
Other Information:
β Β
β
Exclusive Traits:
Reference images not completed for all traits, apologies!
Bone Tail (Revenant) - The tail can be partial or full bone. Any tail style. Applied to tail style
Shattered (Revenant) - Allows parts of the body, horns, tail, some additional traits to float separately from the design!
Exposed Bone (Revenant) - Allows any part of the body/face to have exposed bone areas
Unmending (Revenant) - Unhealing injury, such as sword sticking through them, permanently bleeding eyes, or giant holes in their form.
Living Form
Revenants can optionally have a living form designed as a free bonus. They can disguise themself as this form if they choose or it can simply be how they looked when alive! If your revenant does not have a living form currently you may design it for free.
- (required) ALL revenant-only traits should be hidden
- (optional) some or all FREE revenant traits can be hidden (like broken horns being not broken in their living form)
- (optional) Crest can be different, should only be smaller and simpler and can be the same rarity as the undead form's crest or lower.
- (optional) Entirely different palette or partially different palette
- (optional) Hidden scars/wounds and hidden death wound
- (optional) Smaller horns
- (optional) Smaller tail
- (optional) Different horn texture
Halv (Browbird Subtype)
This subtype is a WIP! Please be aware that designs submitted for edits or approval are subject to longer review times and are more likely to be rejected if they use this subtype due to lack of up to date reference material.
Subtype traits and trait availability may change in the future.The item to convert to this subtype is currently raffle-only!
Halvs are reclusive browbirds that have been directly exposed to the horrific energy of the abyssal void. The pure voidal magic has caused their body to take on a curse of the soul, and the severity of the curse depends on how long they were exposed. Part of their soul has now been permanently been claimed by the void.
They have the unfortunate burden of being able to hear the distant whispers of the void deity, Steve. He is an ever present mummer in the back of their mind, always making suggestions to cause destruction and chaos; to act on your worst impulses and darkest desires. If one were to lean into Steve's suggestions and listen to him, he would only grow louder until the halv is lose to his command completely, and fully turns into a demonic beast. β
Halvs are not inherently evil though, usually they were just people who were in the wrong place at the wrong time, or were enthusiastic void researchers or wizards who went too far in their work. The halv curse can never be fully lifted, but it is possible to treat it to lessen it's negative effects and still continue living an almost normal lifestyle.
Halv Requirements
β A halv must have a mask. You can have the character wearing it or include a reference of it on the side.
β A halv should have at least 1 halv trait OR have a monsterous form with at least 1 halv trait.
β A halv must have 4 aspect slots, not all have to be filled with aspects. If the character has under 4 aspect slots they will be given what is needed to reach 4.
Free Traits
If you apply a free trait please state "halv" in the trait note on your design submission.
To apply a free halv trait on an existing halv please use an Appearance Change.
- Glowing Extras
- Glowing Eyes
- Body Spines
- Rosethorn Horns
- Mismatched Horns
- Aura Breath
- White, Black, or Dull/Gray crest effect
Other Information:
β Β
β
Exclusive Traits:
Reference images not completed for all traits, apologies!
Insect Tail (Halv) - A tail that resembles a centipede, scorpion, grub, ect!Β
Chain Tail (Halv) - A strange tail made of chaining shapes
Extra Limbs (Halv) - Adds an extra set of arms up to 8 total
Extra Eyes (Halv) - Adds extra functioning eyes anywhere on the design.
Extra Mouth (Halv) - Adds a maw somewhere on the design such as the chest, tail, or hands
Beast Claws (Halvs) - Allows the arms/hands to be large with big clawsΒ
Monsterous Form
In late stages of the halv curse the browbird will be able to take on a second, distorted form that loosely resembles who they used to be. This form can be larger and stronger, or more lanky and elongated. They often have more exaggerated features, longer claws and fangs, a hunched posture, and so on. This form change can be brought on at will, or through certain triggers.Β
This form should still resemble a browbird in terms of face and body structure!
The monsterous form can have the following
- Different palette from their original form
- Different traits -- the change from 1 trait to the other should make sense, such as horns getting longer but remaining a similar shape!
- Different crest
- Changing aspects if the change makes sense for their story! Such as dreams becoming nightmares.Β
Reverie (Browbird Subtype)
This subtype is a WIP and is not yet available for use.
Be aware that subtype traits and trait availability may change in the future.
Dreamers who can manipulate reality.
β¦ Info:
β Can be applied to an existing character with the [ITEM NOT AVAILABLE]
β Can be applied to half-hiros, hiros, ancient, revenant, halv, and astrean
β This type replaces the standard type.
β¦ Requirements:
To be a Reverie, your character must have these features
- At least one trait from the free traits list
- Reverie Wings - One set of small to large butterfly, moth, or dragonfly insect wings. These wings can be hidden at will
- A keyhole somewhere on the body, should be small
- A key, can be small or up to 1x body length
- A Total of 5 Aspect Slots, extra slots are granted automatically if character does not have 5.
