Subtypes

Standard (Browbird Subtype)

Browlet (Browbird Subtype)

INFO TBA!

Hiros / Half-Hiros (Browbird Subtype)

🌟 Hiros browbirds are a rare browbird subtype only available if your MYO slot allows for a hiros or half-hiros type! You can also change your browbird into a hiros or half-hiros browbird by using a Hylos Relic.

Hiros are browbirds have distant heritiage ties to the Hylos, a mysterious race of angelic space beings. ThisΒ caused a small group of browbirds to split off and eventually develop wings in ancient times. In the Celestial Seas universe, hiros are thought of as especially mysterious and magical, and given that they are extremely rare it only causes others to be more curious about these winged people.

Hiros come from aΒ flying cityΒ by the name ofΒ Throne. The city soars above the clouds of the browbird homeworld guarded by an ancient skylord named Pavellon, and it is the last remaining hiros sky fortress following the Void Wars. Nearly all hiros were born there or have ties to that place, but it's not unheard of to find one on some distant star who never knew of the city's existence. Those who are born far away from the city may make it their quest to journey there one day.

Pairs between hiros browbirds venturing out from their home city and standard browbirds from the worlds below are actually fairly common and acceptable in hiros society. Some of these unions even result in a half-hiros, a special hybrid who often will be born with small wings, or non at all! Hiros accept half-hiros without question, and they are welcomed into the flying fortress. Though they still hold a strong distrust for any non-hiros outsiders and rarely will let them into the city.

Hiros, overall, have a distinct culture, religion, and beliefs that is different from those you may see on the surface of the browbird homeworld. They often have more family-like care structures for browlets where browlets are allowed free roam and are looked after by everyone in the city. Hiros also often form smaller tight-nit groups of 2-3 birds rather than larger flocks or complex relationship webs like non-hiros browbirds do. They are more open to many types of magic, including the more dangerous types (like death and chaos) and are more accepting of risky magical experimentation. They also do not mind halvs and revenants and do not hold any fears towards them, curiosity would often be their first thought rather than fear or worry.

Hiros or Half-Hiros Requirements


βœ… Hiros must have medium to large feathered wings placed on the browbird's back that could allow for flight.

  • Wings can optionally have 1 small finger right at the top joint.
  • Feathers can be lightly damaged and tattered but not heavily damaged or missing large chunks/feathers falling out
  • Wings cannot be shown mangled or broken on the masterlist!

βœ… Half Hiros can have smaller, flightless wings or have no back wings
βœ… If the character is a half-hiros or a hiros who lost both their wings there must be 1 other clear hiros trait on the design.
βœ… Hiros and Half Hiros should have 3 aspect slots. If you are upgrading from a standard browbird you will be granted +1 empty slot for free.

Free Traits


βœ… All common hiros traits can be applied for free when creating a new hiros or half hiros browbird or transforming a character into a hiros.
βœ… If you would like to add on or switch to a common hiros trait on an exisiting hiros design, you can do so using an Appearance Change.
βœ… Hiros browbirds can also have feathers instead of fur, or a mix of fur and feathers. Feathers on body should remain very short!

Other Information:


βœ… The hiros type can be applied with all types other than standard, which it replaces
βœ… If you have a regular trait with rarity, you can swap it to the hiros version of that rarity using anΒ  Appearance Change. Such as swapping uncommon horns for an uncommon hiros tail.
βœ… You can swap between hiros and half-hiros features using the Appearance Change.
❌ Uncommon, Rare, and Mythic hiros traits cannot be added for free and will require access to the trait rarity AND for the browbird to be a hiros or half hiros.
❌ The main set of back wings cannot be removed to be applied to another part of the design, to add wings to another part of the body it will require a rare trait.

Exclusive Traits:


Hiros traits work the same as regular traits, you just have more options with a hiros browbird! For example, when applying a rare trait you can choose between a standard rare OR a hiros rare trait.

Common Hiros Traits (free to use on hiros MYOs or when changing an existing design to hiros!)
Uncommon Hiros Traits
Rare Hiros Traits
Mythic Hiros Traits

Astrean (Browbird Subtype)

🌟 Astrean browbirds are a legendary event browbird subtype. You can apply this subtype using a Stone of the Sea.

β˜… LOREBOOK


Β 

β˜… Astrean Basics


In a single night the Astreans silently vanished from the world. They left behind their massive cities, hidden away in the depths of the oceans. Elaborate husks filled with enchanted technology that defies understanding.

This happened thousands of years ago. Though exceedingly rare, there are still a few scattered Astreans that travel the stars today. They are relics of the past, trapped for millenia in crystal stasis only awaken in the modern era, or their descendants who will never know the secrets discovered by their ancestors.

β˜… Average Height: 4'0" to 7'0"Β (120cm - 215cm)Β 
β˜… Average Lifespan: 250 - 500


β˜… DESIGN REQUIREMENTS


β˜… 5 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 5 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 6 (or more) total slots.

β˜… 1 or more exclusive Astrean traits!

  • What counts: Any astrean-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with an astrean variant (ex: scales, plate scales, etc)

β˜… For each STONE OF THE SEA item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new astrean design
  2. CONVERT an existing character into an astrean, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD an astrean ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character. Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating an astrean, you only need to read the section relevant to what you're doing!

Β 

β˜… free TRAITS


β˜… Astrean FREE Traits

  • You can apply any traits from this list for free when first creating an astrean design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Astrean with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

β˜… NOTE:

  • Sparklure Antennae free trait: only adds x1 set, you will need the item for additional sets!
  • Wing charm applied to astreans does not require the wing markings, they are optional! Astreans can hide their wings at will. Astrean wings are optional in general.

β˜… EXCLUSIVE TRAITS


β˜… Astrean EXCLUSIVE Traits

  • When using the Stone of the Sea you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Chromatic Conch can apply extra traits from this list!

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

β˜… ASTREAN + HIROS

  • HYBRID WINGS: Wings can be astrean style, hiros style, or a mix of both! Membrane + feathers, or one angel wing, one dragon wing are both okay!
  • EXTRA WINGS: All hiros traits that add extra wings can be astrean style or hybrid wings instead!

