Species

Browbird

View Species Info

Browbirds are a long-lived, space-faring race with wondrous advancements in technology and the innate ability to manipulate the mysterious magical energies that flow through the many worlds of the Celestial Seas. 

Long ago, they faced a threat headed by demonic entities that nearly wiped the entire species from existence before they were barely able to escape by saving the inhabitants of their former world. Following the species’ escape to a new planet, they were then wracked with civil war and famine that brought them close to extinction. Now, many thousands of years later a society that was once hanging on by a thin thread has risen up and once again and is thriving as they enter another decade of peace and prosperity.

Browbirds have traveled all across the astral oceans and have made their homes on even the most distant of worlds. They can live anywhere from old fashioned huts made of wood, all the way to bustling cities with flying cars and the most up to date technology. Any type of profession is possible whether it be a simple farmer, a traveling merchant, a pirate, a designer, even a dragon slayer, or anything else you can imagine!


Browbird Traits

Aspect

Main Article: Aspects
• Each standard browbird has 2 aspect slots
• Aspects can be common by default.
• Aspects cannot be changed later.
• For your design to be approved you must fill in at least 1 slot with an aspect, this is done during the submission process. You add the aspect like you would any other trait.

Aspects determine the browbird's magical abilities. They are primarily used for roleplay and in-character story interactions. They do not affect the physical features of most designs by default (See types for more info). Choose the aspects that you feel best suit your character's theme and story! 

If your browbird has a particular aspect, if there is ever a prompt revolving around using that aspect you must clearly show them using it. They cannot use aspects that they do not have. 

IMPORTANT: All standard browbirds and MYO slots have TWO aspect slots by default. Hiros/half-hiros browbirds will always have THREE by default. You can only add an extra empty slot using a universe page item.

Type and Type Traits

Type or "subtype" are the various types of browbirds. Each type has its own unique features and traits only available to that type that can be used in addition to base species traits. The type of your browbird will usually be included with your slot. If no type is included, it should be assumed as a standard browbird. You can have multiple types in some cases, allowing for some hybrid traits.

Standard - Regular browbirds
Hiros/Half-Hiros - Feather Winged Browbirds
Ancient - Elemental Browbirds
Revenant - Undead Browbirds
Halv - Monster Browbirds
Astrean - Sea Dragon Browbirds
Reverie - ???

Physical Traits

These are the required traits for every browbird.

Standard Ears
Standard Eyes

Crests
Crests are the floating shape above a browbird's head. Choose a shape from the lists that represents the character. You can also optionally choose effects to modify the look of the crest! Crests are an important choice, as they cannot easily be changed later.

Horns
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Tail

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Additional Traits & Customization

These are extra traits that can be added on and add extra features to the design or modify existing traits. It can include things such as eye variants, rare markings, and various face details

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Available but needs preview images:
Faux Wings (Common)
Clouded Eye (Common)
Reversal Eyes (Common)
Mismatched Eyes (Rare)
Glamour Pupils (Rare)
Glowing Markings (Mythic)
Runic Circle (Mythic)
Spell Sleeve (Mythic)

Clothing and Accessories

✅ Clothing, items, and accessories can be added for free without any traits! Please be sure to provide a reference without clothing to the masterlist when submitting a MYO or updated an image. 
✅ Small, simple enchanted items for fun or basic utility are fine for your character. This would be things like a bag of holding, endless teapot, or floating quill that writes as a character speaks. 

❌ Powerful enchantments, elemental effects (such as swords made of water or cloaks made of fire), or anything that could be used to mimic a trait the character does not have will be turned down.
❌ Any clothing or accessories given to a character should not heavily resemble items obtainable in game. 

Painted Satyr

Subtypes: Standard, Feyblood

Unpainted Satyr Mask by Browbird

View Species Info

Satyr info to be added soon!
This section is a WIP. Please ask questions if you have any!

Painted satyr are a work in progress species. Their traits may change as the species develops more! Please be aware of trait and rarity changes when designing a painted satyr.

Painted satyr are entities akin to fairies who originate from places in nature that can sustain even the smallest trace of plant life. This could be anywhere from dense forests, to sparse deserts wastes with hidden flora, to the bottom of the deepest oceans. Their features and body colors depend on the place they are born, and what they are created from be it carved from stone, sculpted from soil, grown from a seed, or revived from the flesh of the long dead. 


Painted Satyr Traits

Aspect

Main Article: Aspects
• Each standard painted satyr has 1 free aspect that matches their mask, and 1 empty aspect slot
• The aspect slot can be filled with a common aspect by default
• Aspects cannot be changed later.
• For your design to be approved you must fill in at least the mask aspect. You add the aspect like you would any other trait during the approval process.

Aspects determine the painted satyr's magical abilities. They are primarily used for roleplay and in-character story interactions. They do not affect the physical features of most designs (See types for more info). Choose the aspects that you feel best suit your character's theme and story! 

If your painted satyr has a particular aspect, if there is ever a prompt revolving around using that aspect you must clearly show them using it. They cannot use aspects that they do not have. 

IMPORTANT: All standard painted satyr and MYO slots have TWO aspect slots by default. You can only add an extra empty slot using a universe page item.

