Traits

🌿 Stag (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Stag's Antler item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the look of stag's mark) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the stag list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require stag form.
✦ One trait from the following list can be added per use of the item, to apply multiple stag traits it requires multiple copies of the item.

★ Stag's Branches


Rather than the usual branched antlers the horns, tail, or other body branches take on an style with a flattened wide shape akin to that of a moose and/or a ridged, twisted appearance. 

Size: Follows the design's existing horn rarity
✅  Application can be asymmetrical
✅ Application can be added to as many branch areas as you want
✅ When applying to different areas it does not have to be the same in each area, ie: applying the moose-like look to the horns but the twist look to the tail.
❌ This trait does not replace the horns, it modifies how they grow
❌ Branch count and size should still be in line with the current horn rarity

★ Stag's Tail


Changes the painted saty'rs tail to be a cascading wave of long hair-like fur.

Size: Follows the design's existing tail rarity
✅ Can be applied to one or multiple tails if the satyr has more than 1 tail
✅ Can be styled, braided, ect
✅ Can be any texture
✅ Flora can be applied to the tail
❌ Does not overwrite the tail's length rarity, length should still be in line with satyr's current tail rarity
❌ Cannot have branches
❌ Cannot be prehensile

★ Stag's Mark


A floating mark of energy manifests between or around the horns of the painted satyr, signifying their connection to the magic flowing through the Celestial Seas. 

Size: Should remain close to examples
✅ Mark should glow
✅ Can be any color, including dark colors, but must have at least 1 glowing area on it, even if it is just the outline.
❌ One use of the trait only applies one mark (similar to examples below), to have multiple marks you must use the trait multiple times. Can be applied up to 3 seperate times, each application can add a different mark.
❌ Should at least roughly resemble the examples and be clearly space/celestial themed in some way such as resembling a moon, stars, or sun. The mark can have small, simple particles around it.
❌ Cannot intersect or merge with other traits

🌿 Hawk (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Hawk's Feather item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the type of feathered tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the hawk list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require hawk form.
✦ One trait from the following list can be added per use of the item, to apply multiple hawk traits it requires multiple copies of the item.
✦ When using these traits please ensure that feathers are distinguishable from leaves!

★ Hawk's Feathers


Painted satyr are normally covered in fur but there are a small few that sport soft feathers. Upon closer inspection the feathers have some similarities to how certain types of satyr leaf flora grows.

Size: Cannot be longer/larger than the biggest feathers in the examples. Can cover any area of the body that would otherwise have fur or hair.
✅  Application can be asymmetrical
✅ Application can be localized to a specific area or spread over the body
✅ When using this trait it can be applied to as many areas as you want
✅ Can entirely replace the hair and/or fur on the body
❌ Cannot be applied to the tail
❌ Cannot be longer/wider than the examples
❌ Cannot be applied to the mask, horns, or patch areas

★ Hawk's Tail


Changes the satyr's tail to something more feathery.

Size: Follows the design's existing tail rarity
✅ Can be applied to one or multiple tails if the satyr has more than 1 tail
✅ Can change the entire tail to feathers or apply feathers to an area of the existing tail
✅ Feathered tails can optionally fan out depending on the style you choose, please provide a reference of the fanned out version when submitting your design
❌ Does not overwrite the tail's length or branch rarity, length should still be in line with satyr's current tail rarity

Hawk's Tail

★ Hawk's Wings


Adds one set of wings to the painted satyr. Very rarely there will be a satyr born with feathered wings or those who obtain them through one of Hawk's blessings. The feathers, while they are not leaves, upon close examination have faint similarities with some types of satyr flora. While most of the time the wings are for display or gliding, some lucky few are capable of flying short distances with their wings.

Size: Should remain close to examples. Back wings can be fairly large, body wings should stay close to examples shown.
✅ Application can be asymmetrical
✅ Can be placed on the tail
✅ Can be placed on patches
✅ Back wings can have up to one wing "thumb" spike up to 1x head height and with up to 5 branches. It must be covered in patches!
❌ One use of the trait only applies one set of wings (or one wing if you'd like one missing), to have multiple wing placements you will need to use multiple copies of the item
❌ Cannot be placed on the mask or horns
❌ Patches cannot be applied to wings
❌ This trait does not replace other traits

hawk's wingshawk's wings

🌿 Wolf (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Wolf's Fangs item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the appearance of the shackles) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the wolf list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest with the exception of the transformation.
✦ Does NOT require wolf form.
✦ One trait from the following list can be added per use of the item, to apply multiple wolf traits it requires multiple copies of the item.