β˜… CREATING AN ASTREAN MYO


β˜… THIS IS FOR:

  1. When you pair a Stone of the Sea with a new MYO slot!
  2. Applying a Stone of the Sea with a Reincarnation
  3. Using an Astrean MYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 5 aspect slots, fill at least one when submitting
  • Add one or more Astrean traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO ASTREAN


β˜… THIS IS FOR:

  1. Applying a Stone of the Sea to an existing design or existing alt form to convert it into an astrean.
  • The Astrean subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 5 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 5!
  • Add one or more Astrean traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING AN ASTREAN ALT FORM


β˜… THIS IS FOR:

  1. Applying a Stone of the Sea to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ… Mythic and special aspects optionally carry over

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Common, Uncommon, and Rare Crests do not carry over to the alt form and you may use items to redo them. Mythic crests can optionally carry over as the same trait. (ex: if you have mythic crest effect you can optionally use anything that trait allows on the alt form!)
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 5 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 5!
  • Add one or more Astrean traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING AN ASTREAN


β˜… THIS IS FOR:

  1. Editing an Astrean's traits
  2. Removing the Astrean subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits such as fins, tentacles, ornate scales. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

Ancient (Browbird Subtype)

🌟 Ancient browbirds are a mythic quest browbird subtype. You can apply this subtype using a Wisdom of the Stars.

❗ THIS SUBTYPE IS A WIP! Designs are subject to longer review times and traits/availability may change at any time.

β˜… LOREBOOK


LORE TBA

Β 

β˜… ANCIENT Basics


When someone passes on, their soul finds its way to the dreamscape where all the memories and experiences attached to it are released into the collective unconscious to become one with the dream. The clean soul then, sometimes, will return to the surface when new life is born.

When one has undergone this process thousands of times, they may be reborn as an ancient and will have an inherent understanding of the underlying mysteries of their mastery aspect. These blessed children, born with crests bright like a star, are one in a million. However many will not truly awaken their potential until much later in life.

Someone cannot inherent the ancient's blessing from their family like they would fur or eye color.

Becoming an ancient is still possible through various means, though none are easy nor straightforward. It will be different for each individual.

The first, and most well known method, is through rigorous study over many decades. A browbird who fully immerses themself in their aspect, research, and training who is willing to put their mind, body, and soul on the line may be able to awaken something within themself.

Another way is finding their awakening through pure cosmic chance. Witnessing two stars colliding, the lightning strike of an astral storm, threading the perfect needle of embracing the halv's affliction to nurture it into something new.

There are also rumors of wishes, blessings and curses, passed on from another being to transform someone into an ancient. Someone giving up their entire existence to save a dear friend, a godling falling in love with a mortal and giving them a piece of their soul, a terrible sacrifice of countless lives though dark rituals.

Mastery is not something someone can simply unlock or discover, it can't be understood by the conscious mind. It is something that must be awakened within the soul, and from there it becomes part of the person. Those who gain this wisdom have an inherent understanding of cosmic forces, though they find it impossible to explain in a way to make others understand. A hundred paintings could not describe it, thousands of runes could not put it to page.

It is thought that the existence of ancients is to grant guidance and protection to the species, as more seem to arise soon after periods of great turmoil. However, as individuals they are fairly normal people... Just with the potential for greater magical capacity, and a longer life ahead of them. This hasn't stopped them from being placed on a pedestal though, as frequently throughout history those with the blessing of ancients have be placed in positions of importance, power, and authority for no other reason than the assumed strength of their souls. Thankfully this is not common practice today.

β˜… Average Height: 4'0" to 7'0" (120cm - 215cm)
β˜… Average Lifespan: Thousands of years, though it varies depending on the ancient. There are legends that the oldest is over 4,000 years old!


β˜… DESIGN REQUIREMENTS


β˜… 4 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 4 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 5 (or more) total slots.

β˜… 1 or more exclusive Ancient traits!

  • What counts: Any Ancient-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with a Ancient variant

β˜… For each WISDOM OF THE STARS item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new Ancient design
  2. CONVERT an existing character into an Ancient, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD an Ancient ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character (Ex: their true form, while the standard form is their disguise!). Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating an Ancient, you only need to read the section relevant to what you're doing!

Β 

β˜… free TRAITS


β˜… Ancient FREE Traits

  • You can apply any traits from this list for free when first creating an ancient design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Ancient with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

  • ELEMENTAL INSIDES - Allows the mouth, teeth, bones, and blood to be affected by aspect elements.
  • BODY ANTENNAE - The following traits can be placed on the body when applied normally: delicate antennae, space antennae, silky antennae. +1 set of ONE of these can be applied as a free trait anywhere on the head or body, for additional sets please use additional items!
  • SOUL GEM - A single small gemstone can be embedded in the forehead or chest.
  • ELEMENTAL EYES - Allows the eyes to have elemental effects and trails

β˜… NOTE:

  • The following traits can be made up to 1.5x body length for ancients: dragon whiskers, king feathers, sparklure antennae, delicate antennae, space antennae, silky antennae.
  • Ancient wisps can be slightly larger, more numerous, and more detailed than standard wisps!
  • The aura runic marking trait can have higher elemental coverage

β˜… EXCLUSIVE TRAITS


β˜… Ancient EXCLUSIVE Traits

  • When using the Wisdom of the Stars you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Mastery Scroll can apply extra traits from this list!

(WIP LIST OF ANCIENT EXCLUSIVES)

  • HALO THORNS - Adds solid thorns connected by halo-like rings around parts of the body
  • ROYAL HORNS - Elaborate connected and multi branching horns that resemble crowns or helms.
  • BODY RINGS - Adds rings of magic surrounding the neck, limbs, body, or tail. Up to 8 rings MAX. Rings can be smooth or thorned.
  • MANIFESTED AURA - Large visible aura surrounding the character resembling one of their aspects. Cannot look like solid objects, weapons, or creatures. Must be ELEMENTAL (ex: floating fire, ice, etc)
  • ELEMENTAL REPLACEMENT - Replaces 1 part with aspect elemental. Ex: arms(s), tail(s), leg(s), back wing(s), hair, body wing(s), horn(s). Can instead replace an addon trait ex: dragon whiskers, king feathers, body thorns, body rings, etc!
  • EXTRA BLESSING - Adds +1 extra blessing to the design. This is an element that can have up to 25% coverage spread out over the whole character. MAX 3 including the free one!

NOTE: each separate element requires a different use of the trait. If you'd like 1 fire arm, 1 ice arm it's 2 traits. If you'd like a tail made of plants and an arm made of plants that is also 2 traits.

Elemental effects always need to clearly resemble or reference an aspect. Some aspects have overlap to allow for more flexibility.

THE FOLLOWING CANNOT BE REPRESENTED THROUGH TRAITS AT THIS TIME: death, will, time, luck

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

β˜… THE ANCIENT'S BLESSING


❗ ALL ANCIENTS HAVE A BLESSING

Blessings are a minor elemental effect on the design relating to ONE aspect the character has. This is applied for free when creating one!