Type

There are two types of painted satyr. Standard and Feyblood. Almost all designs will be considered standard. Feyblood satyr have access to several extra traits in addition to the standard traits.

Physical Traits

These are the required traits for every painted satyr.

Mask
Mask counts as only 1 trait total!
Natural Mask (Common)
Odd Mask (Uncommon)
Magical Mask (Rare)
Myth Mask (Mythic)

Horns - Anatomy Info
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Tail
Modified Tail (Common)
Simple Branch Tail (Common)
Moderate Branch Tail (Uncommon)
Complex Branch Tail (Rare)
Myth Branch (Mythic)

Patches
Required on the tail, horns, and hooves!
Patch placements count as only 1 trait total.
You can place as many patches as you want of the same or lower rarity at no additional trait cost.
Common Patches
Uncommon Patches
Rare Patches

 

Additional Traits & Customization

These are extra traits that can be added on and add extra features to the design or modify existing traits. It can include things such as eye variants, rare markings, and various face details.

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Available but needs preview images:
Faux Wings (Common)
Clouded Eye (Common)
Reversal Eyes (Common)
Mismatched Eyes (Rare)
Glamour Pupils (Rare)
Glowing Markings (Mythic)
Runic Circle (Mythic)
Spell Sleeve (Mythic)

Painted Satyr Exclusives:
Tail Spade (Common)
Mask Carvings (Uncommon)
Asymmetrical Patches (Uncommon)
Flashy Patches (Uncommon)
Odd Patches (Rare)
Cracked Mask (Rare)
Briarthorn (Rare)
Missing Sense (Mythic)
Partially Missing Mask (Mythic)

Flora Traits:
Painted satyr sometimes grow plans on their bodies or branches. Flora are optional additional traits. 
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Clothing and Accessories

Clothing, items, and accessories can be added for free without any traits! These addons should not be enchanted or elemental, or resemble items obtained through the game at default.  

Kitbull

10 by Browbird

By pure chance multiple powerful bursts of magical energy collide somewhere within the astral oceans be it from two powerful mages at war or a lucky celestial event.  All the conditions are perfect as the spells merge and twist around each other in a spectacular light show, sending out shockwaves through the atmosphere of a nearby planet. 

Through the resulting explosion a new life is brought forth into the world as the swirling arcane reaction tears a soul from the afterlife. At the epicenter of the opposing magical forces forms a small, blank kittle, and with arcane sparks still skipping from their fur they drift towards the world below like a falling star.

The following day the kitbull awakens at first light, and from there their calling begins. They do not yet understand who they are or why they are here, all they have is a strong feeling of what they must do next and that’s what drives them forward. 


Kitbulls are a work in progress species. Their traits may change as the species develops more! Please be aware of trait and rarity changes when designing a kitbull.
This page is a work in progress, thank you for the patience!

 

Kitbull Traits

★ Body

8 by Browbird

Default Kitbull Anatomy


• Maximum height is around 4'0" / 122cm  when standing on 2 legs (ears not counted)
• A short, round body
• A large head roughly around 30%-50% the size of the main body.
• Four short to medium length arms and legs
• 2 Large forward facing eyes
• 2 Ears
• 1 Tail
• Fur covering most of their body
• Three fingers on their hands with paw pads
• Stubby peg-like back feet with a defined area on the front and 1 pawpad on the back
Kitbulls have no color restrictions.
9 by Browbird
 
They are also able to stand and walk upright!
7 by Browbird

★ Eyes

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Regular
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Bright Light
 

Eye Styles

✅Colored sclera and black iris with a pupil that blends in are the most often seen, but eyes can have any color of sclera, iris, or pupil.
✅ They can be round or long vertical lines like shown.
✅ You can have defined eyelashes, they can be any color and asymmetrical.
✅ You can have a single more visible pupil, pupils can be different colors such as if your kitbull is blind in one eye or uses that eye to cast spells.
❌ Eye color, iris color, and pupil shape should be the same on both side

6 by Browbird

Kitbull eyes are large and set on the front of their face.
Kitbull eyes can move, blink, and emote. They are very expressive with their eyes!

 

 

★ Arms/Hands

 
Kitbulls have three fingers on their hands. Their fingers are far more flexible than a browbird or painted satyr's, so a kitbull is able to grip things and interact with most everyday objects without much issue. Hands/arms can be any color and can blend in more with the surrounding fur. Fur can go all the way to where the hand begins.

★ Fur

 
✅ Kitbulls are covered in fur. Their fur can be short or long and can come in any texture.
✅ Kitbulls can also have hair and it can be styled any way you like!
❌ Kitbulls cannot be hairless, feathered, or scaled by default.

★ Ears

Ear Size

 
17 by Browbird
This is the maximum size and length kitbull ears can be regardless of position without the use of a mutation crystal. Fluff cannot be used to extend ears past this limit.
 
 

Ear Styles

✅ Ears can be any style or shape, they do not have to be pointed!
✅ They are covered in fur and that fur can be long and fluffy or short and velvety, or anything in between!
✅ You can have 1 droopy ear,  ears with holes and nicks, and piercings. 
✅ One or both ears can be tattered but not completely missing.
❌ Ear style should not be asymmetrical.