★ Wolf's Claws


The satyr's hands and arms change to a permanently shifted state, giving them greater physical strength. 

Size: Should be roughly the same size as the example, can vary with muscle tone.
✅  Application can be asymmetrical
✅ Claws can be up to twice the length of the example
✅ Paw pads are optional but should be treated the same as patches
❌ Can only be applied to the arms/hands
❌ Nails should be striped or resemble the character's patches in some way

★ Wolf's Shackles


Magic bindings originally conjured to hold something back whether it be physical, magical, or emotional. Now  shattered they are a proud display of newly forged bonds, overcoming what held you back, and personal strength.

Size: Cannot be much larger/longer than examples
✅ Can be applied to the wrists, neck, or ankles
✅ Can be any color but must have a glowing area
✅ Runes are optional
✅ Chains are optional
❌ Cannot intersect or merge with other traits
❌ Must float/surround the areas it is applied to, it cannot resemble markings on the character's body

Hawk's Tail

★ Wolf's Transformation


Requires grove form to be unlocked.
Allows a painted satyr to unleash their inner strength through their connection to nature. Both the shifted and non shifted form are considered canon and can be used interchangeably.  When submitting a design using this trait you will have to provide a reference of the normal form and shifted form.

Size: Can be taller and larger than the satyr's normal self, refer to the example below for maximum size increase. The max increase is roughly 3 heads taller.
✅ The satyr can shift at will or have a specific trigger to change
✅ While in their shifted form their mask takes on a more animal-like appearance that resembles their grove form alignment animal.
✅ Growing larger/taller/buffer is optional and this can alternatively be used to change only the mask to be more animal-like
✅ Can become even fluffier in this form with longer fur and/or longer hair
❌ All traits and markings remain the same, trait sizes only change proportionally but should not increase in rarity. 

hawk's wings

🌿 Cat (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Cat's Eye item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the tail to a different tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the cat list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require cat form.
✦ One trait from the following list can be added per use of the item, to apply multiple cat traits it requires multiple copies of the item.

★ Cat's Tail


The satyr's tail becomes entirely covered in fur.

Size: Follows the rarity of the satyr's existing tail
✅  Can be applied to one tail or multiples in the case of designs with more than one tail
✅ Can be entirely branchless
✅ When branches are applied they are mostly covered in fur and stick out only a little
❌ Does not replace the tail rarity, branch count and length cannot exceed the satyr's current tail rarity

cat

★ Cat's Paws


Changes the satyr's hooves to paws, allowing them to move more silently and have a bit more traction.

Size: Should resemble examples.
✅ Application can be asymmetrical, ie: one hoof foot, one paw foot
✅ Can have short claws or retractable claws
❌ If the entire foot is not covered in patch area the patch pawpads is required
❌ Pawpad should not be visible when the entire foot is covered in patch

pawspaws2

★ Cat's Eyes


Gives the painted satyr more eyes. 

Size: Should not be any larger than regular eyes. Coverage can be anywhere on the mask
✅ One use of the item applies 1-3 eyes to the mask in a symmetrical pattern. Eyes can be any orientation.
✅ Can be applied up to 3 times for a maximum total of 9 extra eyes on the mask
✅ Added eyes do not have to match existing eyes
✅ Eyes can shut, when not open there is usually a line indiciating where they are placed. Please be sure to provide an open-eye version when submitting a design
❌ Eyes cannot be asymmetrical in placement or appearance by default, to make the eyes asymmetrical it requires the mismatched eyes trait.
❌ Added eyes cannot have any rare or mythic features by default and will require the corresponding eye item

eyes

🌿 Serpent (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Serpent's Scale item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the tail to a different tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the serpent list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require serpent form.
✦ One trait from the following list can be added per use of the item, to apply multiple serpent traits it requires multiple copies of the item.
✦ Use of fin traits should be clearly distinct from satyr's leaves and other flora

★ Serpent's Tail


The satyr's tail can sport various types of fins as well as become much thicker supposedly to aid them in swimming.

Size: Follows the rarity of the satyr's existing tail in terms of length and branch count
✅  Can be applied to one tail or multiples in the case of designs with more than one tail
✅ Tail fins are optional and can take on any look as long as they clearly appear as fins
✅ Tail fins can be placed on branches
✅ Tail can still have fur following normal fur guidelines
✅ The thicker tail is optional, the examples below show a minimum thickness for the trait
✅ Tail fins can be very slightly translucent
❌ You must pick fins, a thick tail, or both
❌ Fins cannot be entirely transparent
❌ Does not replace the tail rarity, branch count and length cannot exceed the satyr's current tail rarity

serpents tail

★ Serpent's Fins


Adds fins to the body of the painted satyr.