  • The blessing can be always present, or summoned under certain circumstances if it suits your character
  • It is optional on prompts
  • Can be fairly small if you prefer more minimal coverage or the character likes to keep a low profile
  • To get additional blessings check the main traits page!

ANCIENT BLESSING INFO:

βœ… The blessing is a single element that can be up to 25% body height if condensed to one area.
βœ… It can also be spread out lightly over the entire design, such as affecting the hair tips, finger tips, and tail tip only! Try to keep it to 25% or less of the whole design.
βœ… Can be any color unless otherwise stated. For example, shadow aspect should only be dark colors!
βœ… Can optionally glow
βœ… Can affect any of these areas: limbs, wings, tail, face, hair, body, fur, horns, addons/additional traits

❌ Cannot entirely replace part of the design! It is layered OVER part of their body.
❌ Does not affect crest
❌ For normal elemental effects like fire, water, etc: Must be attached to or flowing off the body. Can have small particles that trail off/float around it though! Other effects can float closely to the body as a layered over effect.
❌ Does not modify the anatomy, it is only an elemental affect layered over the character made out of aspects. So it would not give a character extra eyes for example.
❌ Cannot be stylized to appear the same as markings, but can appear as markings when dormant.
❌

EXAMPLES OF ELEMENTS: (images will be provided...eventually)

  • FIRE - Flames, sparks, fireworks, smoke, magma
  • WATER - Flowing rivers, steam, bubbles, paint, ink, oil
  • WOOD - Tree bark, roots, flowers, leaves, vines, mushrooms, moss
  • WIND - Smoke, mist, steam, clouds, storms, twisters, hurricanes
  • FROST - Ice, icecicles, snow, snowflakes, frozen dew
  • STONE - rocks, geodes, jasper, lava, marble, sand, dust, mud, dirt
  • PERCEPTION - floating eye symbols, eyes
  • SPEECH - music notes, music sheets, floating runes, words, floating mouth symbols
  • ARCANE - stars, sparkles, sparks, runes, enchanted flames
  • BLOOD - dripping blood, floating blood, hearts, floating veins
  • BONE - hard bone plates
  • METAL - dripping liquid metal, larger reflective marking coverage
  • CRYSTAL - gemstones, glass, geodes, bismurth, stained glass
  • ILLUSION - translucency, spectral flames or smoke, mirage distortion, mirrors
  • SHADOW - black fire, black inky liquids, black smog, shadow hands, vague shadow beings
  • DREAMS - butterflies, faint apparitions of objects or places
  • NIGHTMARES - eyes, mouths, teeth, black ink, veins, flesh, shadow claws, vague shadow insects
  • CHAOS - static, glitch, distortion, explosions
  • ASTRAL - stars, constellations, galaxies, the night sky, sparkles
  • LIGHT - sunbeams, bright solid glow, spears of light, halos, prisms, glowing stained glass
  • LIGHTNING - arcs of lightning, sparks, static, storms

THE FOLLOWING DO NOT HAVE ELEMENTAL VISUALS: Death, will, time, luck. They will get something different when the ancient quests are eventually released!

Some elements DO intentionally have overlap to offer more options!

β˜…ABOUT ancient blessings


While the common word for it is 'mastery', this is inaccurate. It is impossible to truly master any element, and becoming an ancient isn't gaining control over a force of nature.

It is about understanding, awakening, and existing in harmony with the aspect. Their soul is cradled by it, perhaps even made of it, and the concept that the aspect represents responds to their will as an extension of the ancient.

Ancients are not harmed by the existance of the aspect that has blessed them. Someone blessed by fire will not burn, someone blessed by water will not drown. They also have a deep understanding of every way the world can affect that aspect, what it feels like to touch it, how light passes through it, the traces of that aspect in their surroundings, and what ways it can be shaped.

As a mark for those who have attained the ancient's blessing, that element exists in a physical state on their body.

β˜… CREATING AN ANCIENT MYO


β˜… THIS IS FOR:

  1. When you pair a Curse of the Abyss with a new MYO slot!
  2. Applying a Curse of the Abyss with a Reincarnation
  3. Using an Ancient MYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO ANCIENT


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design or existing alt form to convert it into an Ancient.
  • The Ancient subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING A ANCIENT ALT FORM


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ… Mythic and special aspects optionally carry over

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING A ANCIENT


β˜… THIS IS FOR:

  1. Editing an Ancient's traits
  2. Removing the Ancient subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

Revenant (Browbird Subtype)

🌟 Revenant browbirds are a mythic quest browbird subtype. You can apply this subtype using a Ritual of the Dead.

❗ THIS SUBTYPE IS A WIP! Designs are subject to longer review times and traits/availability may change at any time.

β˜… LOREBOOK


LORE TBA

Β 

β˜… REVENANT Basics


Revenants were powerful heroes and warriors that perished in battles or tragedies long past. They have been resurrected with a new soul and granted an immortal life, forever frozen in a state of decay.

In nearly all cases, a necromancy cannot stitch a soul into the body and will only result in a mindless zombie. The creation of revenants is a power only reserved for the few ancients who have fully mastered the death aspect.

In nearly all cases a revenant is a soul ripped from the dreamscape shoved into a corpse, the end result is an entirely new person devoid of nearly all personal memories of both past lives. They will understand the world, but most they may only get vague flashes of the past. There have been a few noted instances of the original soul of the body being preserved, but this usually required that the ancient isolate it in advance and even still these resurrections rarely turn out perfectly.

In modern times using death magic for this purpose is not permitted. In the past there were many who abused the power by resurrecting others for selfish or destructive reasons, and it is heavily frowned upon to toy with bodies and souls in this way. Most death ancients will perform the ritual of the dead in secret, or in moments of great desperation.

Living as a revenant could be considered torturous by some, especially those who never wished to be resurrected. When brought back, their body will always resemble exactly how it looked when the ritual concluded. They are cursed with bodies resistant to pain that always revert to their original state regardless of what injuries they endure. There is also an endless hunger that persists no matter how much they eat, only sated by devouring the magic of living creatures. (Like vampires!)

Revenants, even new ones, are also outcast in many places and feel forced into concealing their true forms, instead obtaining enchanted objects or learning glamour spells to conjure living disguises.

There is also an underlying fear of the undead from the common folk, stemming from the void wars of the past. During those times, revenants were created and bound to the will of their resurrectors as an immortal army that devastated the galaxy and left many places scarred and uninhabitable to this day. While some wartime revenants are still around, many have been resurrected after that period!

Normal life and acceptance can be difficult for a revenant, though some still choose to pour their (un)life into atonement. Others may decide to live at the edges of society to avoid suspicion or prosecution. For those that seek similar company there is a small faction, the frostguard, dedicated to fending off the horrors at the edges of reality using their immortality to their advantage.

