Species
Browbird
View Species Info
Browbirds are a long-lived, space-faring race with wondrous advancements in technology and the innate ability to manipulate the mysterious magical energies that flow through the many worlds of the Celestial Seas.
Long ago, they faced a threat headed by demonic entities that nearly wiped the entire species from existence before they were barely able to escape by saving the inhabitants of their former world. Following the species’ escape to a new planet, they were then wracked with civil war and famine that brought them close to extinction. Now, many thousands of years later a society that was once hanging on by a thin thread has risen up and once again and is thriving as they enter another decade of peace and prosperity.
Browbirds have traveled all across the astral oceans and have made their homes on even the most distant of worlds. They can live anywhere from old fashioned huts made of wood, all the way to bustling cities with flying cars and the most up to date technology. Any type of profession is possible whether it be a simple farmer, a traveling merchant, a pirate, a designer, even a dragon slayer, or anything else you can imagine!
Browbird Traits
Aspect
Main Article: Aspects
• Each standard browbird has 2 aspect slots
• Aspects can be common by default.
• Aspects cannot be changed later.
• For your design to be approved you must fill in at least 1 slot with an aspect, this is done during the submission process. You add the aspect like you would any other trait.Aspects determine the browbird's magical abilities. They are primarily used for roleplay and in-character story interactions. They do not affect the physical features of most designs by default (See types for more info). Choose the aspects that you feel best suit your character's theme and story!
If your browbird has a particular aspect, if there is ever a prompt revolving around using that aspect you must clearly show them using it. They cannot use aspects that they do not have.
IMPORTANT: All standard browbirds and MYO slots have TWO aspect slots by default. Hiros/half-hiros browbirds will always have THREE by default. You can only add an extra empty slot using a universe page item.
Type and Type Traits
Type or "subtype" are the various types of browbirds. Each type has its own unique features and traits only available to that type that can be used in addition to base species traits. The type of your browbird will usually be included with your slot. If no type is included, it should be assumed as a standard browbird. You can have multiple types in some cases, allowing for some hybrid traits.
Standard - Regular browbirds
Hiros/Half-Hiros - Feather Winged Browbirds
Ancient - Elemental Browbirds
Revenant - Undead Browbirds
Halv - Monster Browbirds
Astrean - Sea Dragon Browbirds
Reverie - ???
Physical Traits
These are the required traits for every browbird.
Crests
Crests are the floating shape above a browbird's head. Choose a shape from the lists that represents the character. You can also optionally choose effects to modify the look of the crest! Crests are an important choice, as they cannot easily be changed later.Tail
Additional Traits & Customization
These are extra traits that can be added on and add extra features to the design or modify existing traits. It can include things such as eye variants, rare markings, and various face details
Available but needs preview images:
Faux Wings (Common)
Clouded Eye (Common)
Reversal Eyes (Common)
Mismatched Eyes (Rare)
Glamour Pupils (Rare)
Glowing Markings (Mythic)
Runic Circle (Mythic)
Spell Sleeve (Mythic)
Clothing and Accessories
✅ Clothing, items, and accessories can be added for free without any traits! Please be sure to provide a reference without clothing to the masterlist when submitting a MYO or updated an image.
✅ Small, simple enchanted items for fun or basic utility are fine for your character. This would be things like a bag of holding, endless teapot, or floating quill that writes as a character speaks.❌ Powerful enchantments, elemental effects (such as swords made of water or cloaks made of fire), or anything that could be used to mimic a trait the character does not have will be turned down.
❌ Any clothing or accessories given to a character should not heavily resemble items obtainable in game.
Painted Satyr
View Species Info
Satyr info to be added soon!
This section is a WIP. Please ask questions if you have any!
Painted satyr are a work in progress species. Their traits may change as the species develops more! Please be aware of trait and rarity changes when designing a painted satyr.
Painted satyr are entities akin to fairies who originate from places in nature that can sustain even the smallest trace of plant life. This could be anywhere from dense forests, to sparse deserts wastes with hidden flora, to the bottom of the deepest oceans. Their features and body colors depend on the place they are born, and what they are created from be it carved from stone, sculpted from soil, grown from a seed, or revived from the flesh of the long dead.
Painted Satyr Traits
Aspect
Main Article: Aspects
• Each standard painted satyr has 1 free aspect that matches their mask, and 1 empty aspect slot
• The aspect slot can be filled with a common aspect by default
• Aspects cannot be changed later.
• For your design to be approved you must fill in at least the mask aspect. You add the aspect like you would any other trait during the approval process.Aspects determine the painted satyr's magical abilities. They are primarily used for roleplay and in-character story interactions. They do not affect the physical features of most designs (See types for more info). Choose the aspects that you feel best suit your character's theme and story!
If your painted satyr has a particular aspect, if there is ever a prompt revolving around using that aspect you must clearly show them using it. They cannot use aspects that they do not have.
IMPORTANT: All standard painted satyr and MYO slots have TWO aspect slots by default. You can only add an extra empty slot using a universe page item.