Size: Refer to examples for max size and max coverage
✅ Application can be asymmetrical in both placement and style
✅ One use of the trait allows you to place as many fins as you'd like
✅ Can be used to give the satyr fin "hair"
❌ Cannot be placed on the mask outside of areas shown
❌ Cannot be placed on the tail
❌ Cannot be placed on patches but can boarder them
❌ Cannot be entirely translucent
❌ Does not replace other traits 

pawspaws2

★ Serpent's Wings


Adds one pair of wings to the painted satyr. These wings resemble that of a dragon or sea creature. While they are usually for display or gliding through air and water, some lucky satyrs may be able to use them to fly short distances.

Size: Refer to examples for the maximum sizes of the trait. Body wings should not be larger than shown with the exception of back wings, which can be large enough to fly.
✅ Application can be asymmetrical in terms of placement and style
✅ Wings can be placed anywhere on the body or tail
✅ Can be placed on patches
✅ Wing style can be any type of dragon or fin-like wing
✅ Wings can optionally have a single wing "thumb" spike up to 1x head height andwith up to 5 branches. In addition each "finger" of the wing may also have a tiny claw half this size. Spike and wing claws should be covered in patches like horns!
❌ Cannot have patches on the wing or wing membrane
❌ Each use of the item can only apply one set of wings to the design. To have more than one set of wings it will require multiple uses of the item. 
❌ Should not resemble bug wings
❌ Cannot be placed on the mask
❌ Does not replace other traits

eyeseyes

Grove Form (Grove)

Category: Other
Species: Painted Satyr

This ability can only be obtained by completing the Grove Quest with a painted satyr.

NOTE: GROVE FORM IS BEING OVERHAULED IN THE FUTURE! So some features and trait availability will change.

★ When editing a character with this trait:

  • Grove form cannot be changed to another animal.
  • When updating the original form you will also have to update the grove form
  • To remove grove form and grove quest progress you must use a New Story item

★ Info
Painted satyr can unlock an animal form that they can freely change into. While in grove form they have heightened senses, can move faster, and feel more in tune with their surroundings. The grove form unlocked corresponds to which path of the grove quest your satyr takes

MAX 1 GROVE FORM PER PAINTED SATYR

  • Free to use grove bases here. You are not required to use a base!
  • You do not need to unlock grove form to use grove traits.
  • Grove form animal does not restrict what type of grove traits you can use
  • Grove form does not come with any grove traits by default
  • The character is able to freely switch between the forms and the forms can be used in prompts interchangeably
  • Animal features can be adjusted as long as they still read as generally the same body plan and type of animal allowed by that grove type.

★ Universal Grove Form Design Info

✅ Markings and colors must be at least 90% similar to the original form
✅ Traits must match and be in roughly the same positions but can be adjusted for the animal form, such as adjusting patch coverage or flora placement.
✅ Grove form must ALWAYS have patches on the feet.
✅ Grove form can have an animal-like face matching the animal type, OR their usual painted satyr face to create a sphinx-like design.
✅ Hair (on the head) is optional in grove form
✅ Fur can be different in grove form
✅ Stylization and chibi animal designs are OK! As long as we can still tell what animal it is.
✅ Grove form can be between 2ft and 8ft tall not including tail/horns. They can be large enough to ride. Please make sure when drawing them in prompts they are not so small that they are not clearly visible!

❌ Grove form does not come with any extra grove traits such as paws, claws, extra wings, etc! The traits must match the original form.

Stag Quest by Browbird★ The Stag




Those who choose to seek out the Stag Spirit often find themselves lost, or in similarly repeating patterns of day to day activities. They wish to break away and find something more, to dig deep and find a way to make change. They may indulge in unhealthy or impulsive habits as  they hope for a sign to appear, but the Spirit of the Stag seems to come to those who have truly accepted that they are ready for change of any kind - not just change that they think they would like to see. Life is unpredictable and ever changing, and sometimes all that is needed to see the truth is to stand still - even for just a moment. 

  • The Stag is the fastest of the grove forms, being able to reach top speed quickly and sprint for long distances
  • They are most in tune in deep forested areas and jungles

★ DESIGN INFO
✅ POSSIBLE ANIMALS: Deer, horse, sheep, goat, moose, and any animals with similar body and face structures.
✅ DEFAULT LIMBS: Must be quadraped and have a 4-limb body structure. All 4 feet must be patched and match the satyr's hooves.
✅ CAN BE REPLACED:

  • Face can be stag or satyr
  • Hooves can be replaced with grove paws trait
  • Front hooves can be replaced with the wolf's claws trait

Stag Quest by Browbird★ The Wolf




Those who choose the Path of the Wolf are often looking for a sense of guidance and direction to find a prosperous path in their lives. Much like how a wolf will lead their pack and survive in the harshest of conditions, these Satyrs seek the ever elusive sense of security and knowing their fate and future is bright. It is also said that those who hail from cold or desolate places will find solace in this path, working as well with others as they would on their own.