Returning to death is nearly impossible, their bodies will persist until the ends of the universe even when everything else is gone. However, there is one way: a secret weapon devised by the palatine that can disintegrate a revenant entirely, finally allowing the soul to pass on.

β˜… Average Height: 4'0" to 7'0"Β (120cm - 215cm)Β 
β˜… Average Lifespan: Immortal. They regenerate as long as the soul stays bound to the body, or unless they are vaporized completely.


β˜… DESIGN REQUIREMENTS


β˜… 4 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 4 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 5 (or more) total slots.

β˜… 1 or more exclusive Revenant traits!

  • What counts: Any revenant-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with a revenant variant

β˜… For each RITUAL OF THE DEAD item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new revenant design
  2. CONVERT an existing character into a revenant, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD a revemant ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character (Ex: an undead form, while their existing form is a living form!). Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating a revenant, you only need to read the section relevant to what you're doing!

Β 

β˜… free TRAITS


β˜… Revenant FREE Traits

  • You can apply any traits from this list for free when first creating a revenant design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Revenant with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

  • TAIL THORNS
  • Death wound - A special injury on the design relating to how they died.
  • Tattered Ears - Ears can be shredded, full of holes, etc
  • Tattered Wings - HYBRID FEATURE. If you also have a winged subtype (astrean or hiros) this modifies astrean or hiros wings to be heavily tattered, full of holes, or with large amounts of feathers missing and falling out.
  • Bone Horns - Changes the horn texture to be dramatically ridged and segmented like a spine
  • Body Stitching - Stitches that keep parts of the body together and never heal

β˜… NOTE:

  • For TAIL HOLES and HORN HOLES revenants may have more than 3 and may have small weapons stuck in the horns/tail

β˜… EXCLUSIVE TRAITS


β˜… Revenant EXCLUSIVE Traits

  • When using the Ritual of the Dead you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Death Dagger can apply extra traits from this list!

(WIP LIST OF REV EXCLUSIVES)

NOTE: while they have some "gore" type traits, please keep in mind the site age rating and avoid heavy gore/guts/blood or detailed injury, especially if it's rendered in a realistic way with realistic colors. Keep some simplified and stylized/fantasy element to it

  • Exposed Bone - Exposed bone across various parts on the design, or replace a specific part with skeleton (ex: whole bone tail, skull head). Must be the same part as the one being replaced, cannot be a different creature's skeleton.
  • Unmending - Exposed muscle/insides that aren't bone
  • Impaled - Multiple weapons or other sharp objects are stuck in the character. dragger through the hand, axe in the head, nail through the eye, etc!
  • Bloodloss - Blood seeps from a single wound on the character such as the eyes, mouth, cracks or breaks in the horns, death wound, impalement, etc!
  • Feverfallen - Large amounts of missing fur, plague wounds, veins
  • Funeral Rites - Flora, dead or alive, lightly growing from a single wound area or around exposed bone
  • Soul Trap - Part of the revenant never returned when they were resurrected, or was destroyed. that spot is now made ghostly as the new soul tries to remember. Can appear as just translucency or semi-translucent lightly elemental effects in a similar color/texture to their crest (soul color). Must at least lightly glow OR have a glowing outline. Bone can be shown within if they have exposed bone, or other insides like a floating heart in their chest could show with unmending. This trait can replace ONE part entirely or have smaller holes across the design. Can connect sections together too such as only the upper part of a leg being ghostly.

The distinction between 'death wound' and the rev exclusive traits: a death wound could be a single weapon through their chest that killed them, with a small amount of blood coming from the wound vs. if you wanted multiple weapons with blood coming from multiple spots you'd need impaled + bloodloss. You are basically picking 1-2 'smaller versions' of rev traits to decide how the character perished.

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

β˜… DEATH WOUND


TBA - This is special to revenants!

β˜… CREATING A REVENANT MYO


β˜… THIS IS FOR:

  1. When you pair a Ritual of the Dead with a new MYO slot!
  2. Applying a Ritual of the Dead with a Reincarnation
  3. Using a Revenant MYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting
  • Add one or more Revenant traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO REVENANT


β˜… THIS IS FOR:

  1. Applying a Ritual of the Dead to an existing design or existing alt form to convert it into a revenant.
  • The Revenant subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Revenant traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING A REVENANT ALT FORM


β˜… THIS IS FOR:

  1. Applying a Ritual of the Dead to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ… Mythic and special aspects optionally carry over

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Revenant traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING A REVENANT


β˜… THIS IS FOR:

  1. Editing a Revenant's traits
  2. Removing the Revenant subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

Halv (Browbird Subtype)

🌟 Halv browbirds are a mythic quest browbird subtype. You can apply this subtype using a Curse of the Abyss.

❗ THIS SUBTYPE IS A WIP! Designs are subject to longer review times and traits/availability may change at any time.

β˜… LOREBOOK


LORE TBA

Β 

β˜… HALV Basics


Browbirds that have had direct exposure to the corruptive curse of the Abyssal Void have come to be known as halvs.

This experience has left their soul and physical form permanently distorted. It is an affliction that has existed long before recorded history, however it is only in recent times that the number of those cursed by the abyss has been increasing every few thousand years.

As the curse progresses they'll begin to hear the voice of the abyss within their own mind. At first it only whispers suggestions of minor mischief, but as the curse progresses it turns into a cacophonous roar clawing at their sanity and threatening to take hold. If they are able to suppress this voice it may dampen the affects of the curse, but this results in mental fatigue, poor constitution, and weakened magical abilities. However if they lean too far into the impulses the strength it brings comes with emotional instability, irrational and destructive behavior, and the risk of losing themself to their demonic side.

Falling too become a demonic force of the void, and the person they once were will be permanently lost forever.

For most halvs the void may only remain a small itch at the back of their mind and they are able, for the most part, to live normal lives. Thankfully, someone cannot inherit a curse from a parent as you would the color of your fur, though it's still not unheard of for someone to live nearly their entire life as a halv. How someone may come into contact with the abyss is varied and often times unpredictable. Some may intentionally inflict themselves in pursuit of power or knowledge, others may suffer an experiment gone wrong, some may be exposed by the magic of another, and others may stumble into it entirely on accident.

While most of modern society has gravitated towards acceptance, there is always a risk of the palatine's retribution if the halv were to ever cause harm due to their curse. Many halvs are anxious at the uncertainty of their self control, and never knowing how much of their monstrous side could slip out before the thin thread of tolerance others have for them snaps. It's because of this that halvs with more severe curses will live solitary lives at the edges of civilization, trusting no one but themselves.