You are not limited to the examples shown but they should give a good idea about what's possible.

21 by Browbird

★ Tails

Tail size

18 by Browbird
This is the maximum allowed length and thickness for a default kitbull tail. Tail should not exceed roughly 2x the kitbull's total body length and should not be much thicker than the main body.

Tail Styles

✅ Kitbull tails can take on a variety of styles.
✅ Tails must be covered in fur.
✅ Tail fur can be long enough to drag the ground. Fur should not extend past the total tail size limit.
✅ Tails can be prehensile
❌ Tails cannot have spaded or shaped tips by default!
❌ Kitbulls cannot be tailless by default.
You are not limited to the examples shown but they should give a good idea about what's possible.
22 by Browbird

 

Kitbull Type

heights

There are three types of kitbulls: standard, which is detailed more in the anatomy section above, longbulls, and trubulls. Kitbulls can undergo special transformations if they accomplish certain feats in their life. 

★ Longbull

 
20 by Browbird

Many kitbulls strongly believe in fate, the threads of which guide them on their callings. For some kitbulls they feel a faint connection to a powerful object tied to their destiny that exists somewhere out in the universe, or will come to exist in the future. They feel compelled to follow the draw of this object, and if they were to find that item they gain the ability to transform themself into a longbull at will when they keep the item on their person.

These destiny-bound items are known as omniculars, and they can be any type of object! While in longbull form the kitbull gains the power to change their size to be quite large, can fly freely even without wings, and are far more flexible.

However, if their omnicular were to ever break or be lost they would never be able to become a longbull again, so most would do what they could to keep the item safe.

It is also possible for an omnicular to not be an item at all. It could be a place, a person, or possibly even an inspiration or idea. 
Omniculars are not yet available!
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19 by Browbird
 

Anatomy Differences

• Mouth & Teeth - Longbulls have a mouth full of 2 rows of razor sharp teeth made of a  sturdy and magic resistant material useful in breaking apart tougher objects or creatures to more easily get at the magic stored within.  Their new mouth also allows them to more easily communicate to any other creature that uses spoken language. as well.
• 1 More Finger - Longbulls gain an additional finger on each hand.
• Long Body - Body can be anywhere from 2x to 4x the default body length. Tail length does not change.
• Shifting Ability - Longbulls can shift between their longbull and kitbull forms freely. You can choose which to draw for prompts. If you own a longbull without a kitbull form you are allowed to design that form.

 

 

★ Additional Traits & Customization

Kitbulls their own set of unique items largely separate from browbirds and painted satyr. Mutations modify the body and default anatomy in more natural ways, such as adding whiskers, wings, or giving them an extremely long tail. Peculiars apply more extreme and magical effects like adding flaming hair or extra limbs.

At this time previews of each trait are not available. Please use past designs using traits for examples until references are completed!

 Mutations


Mutations can be applied through the use of a Mutation Crystal item which can be purchased for 10✨ from Market Street . 1 Mutation crystal grants 1 mutation to the specified kitbull design. Some mutations can be applied multiple times. 

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Available Mutations
✦ +1 Horn Set || Adds 1 set of horns to the kitbull's head
✦ Huge Tail || Allows the kitbull's tail(s) to be SUPER long
✦ +1 Tail || Adds another tail to the kitbull
✦ Odd Ears || Super long ears, totally mismatched ears, remove all ears, add 1 extra set of ears
✦ Wings || Adds 1 set wings to the kitbull's back area
✦ Claws || Adds super long claws to the kitbull's hands
✦ Spines || Adds spines to the body
✦ Whiskers/Antennae || Adds whiskers or antennae to the head 
✦ Odd Eyes || Adds shaped pupils, mismatched eyes, multiple pupils, or glowing eyes
✦ Sphynx || Makes the kitbull partially or entirely hairless. Flesh.

Peculiars


Peculiar traits can be applied through using a peculiar item that corresponds with the trait you want. Each peculiar has specific traits it can apply. 
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Special Traits and Others


These items grant 1 specific trait to a kitbull that can't be obtained through other items. 
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✦ [Planned, not yet available] Supersize || Make one trait much bigger than maximum allowed size (including with other mutations). 

★ Aspect


Main Article: Aspects
• Kitbulls do not currently start with any aspects but this will be changed in the future. When changed all new and existing kitbull characters will be allowed to add an aspect to their kitbull.

IMPORTANT: You can only add an extra aspect slot using a universe page item.

★ Clothing and Accessories


✅ Clothing, items, and accessories can be added for free without any traits! Please be sure to provide a reference without clothing to the masterlist when submitting a MYO or updated an image. 
✅ Small, simple enchanted items for fun or basic utility are fine for your character. This would be things like a bag of holding, endless teapot, or floating quill that writes as a character speaks. 

❌ Powerful enchantments, elemental effects (such as swords made of water or cloaks made of fire), or anything that could be used to mimic a trait the character does not have will be turned down.
❌ Any clothing or accessories given to a character should not heavily resemble items obtainable in game. 

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