  • The Wolf is the strongest of all the grove forms, able to easily tear things apart with their teeth, and with their sizeable stamina they can carry large burdens for long distances
  • They are most in tune in alpine areas and the mountainous regions 

★ DESIGN INFO
✅ POSSIBLE ANIMALS: Wolf, any breed of dog
✅ DEFAULT LIMBS: Must be quadraped and have a 4-limb body structure. All 4 feet must be patched and match the satyr's hooves. Does not grant paws by default.
✅ CAN BE REPLACED:

  • Face can be wolf or satyr
  • Hooves can be replaced with grove paws trait
  • Front hooves can be replaced with the wolf's claws trait

Stag Quest by Browbird★ The Cat




The path of the cat often reveals itself to those who have previously died and been reborn as a satyr, or to those seeking some sort of renewal. The same path is also typically sought out by more curious minds, or those with some sort of underlying mystery in their lives that they wish to resolve. It is often said that those hailing from cities or of nomadic natures feel at home under the guide of the Cat, but as with all the Guides, there is always a chance to be surprised!

  • The cat is the most agile of the grove forms, able to quickly and quietly move across any type of terrain
  • They are most in tune in grassy plains and deserts

★ DESIGN INFO
✅ POSSIBLE ANIMALS: Lions, tigers, leopards, cheetahs, housecats, any any other type of small or big cat
✅ DEFAULT LIMBS: Must be quadraped and have a 4-limb body structure. All 4 feet must be patched and match the satyr's hooves. Does not grant paws by default.
✅ CAN BE REPLACED:

  • Face can be cat or satyr
  • Hooves can be replaced with grove paws trait
  • Front hooves can be replaced with the wolf's claws trait

hawk★ The Hawk




Satyrs who follow the path of the Hawk are those who seek freedom from emotional weights and struggles. They desire to come to terms with any mental turmoil they may carry, be it from past lives, present issues with no clear resolution, or responsibilities and burdens they feel they have come to bear. Inner peace is something that can be obtained in many ways, but some satyr find it is easier discovered with the help of guiding wings to keep their heads held high.

  • The Hawk is is agile and perceptive, but where they most shine is their stamina. They are able to fly across vast distances without rest
  • The Hawk is one of the smaller grove forms, the largest hawk might be able to carry 1 person for a short distance
  • They are most in tune far above in the sky, cresting the tops of forests and tips of mountains and among the sky islands

★ DESIGN INFO
✅ POSSIBLE ANIMALS: Hawk, vulture, parrot, duck, crow, or any other type of bird
✅ DEFAULT LIMBS: Must be bipedal and have wings and two hoofed feet OR bird-like feet.
✅ CAN BE REPLACED:

  • Face can be bird-like or satyr
  • Feet can be replaced with grove paws trait
  • Wings can be replaced or modified with serpent wings and feyblood wings

❌ Does not grant wings or bird-like feet to the satyr's standard form.

serpent★ The Serpent



Satyr who seek out the path of the Serpent may be ones who are seeking to move on and heal from events in their past that may have caused much apprehension or distrust. They are oftentimes known to be reclusive and nervous of the unknown, but hoping and praying to open their heart once more to feed their innate curiosity of the world. Much like a snake sheds its skin into a new form, these satyrs hope for catharsis and transformation upon their return.

  • The Serpent is the most agile, strong, and capable in the water and able to dive to the farthest depths with ease
  • They are most in tune in wetlands, swamps, rivers, lakes, and oceans

★ DESIGN INFO
✅ POSSIBLE ANIMALS: snake, snake-like lizards, sea serpent, dragon-like
✅ DEFAULT LIMBS: Must have no limbs, front limbs, or front AND back limbs. Limbs must be short and match the satyr's hooves or be clawed reptile-like feet. Reptile feet must at least have patches on the bottom.
✅ CAN BE REPLACED:

  • Face can be serpent-like or dragon-like or satyr
  • Feet/hands can be replaced with grove paws trait
  • Front feet/hands can be replaced with wolf's claws trait

❌ Must have a long body
❌ Does not grant wings, fins, or scales by default

NOTE: 1x body length for serpents is still chest to butt. Neck length is not counted as body length!

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