- Either the dream or nightmare aspect
β¦ Free Traits:
These traits can be added to the design for free upon transforming into a Reverie.
A Reverie requires at least one of these traits to be added to the design, the rest are optional. When making design edits to an existing astrean these can be added on with the use of an appearance change ticket.Β
- 1 Set of Lustrum Wings
- Glamour Pupils
- Mismatched Eyes
- Horn Engraving
- Sparkles
- Glowing Extras
- Augmented Trait
β¦ Regular Reverie Traits:
The following are additional Reverie traits.
1 of these traits can be added to free when creating a Reverie design or turning a character into a reverie but once the character is created you must use items to add additional traits from this list
More traits from this list can be added through [ITEM TBA].
- Reverie Tail - Allows a tail covered in insect wings
- Reverie Hair - Allows the hair to made out of insect wings
- Swarm - Allows the character to be surrounded and followed by small insect familiars
- Reverie Enchantment - Allows one limb or trait of the design to be entirely made out of enchanted insects, such as an arm covered in moths.
- Enchanted Familiar - Allows one familiar creature of your own design to accompany the character. This familiar counts as a rare companion when included in prompts and can be small to medium size. This creature is bound to the character and can be summoned at will. The familiar can be elemental.
- Aspect Key - Allows the key to be elemental and made of an aspect the character has.
Please ask questions and send designs in for review if you are unsure of anything!Β
Standard (Painted Satyr Subtype)
Feyblood (Painted Satyr Subtype)
This subtype is a WIP! Please be aware that designs submitted for edits or approval are subject to longer review times and are more likely to be rejected if they use this subtype due to lack of up to date reference material.
Subtype traits and trait availability may change in the future.The item to convert to this subtype is currently raffle-only!
Feyblood is a special type of satyr that occurs when a painted satyr directly descends directly from an archfey, or a lesser diety of nature or magic. These traits can also be granted through special blessings, curses, or bestowed onto themselves through magical means or by powerful beings that watch over them.Β
There are different types of feybloods, often divided into three categories. Elemental, Fairy, and Hollow each with their own specialized origins. There are also many who have mixes between these features, marking them as hybrid fey.
The fairies are very whimsical and take on sacred duties to keep order, protect the natural world, and honor the five satyr spirits. Some painted satyr queens and leaders are fairy satyr, striking awe and wonder in those they lead with their shimmering wings and control over the forests.Β
The elemental are a balance between fairy and hollow, and thus they keep balance in the natural world and embody both order and chaos. These satyrs can be raging fires and firce windstorms, but also calm water and dappled sunbeams.Β
Hollow feybloods are referred to as such due to the curse placed on them gradually rotting them from within and causing a variety of odd features to afflict their form. These satyr serve the forces of chaos, or had a curse or dark blessing placed on them by a more dubiously aligned entity.Β They are not necessarily evil by default, however!Β
Feyblood Requirements
β A feyblood must have at least 1 feyblood trait
β A feyblood must have 3 aspect slots, not all have to be filled with aspects. If the character has under 3 aspect slots they will be given what is needed to reach 3.
Free Traits
If you apply a free trait please state "feyblood" in the trait note on your design submission.
To apply a free feyblood trait on an existing feyblood please use an Appearance Change.
Other Information:
β You are not restricted to one type of feyblood! You will be able to have traits from all three types.
β
Exclusive Traits:
Reference images not completed for all traits, apologies!
Elemental (Feyblood) - Adds an elemental effect relating to one of their aspects
Fey Halo - (Feyblood) - Adds a halo above or behind their head, often relating to their aspect or flora
Fey Wings (Feyblood) - Adds butterfly, moth, dragonfly, or fairy wings to the character's back.Β
Mothheart (Feyblood) - Replaces hair with insect wings and allows insect wings to grow from places on the body and for the character to have trails of insects following them/living on them.Β
Arachnid (Feyblood) - Allows multiple eyes, limbs, or mouths on the body
Split Being (Feyblood) - Splits the character into a light/dark half. Or dream/nightmare. Life/death. Ect! Can take the form of two heads or twin designs.Β
Decay (Feyblood) - Allows rot, exposed bone, and unmending injuries on the body.Β
Overgrowth (Feyblood) - Branches grow from anywhere on the body
Glade Form
Feyblood painted satyr can take on four-legged centaur forms called glade form. This is optional and not all feybloods have this trait! They can freely change between their normal form and glade form.
Trubull (Kitbull Subtype)
π Trubulls are a rare kitbull subtype only available if your MYO slot allows for the trubull type. You can also obtain the trubull subtype for any existing kitbull design through an upcoming quest so keep an eye out!
