Traits

๐Ÿ”ฎ Odd Ears (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ Can be applied using a Mutation Crystal.ย 

Trait: Modifies the ears in any of these ways: The kitbull's ears are made much longer, adds a 1-3 extra sets of ears to the head, or removes ears.
Size: Ears made longer with this trait are able to be long enough to drag the ground, and can be up to 1x body height.

โœ… This trait can be applied to all ears without the use of extra copies of the trait.ย 
โœ… Can be applied asymmetrically

โŒ This trait cannot be applied multiple times to further increase ear length or add more than the allowed ear count.
โŒ This trait cannot be used on earless kitbulls.

๐Ÿ”ฎ Wings (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ Can be applied using a Mutation Crystal.ย 

Trait: Adds 1 set of wings to the kitbull's back.

โœ… Wings can be: Feathered bird or angel wings, dragon or bat wings, simple "fin" wings,ย  dragonfly, moth, butterfly, or fly-like insect wings. Insect wings that have 2 parts should both attach at the same base.
โœ… The wings do not have to match on both sides. Ex: you can have one side missing a wing or a different wing type on either side
โœ… Wings can be up to 1.5x the kitbull's body length when extended.

โŒ This trait cannot be applied multiple times to add more wings.
โŒ Wings cannot be placed anywhere other than the kitbull's back.
โŒ To get elemental wings, wings made out of other materials, bone wings, etc you will need the corresponding peculiar
โŒ Any wing type not listed is not available

๐Ÿ”ฎ Claws

๐Ÿ”ฎ Claws (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Gives the kitbull long claws or long nails.
Size:ย Up to 1x Hand length, proportional to the design


โœ… Can be sharp or blunt
โœ… Can be asymmetrical
โœ… Claws can be a different color or blend with the hand, as long as the 3 fingers are still visible
โœ… Can optionally be retractable (if shorter)

โŒ Does not add extra fingers or spines
โŒ Does not change base hand anatomy, make the hard/arm larger, add plating to the hand, etc!

Delicate Anetnnae by BrowbirdDelicate Anetnnae by Browbird

๐Ÿ”ฎ Spines

๐Ÿ”ฎ Spines (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Simple spikes, thorns, and qhills that grow on the body.
Size:ย 

  • 30% body length for standard kitbulls (example shows max size)
  • 25% body length for longbulls
  • 25% body height for trubulls
  • MAX 50% coverage across the whole design

โœ… Can be straight or curved spines with a sharp or dulled point.
โœ… Can be long or short spines
โœ… Can be asymmetrical and multiple styles used across the design
โœ… Can form trails and light clusters (if not merged together)
โœ… Can be any color and have patterns
โœ… Can be placed on the body, face, ears, limbs, tail. Can be added to other traits unless otherwise specified.
โœ… Spines can have breaks, cracks, holes, and carvings without the need ot other traits

โŒ Spikes must have a single point, they cannot be branched or merged together.
โŒ Cannot be round bulbs/nubs, should have at least a vague point
โŒ Cannot "huge" or curve around the character to resemble bones or plating.
โŒ Cannot grow from the eyes or inside the ears.
โŒ Cannot be placed to resemble HORNS, CLAWS, WEAPON-LIKE TAIL, or scales/armor plating

Delicate Anetnnae by Browbird

๐Ÿ”ฎ Whiskers

๐Ÿ”ฎ Whiskers (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Thin and more pronounced whiskers on the face or sparsely on the body to better detect magical signals.
Size:ย Max size in example! Should be very short and thin.


โœ… Can be regular whiskers OR have a tiny round orb "bauble" on the end.
โœ… Can be placed on the cheeks, chin, brow line, around the ears, and on the front main wrists
โœ… Can also be placed very sparsely on the whole body

โŒ Cannot be longer than shown
โŒ Cannot resemble other types of antennae or thicker "dragon" whiskers

Delicate Anetnnae by Browbird

๐Ÿ”ฎ Odd Eyes

๐Ÿ”ฎ Odd Eyes (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Eyes can deviate from the default eyes
Size:ย Only affects eyes, does not change eye size


โœ… Can glow
โœ… Can have differently shaped pupil and iris
โœ… Can have heterochromia
โœ… Can be otherwise mismatched
โœ… Can be filled with a few smaller shapes/many reflections

โŒ Can only be applied once, one application is all you need for multiple effects!
โŒ Does not change eye size, shape, or add extra eyes
โŒ Eyes cannot be blank and filled with stars/starsight
โŒ Eyes cannot have rune or text shapes, numbers, or runic circles
โŒ Eyes cannot have rings or spirals that encompass the entire eye
โŒ Does not make the eyes elemental or made out of a different material