For those who are unable to bear the social hostility, external threats, and their own mind fighting against itself there are rumors of a place they could go to change that. A facility where you may supposedly "cleanse" yourself by burning away the cursed part... However any who have set off to find this place have never returned.

While the abyss is unpredictable and chaotic, it is not inherently evil. It's common to refer to the halv affliction by calling it corruption or cursed, however there are some who would argue that it's a misleading label. The abyss can cause harm, but it's a natural force of the universe and not something that exists with malicious purpose on its own.

β˜… Average Height: 4'0" to 7'0" (120cm - 215cm) or up to 10' if monstrous
β˜… Average Lifespan:Β While they can live as long as a standard browbird, their lives are often cut short due to the curse eating away at them or various external factors...


β˜… DESIGN REQUIREMENTS


β˜… 4 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 4 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 5 (or more) total slots.

β˜… 1 or more exclusive Halv traits!

  • What counts: Any Halv-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with a Halv variant

β˜… For each CURSE OF THE ABYSS item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new Halv design
  2. CONVERT an existing character into a Halv, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD a Halv ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character (Ex: an undead form, while their existing form is a living form!). Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating a Halv, you only need to read the section relevant to what you're doing!

Β 

β˜… free TRAITS


β˜… Halv FREE Traits

  • You can apply any traits from this list for free when first creating a halv design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Halv with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

  • BODY THORNS
  • MASK HORNS - Allows the horns to be attached to a piece of horn material/carapace that grows over the eyes and nose, covering all or just one. Creates a 'plate armor' effect. Cannot cover the mouth. Can be paired with any horn modifying trait to also affect the mask portion (rosethorn, carvings, broken, holes, etc!). This piece is not moveable/removable and is PART of the character.
  • MUTATED FANGS - Fangs past the normal fang/tusk size, more numerous, and able to blend into the face or mask horns to create a 'jagged mouth' effect. Cannot look skeletal!
  • CORRUPTED CREST EFFECT - Does not affect crest rarity. Allows the crest to be glitchy and/or have a static effect. These effects override crest color, however crest shape must still be visible.
  • MONSTROUS - Allows a halv to be anywhere from 7'1 - 10' tall! Also optionally allows for longer fur and huge mane!

β˜… NOTE:

  • For BIFOLD EYES halvs may have more than 2 distinct shapes/irises!
  • For BODY THORNS allows the thorns to be bigger and to have 1-2 branches to give the 'mutated' effect. Cannot look like wood/plants.

β˜… EXCLUSIVE TRAITS


β˜… Halv EXCLUSIVE Traits

  • When using the Curse of the Abyss you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Hemlock Spawn can apply extra traits from this list!

(WIP LIST OF HALV EXCLUSIVES)

  • EXTRA EYES - Adds extra eyes anywhere on the character's body, limbs, face, or tail
  • EXTRA MOUTH - Adds 1 very large extra mouth on the chest/stomach area or along the underside of the tail, OR up to 8 smaller mouths across the design (ex: hands, tail tip, etc!) Mouth cannot have clear lips and must be 'monster-like' or 'fantasy' in some way. Mouths can also REPLACE one or both eyes.
  • EXTRA LIMBS - Adds up to 8 extra limbs to the character. These can be any type of limb and must grow from the BODY, LIMBS, or HEAD. Can also create 'split limbs' (one arm with 2 hands) which will count as 2 limbs for the sake of the trait.
  • MUTATED HORNS - Horns cover a large section of the head and face and can grow from the eyes
  • INSECT TAIL - Replaces the tail with a scorpion, centipede, or spider-like tail complete with insect legs and carapace plating.
  • INSECT BODY - Adds carapace placing and/or bug limbs to other parts of the design, growing in weird areas and mutating.
  • LEAKING AURA - Dark or black magical aura resembling one or multiple aspects leaks from the character in ONE spot to create an elemental or spooky effect.
  • BEAST CLAWS - Replaces the main arm set with giant, bestial claws twice as big as normal browbird arms (or a bit bigger). Can give the character a hunched appearance and allows them to more easily run on all fours, but does not make them quadruped.

NOTE: HALVS MUST STILL BE BIPEDAL AND MUST CLEARLY HAVE THE BROWBIRD BODY PLAN. They cannot be quadruped or centaurs or have 'animal-like' faces!

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

CLAWED WINGS - If The character has both hiros (or astrean) and halv then can replace wing spikes/wing thumb with CLAWED HANDS on the backwings instead.

β˜… A HALV'S MASK...


❗ ALL HALVS ARE REQUIRED TO HAVE A MASK!

  • You may include it on the design, or off to the side of the design for reference
  • Must cover at least one eye
  • Must clearly be a MASK OR FACE COVERING of some kind, and not 'part' of the face.
  • Masks are optional in prompts
  • If the character has "mask horns" the halvs mask is optional to include! However mask horns don't get the benefits of a true halv mask...

HALV MASK INFO:

βœ… Can be partially or fully elemental using any aspect the character has
βœ… Can have glowing markings, runes, sparkles, and other effects.
βœ… Can have projections or impressions of eyes layered over top of it or floating above the surface
βœ… Can have surrounding particles/effects
βœ… Can be a normal object that only becomes magical when worn
βœ… Elemental effects can extend up to 2x head height away from the head area with a few trails able to extend a little longer, THIS ALSO EXTENDS TO MASK ADDONS. (ex: if they're wearing a fur pelt that covers their face but extends to the ground like a cloak, only the part on the head and upper body could have elements affecting it!)

❌ While it can overlap with other elemental effects or the crest, it should not fully blend with them to create the impression of larger effects.
❌ It cannot be used to heavily resemble elemental hair or manes or a face made of elements, it should very clearly be something worn on or projected over the head that is visually distinct from their normal face/head/hair.

Any type of face covering works! A theater mask or other more traditional masks, a blindfolds, old bandages, an animal pelt, or something made of pure elements such a shadow hands they summon to cover their face.

How it gets on their face is up to you! They could ALWAYS wear it, it could be something they put on when they feel the curse taking hold, it could be a spell that's magically summoned onto them. Feel free to come up with your own reasons!

β˜…ABOUT HALV MASKS


If a halv, drowning in the throes of the maddess brought on by their curse were to ever clearly glimpse their face in a reflective surface they will lose themself to the abyss and become another one of its demonic beasts.

As a means to anchor themselves, many halvs choose a mask. If not chosen in a panic, it will usually be an object that relates to something important to them such as being carved of the wood from a forest by their childhood home or the shreds of their favorite blanket, or something that appeals to them aesthetically. However, the strongest masks are those crafted with care and intent, especially if it's from someone who loves the cursed person.