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β Trubull Form design notes
β¦ The following are all features that the TRUBULL form must have!
β REQUIRED: Colors and Markings
The same colors and markings should be present on both designs. Some minor changes can be made between the forms as long as you can clearly tell they are meant to be the same design.β REQUIRED: Fur
TRUBULL'S ARE COVERED IN FUR! All over their body. Their faces would have at least a thin later of fur. The trubull's face must be generally the same color as the kitbull face unless you are applying the partial coverage of the sphinx mutation to get a more humanlike skin appearance!β Required: Tail and ears
The trubull form by default has the same tail and ears as the kitbull form with the same sizing restrictions.β REQUIRED: Eyes
Human-like eyes that are the same colors and have the same pupil shape as the kitbull form's eyesβ REQUIRED: Human-like face and sharp teeth
Trubulls have human nose and mouth with sharp teeth, can optionally have a second row of sharp teeth behind the first. Mouth and nose can be VERY SLIGHTLY catlike but should overall still look human. Trubulls should still have a flat humanlike face and no snout/muzzle!β REQUIRED: Human-like hands with pawpads
Trubull arms and hands are often the same color as a kitbull's arm and hands but do not have to be. However you must AT LEAST tint the fingers the same color as the kitbull's hands. Trubull hands have pawpads and short nails by default. To have long/sharp nails will required the claws mutation.β REQUIRED: Kitbull-like legs and feet
Trubulls retain kitbull-like legs that are somewhat more upright! Their feet would resemble the kitbull's back legs. You can obtain alternate foot styles with these items.πΈ OPTIONAL: Neck Mane
Trubulls can retain the long neck mane fluff kitbulls often have or it can be removed. The trubull form may still have a mane even if the kitbull does not have one!πΈ OPTIONAL: Hair
They can have hair unique to the trubull form as long as it is the same colors as the kitbull form's hair. If the kitbull form does not have hair on the head you can choose any hair style and color! If your kitbull has the sphinx mutation and is entirely hairless you can still add hair to just the top of the trubull form's head if you don't want them to be bald.
β Free Traits
β All traits currently on the kitbull design transfer to the trubull form unless otherwise specified (see trubull creation info below). If you are transferring a trait over to the trubull form it must retain their EXACT look with only very minor tweaks allowed to account for the different body plan.
β Trubull's are granted +1 extra aspect slot regardless of their current number of slots.
πΈ OPTIONAL BONUS FEATURE: ENCHANTED CLOTHING ITEM
A trubull is allowed 1 enchanted clothing item created by you for design and IC purposes. This clothing item is likely something the character would wear often and may have significance to them.β Can have 1 moderate elemental effect and be up to 50% elemental. MUST MATCH AN ASPECT THE KITBULL HAS. Check the elemental guide to see what is allowed!
β Can have runes of any type that can optionally glow
β Can have sparkles
β YOU get to pick the IC-only effect, keep it reasonable please! It should be minor to moderate in strength. Get creative!β It should not resemble any existing premade enchanted items obtainable through the ARPG
β Cannot resemble wings
β Cannot be alive,
β Should clearly be a CLOTHING PIECE as to not be mistaken for a trait.
β Can only be a single clothing piece not multiple pieces! So ONE cloak, or one scarf, or one necklace, ect. The only exception would be earrings or bracelets which can be a pair!
β Other Information
β¦ The method of shifting between the kitbull form and trubull form are UP TO YOU! It can be triggered by a specific event, only when they're wearing a specific item, when they have too much/too little magic to draw from, at their whims, and so on!
β¦ Trubull humanlike forms are between 4' - 7'. Generally most kitbulls in trubull form DO lean towards the shorter side. Their height is often influenced by their size in kitbull form but this is not always the case however! A tiny kitbull could become a very tall trubull, and the longest longbull could be a short trubull. It's up to you!
β¦ While in trubull form they are often more adept at controlling their magic
β¦ Most trubulls revert to kitbull form if they are significantly weakened or totally worn out. For those who prefer to maintain their trubull form at all times their kitbull forms can be considered a low-power form they only take when absolutely necessary!
β¦ They can eat in trubull form, but most normal foods hold little neutritional value to them. They still have to consume magical energy!
β Creating and Editing Trubulls
Please read this section carefully if you plan to design a trubull or make any edits to your trubull or a kitbull with a trubull form!
WHEN FIRST DESIGNING YOUR TRUBULL:
IMPORTANT NOTE: If your MYO SLOT comes with the trubull subtype you may design JUST THE TRUBULL FORM WHEN SUBMITTING! You do NOT need to design the kitbull form right away.
Otherwise please follow this checklist:
β TBA
Longbull (Kitbull Subtype)
π Longbulls are a rare kitbull subtype only available if your MYO slot allows for a longbull! You can also give your kitbull a longbull ALT form if you use the Omnicular item.