Delicate Anetnnae by Browbird

๐Ÿ”ฎ Sphynx

๐Ÿ”ฎ Sphynx (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Makes the kitbull partially or entirely hairless
Size: Minimal 25% body coverage (or just the "face" area is OK) up to a max 100% body coverage


โœ… HAIRLESS OPTIONS

  • Can be partially hairless (eg: could still have head hair! or tail fluff!)
  • Can be entirely hairless
  • Can be smooth and frog-like, with a light sheen to it (cannot make the body appear made of anything other than normal live animal skin.)
  • Can be wrinkly like a hairless animal

โœ… NEW DESIGNS: skin can be any color and have markings
โœ… WHEN APPLIED TO EXISTING DESIGNS: should have a similar color and markings to the fur that used to exist there. While the color can be tweaked to differentiate it, it would not overhaul the palette/markings by default!
โœ… FOR TRUBULLS: can allow them to have normal human skin, in this case it CAN add a lot of new color if it's similar to a real life skintone! Otherwise it must be a similar color to the fur if applied to an existing design.

โŒ Trait is not needed to add scars or burns where hair would naturally be missing, this is separate!
โŒ Does not add large amounts of new color to the palette when applied to an existing design
โŒ Foot marking must still be visible!

Delicate Anetnnae by BrowbirdDelicate Anetnnae by Browbird

๐Ÿ”ฎ Levitation (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ Can be applied using a Mutation Crystal.ย 

Trait: The kitbull is able to float off the ground, swim through the air, or fly without the need of wings
Size: N/A

โœ… Does not have to be shown in masterlist art, can optionally be shown in prompts
โœ… The control they have over how they float and how it looks is up to you! Float speed would be about the same as their normal ground speed.

โŒ Can only be applied to the entire character, cannot be applied separately to specific parts of the design to make them levitate off the body.

๐Ÿ”ฎ Odd Tail

๐Ÿ”ฎ Odd Tail (Mutation)

Category: Mutation
Species: Kitbull

๐Ÿ”ฎ APPLIED WITH:

Trait: Adds minor modifiers to the kitbull's tail
Size: Does not affect tail size or length!


โœ… POSSIBLE TAIL MODIFICATIONS

  • No Tail - Makes a kitbull completely tailless
  • Spaded or shaped tail tip
  • 1-way split tail

โœ… Shaped tail tip can be any simple smooth shape like stars, diamond, circle, etc!
โœ… Split tail can split up to 50% of the tail
โœ… The split tail can have different colors and tip-shapes from each other!
โœ… If the kitbull has multiple tails this can affect one tail or multiple tails in different ways

โŒ Can only be applied once, multiple applications aren't needed if you want both a split tail and spade tail!
โŒ Does not add extra tails, turn the tail into a blade or object, change tail material, add spines/fins, or otherwise modify the base tail shape in ways other than those listed

Delicate Anetnnae by BrowbirdDelicate Anetnnae by Browbird

๐Ÿ”ฎ Lustrum Talons

๐Ÿ”ฎ Lustrum Talons (โ˜…Special)

Category: Peculiar
Species: Kitbull

โ— This trait can only be obtained if you have the specific item. Special traits cannot be swapped to other special traits.

โ— OKAY to pass to alt forms.

๐ŸŒˆ Can be applied to a kitbull using a Golden Clippers.

Trait: Changes the kitbull's arms or legs into bird-like talons.ย ย 
Size:ย Should not be much larger than the examples. Coverage cannot exceed the elbows or ankles, about halfway up the arm or leg.

โœ… Can be applied to the front legs OR back legs, pick one per trait use
โœ… Application can optionally be asymmetrical, IE: applying to just ONE hand or ONE food
โœ… Can be smooth, covered in thin scales, or fluffy like owl toes
โœ… Can be standard, raptor, or webbed feet
โœ… Canย  have 3-4 toes, there must always be a back talon regardless of toe count
โœ… When applied to arms or legs it can also be optionally applied to any additional arm or leg limbs on the design without needed extra uses of the item.

โŒ This trait replaces the hands/feet when used
โŒ Each use of this trait only applies the trait to the arms or legs. To have both arms and legs you need to use the trait two times. This trait cannot be applied more than twice to one character.