The benefits of a mask are often twofold:

  1. The stronger the connection they have to the mask, the more easily it will allow them to regain their senses if worn while in their enraged state
  2. It also serves as a way to aid in concealing their true identity from any who would do them harm once they return to their normal self.

Masks have also traditionally held ties to candleblight, as a means to protect oneself from demonic entities and are commonly worn while celebrating the festival. To some the masks symbolize demonic allegiance and are something to be feared, but others feel a sense of ease and mental clarity while wearing and claim it wards off the abyssal whispers within their own mind.Β 

While different from a halv's mask, a painted satyr's masks hold their souls. So there are many browbirds who feel that wearing a mask may also aid in mending the cursed soul of a halv.

It'd be interesting to see what happens if the mask of a halv were used to create a painted satyr...Β 

β˜… CREATING A HALV MYO


β˜… THIS IS FOR:

  1. When you pair a Curse of the Abyss with a new MYO slot!
  2. Applying a Curse of the Abyss with a Reincarnation
  3. Using a Halvt MYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting
  • Add one or more Halv traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO HALV


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design or existing alt form to convert it into a Halv.
  • The Halv subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Halv traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING A HALV ALT FORM


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ… Mythic and special aspects optionally carry over

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Halv traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING A HALV


β˜… THIS IS FOR:

  1. Editing a Halv's traits
  2. Removing the Halv subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

Feyblood (Painted Satyr Subtype)

🌟 Feyblood painted satyrs are a mythic quest browbird subtype. You can apply this subtype using a Wish of the Wild.

❗ THIS SUBTYPE IS A WIP! Designs are subject to longer review times and traits/availability may change at any time.

β˜… LOREBOOK


LORE TBA

Β 

β˜… Feyblooded Basics


Mythical guardians, blessed heroes, heirs of deities, those tricked by the divine or their own dreams, those afflicted with curses of death, decay, and destruction, or simply people who found themselves in the wrong place at the wrong time. Whatever the story may be, it's not often you find someone who is a feyblood entirely by choice.

The magic born from fey creatures is rarely a simple blessing or curse, it's a complicated web of unbreakable rules, bonds, tricks, and loopholes. Deals made unknowingly, stolen lives, seeds of rot, endless fortune, it's difficult to know precisely what you're getting into.

While not limited to these, there are three most commonly known ways that one becomes feyblooded. The first is when one parent is some type of fey or divine being, and as such they are "born into" the pact. The second method is through making a deal with one of these creatures whether knowingly or not. Finally, the third method is through an unexpected curse or blessing bestowed by a being of power or passed onto them by the sacrifice of another.

A feyblooded satyr cannot pass this on to someone else like you would fur or eye color, meaning two feyblooded satyr would not have a feyblooded child. However, unfortunately some curses or blessing may persist through a family line depending on the rules of the pact.

The types of pacts are varied, though most come with something that, at the very least, sounded positive on the surface be it power, fame, protection, fortune, love, success, longer life, health, salvation, or any number of other things. Whether or not what the satyr has in mind will come true in the way they're expecting is entirely up to the whims of the laws set in place by the deal. In exchange for their wish there will always be a sacrifice or duty to uphold for as long as the pact stands.

Powerful fey beings, often referred to as "feylords" or similar, are able to lure the confused, the lost, and the dreaming into their domains. This is an exceedingly rare occurrence of course, though in satyr communities there are many tales of the dreamers and the lost who allowed their minds or bodies to wander too far, never to return. Older satyrs love warning the youth that if they're not careful they could go missing like the unfortunate souls in the stories.

"Fairy" and its many alternative spellings refers to creatures born purely from dreams or nightmares who have influence strong enough that it can reach beyond the dreamscape. Demons and fairies are similar, just with different origins and rather than destruction and violent hunger associated with the demonic, the dreamlike see living things as toys and all their actions are to serve their own amusement, desires, or ways to enact their will on the surface world.

The most common beings to make pacts with are the five nature spirits, who are considerably more fair than the vast number of other powerful entities out there (But that's not saying much). This being the case, there are many long lived feyblood are dedicated to following one of the five spirits, and spend their time tending to wildlife and guarding sacred shrines dedicated to their spirit, and passing between the fey worlds of the dreamscape and the waking world.

Other feyblood are bound to different fae laws...

β˜… Average Height: 4'0" to 7'0" (120cm - 215cm)
β˜… Average Lifespan: Average satyr lifespans, drastically shortened lifespans due to giving up years off their life, or various types of immortality are possible!


β˜… DESIGN REQUIREMENTS


β˜… 4 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 4 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 5 (or more) total slots.

β˜… 1 or more exclusive Feyblood traits!

  • What counts: Any feyblood-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with a Feyblood variant

β˜… For each WISH OF THE WILD item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new Feyblood design
  2. CONVERT an existing character into a Feyblood, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD a Feyblood ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character (Ex: their true form, while the standard form is their disguise!). Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating a Feyblood, you only need to read the section relevant to what you're doing!

Β 

β˜… free TRAITS


β˜… Feyblood FREE Traits

  • You can apply any traits from this list for free when first creating a Feyblood design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Feyblood with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

  • ELEMENTAL INSIDES - Allows the mouth, teeth, bones, and blood to be affected by aspect elements.
  • FEY HORNS - Allows for normal patched horns to be placed in the middle of the head and forehead like a unicorn. These horns can be any normal horn shape based on current horn rarity. The center horn can be added in addition to normal horn placements. Does not replace horn rarity!
  • x1 Antennae Trait from this list: silky antennae, delicate antennae, space antennae
  • Up to x2 Flora traits from this list: flower flora, vine flora, moss flora, canopy flora, mushroom flora, fruit flora, water flora. any additional flora must be applied via their normal items!
  • FEY INSECTS - Allows a few small bugs such as butterflies, moths, beetles, flies, bees, centipedes, spiders, etc to live on the body of the satyr, their flora, and if they horn holes, tail holes, or have blight or deathwood masks the critters may live inside those holes!
  • BONE-LIKE TAIL - Allows the tail to be segmented/textured like a bone tail.
  • BODY EMBELLISHMENTS - Similar to mask embellishments, this applies embellishments to patches and borders of patches.

β˜… NOTE:

  • Feyblood antennae can be up to x1.5 body length
  • Feyblood wisps can be slightly larger, more numerous, and more detailed than standard wisps!