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β longbull Form design notes
β¦ The following are all features that the LONGBULL form must have!
β REQUIRED: Longbull Anatomy
A longbull must be at least 2x the body length of a standard kitbull and can be up to 4x a kitbull's body length.β REQUIRED: Mouth
Longbulls have a mouth filled with sharp teeth. These teeth can optionally have a second set behind the first. The mouth can be drawn straight or catlike. This feature can optionally carry over to the standard kitbull form.β Required: Four-fingered hands
Front hands should have four fingers (3 fingers, 1 thumb). This feature can optionally carry over to the standard kitbull form.
β Free Traits
β All traits currently on the kitbull design transfer to the longbull form unless otherwise specified (see longbull creation info below). If you are transferring a trait over to the longbull form it must retain their EXACT look with only very minor tweaks allowed to account for the different body plan. Trait sizing scales with the longbull, so a tail 2x the body length would be 2x the longbull's body length rather than the original kitbull form's tail size.
β The MOUTH and HANDS of the longbull form optionally translate to the kitbull form as well.β Longbull's are granted +1 extra aspect slot regardless of their current number of slots.
πΈ OPTIONAL BONUS FEATURE: ENCHANTED ACCESSORY ITEM
A longbull is allowed 1 enchanted object/accessory created by you for design and IC purposes. This object is likely something the character would keep on their person and may have significance to them. Should not be an object or accessory that they are able to carry with them, not clothing or a weapon.β Can have 1 moderate elemental effect and be up to 50% elemental. MUST MATCH AN ASPECT THE KITBULL HAS. Check the elemental guide to see what is allowed!
β Can have runes of any type that can optionally glow
β Can have sparkles
β YOU get to pick the IC-only effect, keep it reasonable please! It should be minor to moderate in strength. Get creative!β It should not resemble any existing premade enchanted items obtainable through the ARPG
β Cannot resemble wings
β Cannot be alive,
β Should clearly be an ITEM or ACCESSORY as to not be mistaken for a trait.
β Cannot be a weapon or clothing piece
β Should not exceed 100% the size of the body (front of chest to butt)
β Other Information
β¦ The method of shifting between the kitbull form and longbull form are UP TO YOU! It can be triggered by a specific event, only when they're wearing a specific item, when they have too much/too little magic to draw from, at their whims, and so on!
β¦ Longbull forms are between 4' - 7' tall on all fours and would be twice to four times as long (excluding tail length). They can be big enough for another character to ride on their back. The size of the longbull does not have to be the the same as the kitbull, for instance if the kitbull was very small the longbull could still be max size.
β¦ While in longbull form they have far more magical energy to draw from giving them better magical endurance and more magical strength.
β¦ Most longbulls will revert to kitbull form if they are significantly weakened or totally worn out. For those who prefer to maintain their longbull form at all times their kitbull forms can be considered a low-power form they only take when absolutely necessary!
β¦ Since they have a mouth some can speak vocal languages but others cannot or prefer not to. They are also able to eat in longbull form, but most normal foods hold little neutritional value to them. They still have to consume magical energy!
β Creating and Editing longbulls
Please read this section carefully if you plan to design a longbull or make any edits to your longbull or a kitbull with a longbull form!
WHEN FIRST DESIGNING YOUR LONGBULL:
β If your MYO SLOT comes with the LONGBULL subtype you may design JUST the longbull when submitting. You do NOT need to design the kitbull form right away and can do so later.
β You can apply the same traits across both forms at creation OR use only specific traits on specific forms.
β Colors and markings do not have to be identical but should be very similar so that we can tell they are the same character. They cannot be an entirely different color/have entirely different markings. Try to keep it to a 5%-10% total difference at initial creation!
WHEN EDITING YOUR LONGBULL:
βΌοΈ You do NOT have to edit the designs together after initial creation.
β When updating you may choose to update both designs at once or make edits to them entirely separately. This includes all types of edits such as traits, colors, ect!
β Β When applying a trait item you can choose to apply it to both designs or just one. You must apply the SAME SPECIFIC TRAIT if you are applying it to both however the trait sizing and placement can be different between forms.
β Β As long as designs still resemble each other there can be differences between forms. Both forms can still be used canonically!β If you apply an item to one form (such as a dye kit or trait) and not the other form at the time of submitting the update, you will only be updating ONE of the designs. If you want to go back later and update the other one it with the same item it will require a second copy of the item. You can only do it on BOTH DESIGNS with the same item if you submit the updates together.
β If you do not apply transferrable traits when creating the longbull/kitbull form they cannot be re-added for free later!Β IE: If the kitbull has wings but you do not include them on the longbull form at initial creation, to add the wings onto the longbull later you will need a mutation crystal.
β SPECIAL TRAITS and LEGENDARY TRAITS do not transfer between forms unless otherwise specified.