Trait Categories

Aspect

QUICK NOTES:

★ When creating a new standard browbird you must pick at least 1 aspect, choosing a second is optional.
★ When creating a new painted satyr their first aspect depends on their mask type, choosing a second is optional. The mask aspect is LOCKED
★ When creating a new kitbull choosing an aspect is optional unless a trait requires one!
★ You can change aspects you add later using items if they are not bound to any traits! (Basically you'll need to remove an aspect trait before swapping the aspect!)

★ If a trait REQUIRES an aspect you'll need that aspect before applying the trait. This is true for any elemental traits and several kitbull peculiars.

  • The only exception is painted satyr masks! If you choose a particular mask type you get that aspect for free and do not need to use a tome/purchase an aspect. This includes split masks! For example: a rare metal+gemstone mask will give you the metal AND crystal aspect for free + you'll always have 1 empty aspect slot on top!

★ ASPECT ITEMS


  • TOMES can fill an EMPTY SLOT if your character has one!
  • Tomes can be used from your inventory, no updated needed!
  • You choose which aspect to from what's available on the tome
  • Common aspects are free at the time of creation and when updating a design, but if you aren't submitting new art or a trait update you can add it yourself using a common tome for convinence!
  • SPECIAL ASPECTS cannot currently be added with tomes, but will be in the future!
  • ALL TOMES can be purchased for game currency! All aside from common can be crafted as well.

  • UNIVERSE PAGES add new aspect slots
  • ASPECT ALTERATIONS swap an aspect your character has to another of the same or lower rarity! Or a higher rarity if paired with a tome.
  • ASPECTS CANNOT BE RETURNED TO AN EMPTY SLOT!

★ ASPECT SLOTS


  • Standard characters start with 2 aspect slots you may choose any common aspect OR an aspect of a higher rarity if your slot allows for it or if you have a tome!
  • The 1st slot on a painted satyr always matches their mask material, and they will gain +1 extra aspect for each mask material they have.
  • Rare subtypes get x3 aspect slots
  • Mythic subtypes get x4 aspect slots
  • Legendary subtypes get x5 aspect slots
  • Universe pages are IN ADDITION TO subtype slots! So you won't lose them.

★ WHAT ARE THEY FOR?


★ IN CHARACTER POWERS

  • Your character's abilities can be anything relating to their aspects, even vaguely! Have fun with it. Ex: Speech aspect could give them the ability to understand other languages, high charisma that allows them to charm others with words, a singing voice that can summon spells, a booming or screeching voice that can do damage, the ability to summon/read/manipulate runic texts, and so on!
  • You can show their powers in prompts!

★ CERTAIN TRAITS

  • Some traits REQUIRE an aspect to use like many elemental kitbull peculiar traits
  • Other traits have special variants that are an elemental effect resembling the aspect. Such as mega brows, aura breath, blight mask, and more!
  • Check trait info to see if the trait allows for elemental effects! More will be added in the future.
  • Not all aspects can be represented by every elemental trait!

★ ELEMENTAL APPAREL

  • Some apparel items grant a small bonus when worn if they match an aspect on the character!

★ CERTAIN PROMPTS

  • COMING SOON!
  • Some prompts may explore aspects or require a specific one!

★ Aspect Domains

Celestial

Mind

Substance

Void

Each aspect falls into one of the four domains. These domains govern all magic across the universe and are foundational forces in how it functions. They also correspond to the four layers of reality that form the entire structure of everything in the celestial seas. Some aspects exists on the boarder of a domain, and there has been a long history of disputes and heated research papers surrounding the classifcation and naming of aspects.

The aspects themselves are how living beings have come to understand and categorize powerful concepts, and giving names to the generalized fields each aspect represents is why people are able to learn how to manipulate them. Magic is possible through a combination of the soul's energy itself, and willpower, belief, memories emotion, connections, or contracts - aspects as concepts can be influenced by such things.

Most wielders of magic will find learning aspects from a domain they're unfamiliar with far more difficult, especially if it's from the opposing domain. Void users will struggle more with learning celestial aspects, substance users struggle more with mind aspects, and vise versa! Adjacent aspects within the same domain and rarity would be the easiest to learn, such as stone and water.

For character creation you don't have to stick to one domain!

★ ALL ASPECTS

410-image.png
Fire
Flames, embers, heat

411-image.pngWater
Waves, bubbles, depths

412-image.pngWind
Clouds, breezes, storms

413-image.pngWood
Flora, mushrooms, growth

414-image.pngStone
Earth, sculpting, magma

415-image.pngFrost
Ice, cold, snow

425-image.pngSpeech
Song, words, writing

426-image.pngPerception
Senses, precision, knowing

421-image.pngArcane
Charms, enchantments, stars

416-image.png

Crystal
Gems, shards, facets

417-image.pngMetal
Gold, mercury, protection

418-image.pngBlood
Clotting, injury, bonds

419-image.pngBone
Marrow, fractures, support

427-image.pngIllusion
Mirrors, transparency, tricks

432-image.pngShadow
Darkness, ink, hands

428-image.pngDreams
Creation, wishes, sleep

429-image.pngNightmares
Fear, hunger, monsters

422-image.pngTime
Past, clocks, future

423-image.pngAstral
Galaxies, worlds, life

430-image.png
Will
Memories, minds, control

433-image.pngDeath
Decay, ghosts, resurrection

434-image.pngChaos
Disruption, glitch, madness

420-image.pngLightning
Static, bolts, energy

424-image.pngLight
Brightness, suns, rays

431-image.pngLuck
Chance, fortune, destiny

1 result found.