β˜… EXCLUSIVE TRAITS


β˜… Feyblood EXCLUSIVE Traits

  • When using the Wis of the Wild you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Fey Fruit can apply extra traits from this list!

(WIP LIST OF FEYBLOOD EXCLUSIVES)

  • BODY DECAY - Allows for exposed bone/exposed muscle/exposed insides/unhealing wounds in small coverage across the design OR one large area of coverage. Should look more like stylized blood/injury, 'breaks', or decaying plants in the shape of bones/organs as satyrs are made of plants/wood/soil/clay/etc! Flora have can grow from decay
  • EXTRA LIMBS - Adds extra arms, or extra legs to a centaur satyr
  • ELEMENTAL PATCHES - Replaces patches with an elemental effect or solid element. Can cover up to 50% of the design
  • ELEMENTAL PACT - Replaces a hair, wings, grove tail, flora, or any non-patch feature/trait with elements. Pick ONE per trait.
  • OVERGROWTH - Branches grow from the body, eyes, mask, etc!
  • FEY HALO - Adds a halo up to 50% body size above or behind the satyr's head or encircling a body part. Halo is solid and can optionally glow by default. Can be combined with flora or elemental traits to create halos styled after those elements.
  • FEY WINGS - Adds insect back wings
  • MOTHHEART - Adds multiple smaller insect wings elsewhere on the body or in clusters

NOTE: each separate element requires a different use of the trait. If you'd like 1 fire arm, 1 ice arm it's 2 traits. If you'd like a tail made of plants and an arm made of plants that is also 2 traits.

Elemental effects always need to clearly resemble or reference an aspect. Some aspects have overlap to allow for more flexibility.

THE FOLLOWING CANNOT BE REPRESENTED THROUGH TRAITS AT THIS TIME: death, will, time, luck

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

β˜… GLADE SATYRS


❗ THIS IS AN OPTIONAL FEATURE.

When creating your feyblood painted satyr you may optionally choose to give them a centaur variant. This allows them to have four hoofed feet instead of two, and they may be up to 10' tall while in centaur form!

There are 2 options for glade centaurs! Please make sure you understand which one you want when submitting a design.

OPTION 1: JUST THE CENTUAR!

  • Their feyblood form IS the centaur only. No bipedal form included!
  • If they don't already have a standard form: you can add a standard 2-legged non-feyblood form with a small singularity. These forms can be traited entirely separately and 30% different colors and markings.

OPTION 2: CENTAUR SHIFTING

  • The feyblood shifts between their 2-legged and 4-legged form.
  • Both designs are considered 1 form and must be submitted on the same image and always edited together/as closely matched as possible and will have matching traits. Smaller differences are ok but they must be 90% identical.
  • Small singularity can still be used in addition to this!

GLADE CENTAUR INFO:

βœ… Traits are applied as normal, just to a different body plan
βœ… Traits that are only placed on the back like wings or flora cloak can be placed on the upper half or lower half

❌ Centaur lower half should be proportional to the upper half
❌Must have horse, deer, or goat-like anatomy only. Cannot be abnormally long or look like another animal.

SPECIAL NOTE:Β In the future glade options for all grove types will become available so you'll be able to pick a cat, wolf, serpent, or bird-like lower half instead. This is not possible yet... But soon.

β˜…ABOUT THE GLADE CENTAURS


TBA

This is a form they use while traversing the feywilds of the dreamscape. If well-practiced, they can change the shape of their body in the surface world as well.

β˜… SPLIT FEYBLOOD


NOT AVAILABLE YET!
Split satyrs are one person who becomes two separate entities. Optionally allows for two heads, and a body that splits into two with different traits/colors on both forms. These characters are considered the same character on the masterlist, but may be do their own separate things and interact with each other in prompts.

β˜… CREATING AN FEYBLOOD MYO


β˜… THIS IS FOR:

  1. When you pair a Curse of the Abyss with a new MYO slot!
  2. Applying a Curse of the Abyss with a Reincarnation
  3. Using a FeybloodMYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting
  • Add one or more Feyblood traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO FEYBLOOD


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design or existing alt form to convert it into a Feyblood.
  • The Feyblood subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Feyblood traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING A FEYBLOOD ALT FORM


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ…Mythic and special aspects optionally carry over, aside any sourced from mask material (unless you are also carrying over that mask type as a mythic trait!)

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Feyblood traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING A FEYBLOOD


β˜… THIS IS FOR:

  1. Editing a Feyblood's traits
  2. Removing the Feyblood subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits such as fins, tentacles, ornate scales. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

Standard (Kitbull Subtype)

Trubull (Kitbull Subtype)

🌟 Trubulls are a rare kitbull subtype only available if your MYO slot allows for the trubull type. You can also obtain the trubull subtype for any existing kitbull design through an upcoming quest so keep an eye out!

THIS SUBTYPE IS A WORK IN PROGRESS AND WILL SEE CHANGES IN THE FUTURE!

β˜… Trubull Form design notes

✦ The following are all features that the TRUBULL form must have!

βœ… REQUIRED: Colors and Markings
The same colors and markings should be present on both designs. Some minor changes can be made between the forms as long as you can clearly tell they are meant to be the same design.

βœ… REQUIRED: Fur
TRUBULL'S ARE COVERED IN FUR! All over their body. Their faces would have at least a thin later of fur. The trubull's face must be generally the same color as the kitbull face unless you are applying the partial coverage of the sphinx mutation to get a more humanlike skin appearance!

βœ… Required: Tail and ears
The trubull form by default has the same tail and ears as the kitbull form with the same sizing restrictions.

βœ… REQUIRED: Eyes
Human-like eyes that are the same colors and have the same pupil shape as the kitbull form's eyes

βœ… REQUIRED: Human-like face and sharp teeth
Trubulls have human nose and mouth with sharp teeth, can optionally have a second row of sharp teeth behind the first. Mouth and nose can be VERY SLIGHTLY catlike but should overall still look human. Trubulls should still have a flat humanlike face and no snout/muzzle!

βœ… REQUIRED: Human-like hands with pawpads
Trubull arms and hands are often the same color as a kitbull's arm and hands but do not have to be. However you must AT LEAST tint the fingers the same color as the kitbull's hands. Trubull hands have pawpads and short nails by default. To have long/sharp nails will required the claws mutation.

βœ… REQUIRED: Kitbull-like legs and feet
Trubulls retain kitbull-like legs that are somewhat more upright! Their feet would resemble the kitbull's back legs. You can obtain alternate foot styles with these items.

πŸ”Έ OPTIONAL: Neck Mane
Trubulls can retain the long neck mane fluff kitbulls often have or it can be removed. The trubull form may still have a mane even if the kitbull does not have one!