Type
There are two types of painted satyr. Standard and Feyblood. Almost all designs will be considered standard. Feyblood satyr have access to several extra traits in addition to the standard traits.
Physical Traits
These are the required traits for every painted satyr.
Mask
Mask counts as only 1 trait total!
Natural Mask (Common)
Odd Mask (Uncommon)
Magical Mask (Rare)
Myth Mask (Mythic)Horns - Anatomy Info
Tail
Common Branch Tail (Common)
Moderate Branch Tail (Uncommon)
Complex Branch Tail (Rare)
Myth Branch (Mythic)Patches
Required on the tail, horns, and hooves!
Patch placements count as only 1 trait total.
You can place as many patches as you want of the same or lower rarity at no additional trait cost.
Common Patches
Uncommon Patches
Rare Patches
Additional Traits & Customization
These are extra traits that can be added on and add extra features to the design or modify existing traits. It can include things such as eye variants, rare markings, and various face details.
Available but needs preview images:
Faux Wings (Common)
Clouded Eye (Common)
Reversal Eyes (Common)
Mismatched Eyes (Rare)
Glamour Pupils (Rare)
Glowing Markings (Mythic)
Runic Circle (Mythic)
Spell Sleeve (Mythic)Painted Satyr Exclusives:
Tail Spade (Common)
Mask Carvings (Uncommon)
Asymmetrical Patches (Uncommon)
Flashy Patches (Uncommon)
Odd Patches (Rare)
Cracked Mask (Rare)
Briarthorn (Rare)
Missing Sense (Mythic)
Partially Missing Mask (Mythic)
Flora Traits:
Painted satyr sometimes grow plants on their bodies or branches. Flora are optional additional traits.
Clothing and Accessories
Clothing, items, and accessories can be added for free without any traits! These addons should not be enchanted or elemental, or resemble items obtained through the game at default.
Lifestyle✦ Painted satyrs have a wild variety of cultures, customs, and beliefs due to them being very widespread throughout the universe. There is no set background or upbringing a painted satyr has to follow.
✦ One of the only ideals that many satyrs have in common is; a belief that the natural world, plants, and animals are important and should be protected and respected.
✦ Many satyr are down to earth, and prefer life away from bustling cities and new technology, and will instead live off the land. However, this doesn't mean that is the only way a satyr would live. There are tons of satyrs that explore the stars, or make their homes in towns and cities!
✦ Those who choose to live very far from their original homes in places very drastically different from their original habitat will often bring a "piece" of that home with them and may occasionally visit. This piece could be something like a potted plant from home, a pet common to where they're from, stones from the earth around their home, to name a few examples!
✦ If a satyr were to spend a lot of time around another satyr, usually in a romantic sense, they may start to sprout the flora from that important person on their own body as well. You may occasionally get flowers in your partner's color and such!
✦ Some painted satyr hibernate for certain seasons.
✦ Painted satyr live for about 300 - 600 years on average.
DIET
✦ Fruits, vegetables, plants, nuts, seeds and natural things. Sweet or sour tend to be the most popular flavor preferences. They can eat meat, but generally prefer to avoid heartier foods and flavors.
✦ Painted satyr can also live for several weeks without eating, relying solely on a natural energy source and water. For some satyrs this could be sunlight, for others it is moonlight, and some would prefer the natural magical energy surrounding them! They can absorb this light or magical energy through their patches, so it's rare for a satyr to cover all of their patch areas.
What are Painted Satyr?
✦ Painted satyr are part of the Dreamfey classification, they are similar to fairies. They take the shape of bipedal deer or goat-like creatures in a wide variety of patterns and colors. Their ancestors originate from the dreamscape and crossed over to the surface several thousand years ago.
✦ A long time ago, the grand god of nature and grand god of the hunt came together to create the original 100 painted satyr. These first divine children were then given a paradise to call home within the dreamscape, an endless shifting forest dreamed up by the nature god. Over time their population grew, and the species branched out to inhabit places all across the dream world.
✦ When a bridge opened from the dreamscape to the surface, a large population of satyr migrated over, curious about the new world that has opened to them. From there, they gradually branched out to find planets all across the stars to build new homes and societies for themselves.
How are they born?
✦ Through direct creation by the grand nature god
✦ If a mask were to be hand carved and painted with intense dedication, and then placed over the face of a fallen humanoid who is then buried in a powerful nature location, they can sometimes revive as a regular painted satyr. They would have no memories of who they once were.
✦ It is possible to "build" a satyr baby out of clay, dirt, leaves, and other natural materials and bring them to life with a mask carved with dedication. Satyr created this way have the closest connection to their natural homes and will be very attached and protective of it.
✦ Two painted satyr can have a baby together and become parents.
✦ A painted satyr and some other humanoid species can have a baby together as well!
Kitbull
❗ Kitbull traits are currently going through an overhaul and are a WIP. When designing or updating a kitbull please keep in mind that traits guidelines, requirements, and availability may change at any time! Thanks for the patience as I continue working on trait guides.