πŸ”Έ OPTIONAL: Hair
They can have hair unique to the trubull form as long as it is the same colors as the kitbull form's hair. If the kitbull form does not have hair on the head you can choose any hair style and color! If your kitbull has the sphinx mutation and is entirely hairless you can still add hair to just the top of the trubull form's head if you don't want them to be bald.

β˜… Free Traits


βœ… All traits currently on the kitbull design transfer to the trubull form unless otherwise specified (see trubull creation info below). If you are transferring a trait over to the trubull form it must retain their EXACT look with only very minor tweaks allowed to account for the different body plan.

βœ… Trubull's are granted +1 extra aspect slot regardless of their current number of slots.

πŸ”Έ OPTIONAL BONUS FEATURE: ENCHANTED CLOTHING ITEM
A trubull is allowed 1 enchanted clothing item created by you for design and IC purposes. This clothing item is likely something the character would wear often and may have significance to them.

βœ… Can have 1 moderate elemental effect and be up to 50% elemental. MUST MATCH AN ASPECT THE KITBULL HAS. Check the elemental guide to see what is allowed!
βœ… Can have runes of any type that can optionally glow
βœ… Can have sparkles
βœ… YOU get to pick the IC-only effect, keep it reasonable please! It should be minor to moderate in strength. Get creative!

❌ It should not resemble any existing premade enchanted items obtainable through the ARPG
❌ Cannot resemble wings
❌ Cannot be alive,
❌ Should clearly be a CLOTHING PIECE as to not be mistaken for a trait.
❌ Can only be a single clothing piece not multiple pieces! So ONE cloak, or one scarf, or one necklace, ect. The only exception would be earrings or bracelets which can be a pair!

β˜… Other Information


✦ The method of shifting between the kitbull form and trubull form are UP TO YOU! It can be triggered by a specific event, only when they're wearing a specific item, when they have too much/too little magic to draw from, at their whims, and so on!

✦ Trubull humanlike forms are between 4' - 7'. Generally most kitbulls in trubull form DO lean towards the shorter side. Their height is often influenced by their size in kitbull form but this is not always the case however! A tiny kitbull could become a very tall trubull, and the longest longbull could be a short trubull. It's up to you!

✦ While in trubull form they are often more adept at controlling their magic

✦ Most trubulls revert to kitbull form if they are significantly weakened or totally worn out. For those who prefer to maintain their trubull form at all times their kitbull forms can be considered a low-power form they only take when absolutely necessary!

✦ They can eat in trubull form, but most normal foods hold little neutritional value to them. They still have to consume magical energy!

β˜… Creating and Editing Trubulls


Please read this section carefully if you plan to design a trubull or make any edits to your trubull or a kitbull with a trubull form!

WHEN FIRST DESIGNING YOUR TRUBULL:

IMPORTANT NOTE: If your MYO SLOT comes with the trubull subtype you may design JUST THE TRUBULL FORM WHEN SUBMITTING! You do NOT need to design the kitbull form right away.

Otherwise please follow this checklist:

βœ… TBA

Longbull (Kitbull Subtype)

🌟 Longbulls are a WIP SUBTYPE. Traits and availability may change! Review times & traits may be inconsistent. Please keep this in mind when designing a longbull.

🌟 Longbulls are a rare kitbull subtype only available if your MYO slot allows for a longbull! You can also give your kitbull a longbull ALT form if you use the Omnicular item.

lorelorelore

β˜… longbull Form design notes

✦ The following are all features that the LONGBULL form must have!

βœ… REQUIRED: Longbull Anatomy
A longbull must be at least 2x the body length of a standard kitbull and can be up to 4x a kitbull's body length.

βœ… REQUIRED: Mouth
Longbulls have a mouth filled with sharp teeth. These teeth can optionally have a second set behind the first. The mouth can be drawn straight or catlike. This feature can optionally carry over to the standard kitbull form.

βœ… Required: Four-fingered hands
Front hands should have four fingers (3 fingers, 1 thumb). This feature can optionally carry over to the standard kitbull form.

WIP
wip
WIP - all of this will be updated to the new format soon!

----- (Browbird Subtype)

πŸ₯šAircorn (Companion Subtype)

ALL AIRCORNS

❓ How to obtain:

Shimmering Pet Egg
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Flaxen Pet Egg
msaYpMVt87220-image.png
Cosmic Pet Egg

aircorn-base-image.png
Common Aircorn

aircorn-base-image-uncommon.png
Uncommon Aircorn

HALLOWEEN-aircorn-base-image-UNCOMMON-acorn.png
Uncommon Aircorn ACORN Variant
Requires: Magic Candy

Β 

β˜… ABOUT
tba...

πŸ₯šAprico (Companion Subtype)

❓ How to obtain
1f8K2BbRvv53-image.png
Shimmering Pet Egg
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Emerald Pet Egg
msaYpMVt87220-image.png
Cosmic Pet Egg

aprico-base-image.png
Common Aprico


Uncommon Aprico

β˜… ABOUT
tba...

πŸ₯šArchound (Companion Subtype)

❓ How to obtain
NOT AVAILABLE YET!

VF0T57CJLa112-image.png
Tiered Bulb Cake

Used to grow a mount to it's adult form!

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Baby Archound


Adult Archound

β˜… ABOUT
tba...

πŸ₯šBippin (Companion Subtype)

❓ How to obtain
1f8K2BbRvv53-image.png
Shimmering Pet Egg
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Azure Pet Egg
msaYpMVt87220-image.png
Cosmic Pet Egg

bippin-base-image.png
Common Bippin


Uncommon Bippin

β˜… ABOUT
tba...

πŸ₯šCherubun (Companion Subtype)

❓ How to obtain
nep6zQMZ00218-image.png
Cloud Pet Egg
msaYpMVt87220-image.png
Cosmic Pet Egg

cherubun_base-image.png
Common Cherubun


Uncommon Cherubun

β˜… ABOUT
tba...

πŸ₯šCrabit (Companion Subtype)

❓ How to obtain
1f8K2BbRvv53-image.png
Shimmering Pet Egg
QB3fpQPQ7I225-image.png
Scarlet Pet Egg
msaYpMVt87220-image.png
Cosmic Pet Egg

crabit-base-image.png
Common Crabit


Uncommon Crabit

β˜… ABOUT
tba...

πŸ₯šDalon (Companion Subtype)

❓ How to obtain
ji1B3k77Ib138-image.png
Living Liquid Mount Egg

VF0T57CJLa112-image.png
Tiered Bulb Cake

Used to grow a mount to it's adult form!

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Baby Dalon


Adult Dalon

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