View Species Info
By pure chance multiple powerful bursts of magical energy collide somewhere within the astral oceans be it from two powerful mages at war or a lucky celestial event. All the conditions are perfect as the spells merge and twist around each other in a spectacular light show, sending out shockwaves through the atmosphere of a nearby planet.
Through the resulting explosion a new life is brought forth into the world as the swirling arcane reaction tears a soul from the afterlife. At the epicenter of the opposing magical forces forms a small, blank kittle, and with arcane sparks still skipping from their fur they drift towards the world below like a falling star.
The following day the kitbull awakens at first light, and from there their calling begins. They do not yet understand who they are or why they are here, all they have is a strong feeling of what they must do next and that’s what drives them forward.
Kitbulls are a work in progress species. Their traits may change as the species develops more! Please be aware of trait and rarity changes when designing a kitbull.
This page is a work in progress, thank you for the patience!
Kitbull Traits
★ Body
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They are also able to stand and walk upright! |
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★ Eyes
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Eye Styles✅Colored sclera and black iris with a pupil that blends in are the most often seen, but eyes can have any color of sclera, iris, or pupil. |
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Kitbull eyes are large and set on the front of their face. |
★ Arms/Hands
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★ Fur
✅ Kitbulls are covered in fur. Their fur can be short or long and can come in any texture. |
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★ Ears
Ear Size
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Ear Styles✅ Ears can be any style or shape, they do not have to be pointed! |
★ Tails
Tail size
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Tail Styles
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Kitbull Type
There are three types of kitbulls: standard, which is detailed more in the anatomy section above, longbulls, and trubulls. Kitbulls can undergo special transformations if they accomplish certain feats in their life.
★ Longbull
Many kitbulls strongly believe in fate, the threads of which guide them on their callings. For some kitbulls they feel a faint connection to a powerful object tied to their destiny that exists somewhere out in the universe, or will come to exist in the future. They feel compelled to follow the draw of this object, and if they were to find that item they gain the ability to transform themself into a longbull at will when they keep the item on their person. |
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Omniculars are available via Galstrod's Goods. |
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Anatomy Differences
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★ Additional Traits & Customization
Kitbulls have their own set of unique items separate from browbirds and painted satyr. Mutations modify the body and default anatomy in more natural ways, such as adding whiskers, wings, or giving them an extremely long tail. Peculiars apply more extreme and magical effects like adding flaming hair or extra limbs.
At this time previews of each trait are not available. Please use past designs using traits for examples until references are completed!
Mutations
Mutations can be applied through the use of a Mutation Crystal item which can be purchased for 10✨ from Market Street . 1 Mutation crystal grants 1 mutation to the specified kitbull design. Some mutations can be applied multiple times.
Available Mutations
✦ +1 Horn Set || Adds 1 set of horns to the kitbull's head
✦ Huge Tail || Allows the kitbull's tail(s) to be SUPER long
✦ +1 Tail || Adds another tail to the kitbull
✦ Odd Ears || Super long ears, totally mismatched ears, remove all ears, add 1 extra set of ears
✦ Wings || Adds 1 set wings to the kitbull's back area
✦ Claws || Adds super long claws to the kitbull's hands
✦ Spines || Adds spines to the body
✦ Whiskers/Antennae || Adds whiskers or antennae to the head
✦ Odd Eyes || Adds shaped pupils, mismatched eyes, multiple pupils, or glowing eyes
✦ Sphynx || Makes the kitbull partially or entirely hairless. Flesh.
Peculiars
Peculiar traits can be applied through using a peculiar item that corresponds with the trait you want. Each peculiar has specific traits it can apply. Some peculiar traits will require specific aspects to use if they are elemental!
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Special Traits and Others
These items grant 1 specific trait to a kitbull that can't be obtained through other items.
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★ Aspect
Main Article: Aspects
• Each standard Kitbull has 1 aspect slot.
• Aspects can be common by default.
• Kitbulls do not have to have an aspect chosen upon creation to be approved. You can leave a Kitbull's aspect slot blank!
• Some peculiar traits will require specific aspects to use!IMPORTANT: All standard Kitbulls and MYO slots have ONE aspect slot by default. Longbulls and trubulls will always have TWO by default.You can only add an extra aspect slot using a universe page item.
★ Clothing and Accessories
✅ Clothing, items, and accessories can be added for free without any traits! Please be sure to provide a reference without clothing to the masterlist when submitting a MYO or updated an image.
✅ Small, simple enchanted items for fun or basic utility are fine for your character. This would be things like a bag of holding, endless teapot, or floating quill that writes as a character speaks.❌ Powerful enchantments, elemental effects (such as swords made of water or cloaks made of fire), or anything that could be used to mimic a trait the character does not have will be turned down.
❌ Any clothing or accessories given to a character should not heavily resemble items obtainable in game.
Companion
✦ Companion creatures are considered game items, NOT characters. They cannot be sold for real life currency, or traded for anything unrelated to Celestial Seas.
Companions and mounts grant bonus stargold when clearly shown or written about in a prompt!
✦ Common Companion || +1✨ Stargold✦ Rare or Unique Mount || +4✨ Stargold