ย 

Lustrum Talons

๐Ÿ”ฎ Alter Fruit (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Alter Fruit item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Alter Fruit list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… Flora Growth


Trait: Allows flowers, plants, trees, mushrooms, fungus, lichen, or moss to naturally grow on and in the hair, mane, fur, body, limbs, or tail.
Size: Can cover up to 50% of the kitbull design. A single large flora should not exceed a 25% of the kitbull's body length

๐ŸŒ€ REQUIRES: Wood

โœ… Application can be asymmetricalย 
โœ… Only one application of this trait is needed for multiple species of plants and fungus
โœ… Plants and Fungus can be fictional or based from real life species

โŒ Cannot be applied multiple times to increase coverage area
โŒ Does not replace any traits or features
โŒ Cannot grow from the eyes

โ˜… Plant Replacement


Trait: Entriely replaces one part of the kitbull's body with plants or fungus of some kind
Size: Coverage depends on replaced part chosen. Can replace 25%-100% of the specific part.

๐ŸŒ€ REQUIRES: Wood

โœ… Application can be asymmetrical
โœ… Each use of the item replaces ONE of the following features: Wing(s), Arm(s), Leg(s), Tail(s), Mane fur, Head hair, Eye(s), Ear(s), Horn(s), Head (+ears), main body/torso
โœ… Plants can be fictional or based from real life species
โœ… You can use multiple plant types for one replacement

โŒ For multiple areas to be replaced the trait must be applied multiple times
โŒ The part being replaced but still resemble what it is replacing. This would not turn an arm into a giant wood claw!
โŒ Does not add any features, only replaces the part. Ex: would not add thorns on the back if you replaced the main body with wood.

โ˜… Ecosystem


Trait: Adds small critters that follow the kitbull, surround them, and/or live on them
Size: Critters should be very small! Around the size of the kitbulls hand or eye at most. Up to 10 can live on the kitbull.

๐ŸŒ€ REQUIRES: No extra requirements

โœ… Critter examples: Fish, snails, worms, bugs, small birds, rodents, reptiles, amphibians, fairies
โœ… Critters can each be different types, colors, and sizes.
โœ… Can be real or fantasy creatures.
โœ… Creatures can float around the kitbull
โœ… Should be normal, small, alive animals of some kind
โœ… Can combine with additional pecualirs to make critters out of various elements or have other effects. Most peculiars would apply to them. Ie: applying glow can make the critters glow, ethereal essence slime can make goo critters or skeletal could create bone creatures, etc!

โŒ Cannot be copyright creatures or other closed species or companions

๐Ÿ”ฎ Crystalized Soul (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ Can be added to any kitbull by using the Crystallized Soul item.

โ˜… When editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the look/type of the gemstone on a kitbull with the Crystalline trait) and have it's coverage edited, or be removed.ย 
โœฆ If the design was created with this trait without use of an item it can be swapped to a different trait from the Crystallized Soul list using an Appearance Change.

โ˜… Info
โœฆ Each trait from the list counts as 1 peculiar trait
โœฆ Use of the corresponding item only applies 1 trait from the list, to apply multiple traits it will require multiple uses of the item or access to multiple peculiar traits
โœฆ The "can combine with" section indicates traits that can be used to modify the appearance, such as allowing the trait to glow or float. If you have access to both traits you can use these hybrid features.
โœฆ Keep in mind when adding traits that change/replace parts of a design to a different material that using these features to add large amounts of new colors/markings added to the design may have the update turned down.ย 

โ˜… Crystal Growth


Trait: Crystals grow from the kitbull
Size: Can cover up to 50% of the kitbull design. A single large crystal should not exceed a 50% of the kitbull's body length

๐ŸŒ€ REQUIRES: Crystal

โœ… Can grow from the body, ears, tail, limbs, wings
โœ… Application can be asymmetricalย 
โœ… Only one application of this trait is needed for multiple types of crystals
โœ… Crystals can be fictional or based from real life specimens
โœ… Crystals can be any color and any shape as long as they clearly read as crystals or gemstones
โœ… Can be shiny, faceted, lightly reflective, very lightly translucent

โŒ Cannot be applied multiple times to increase coverage area
โŒ Does not replace any traits or features
โŒ Cannot grow from the eyes
โŒ Cannot resemble scales or plating
โŒ Cannot be applied to the top of the head to resemble horns, use crystal replacement instead!
โŒ Cannot be metallic, glow, or entirely tranclucent/see through to resemble glass without the appropriote modifier traits

โ˜… Shattered


Trait: Shatters part of the kitbull's body
Size: Depends on shattered part

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Application can be asymmetrical
โœ… Each use of the item shatters up to 100% of ONE of the following features: Wing(s), Arm(s), Leg(s), Tail(s), head/ears, horn(s), most other traits, or up to 50% of main body
โœ… Shattered parts still remain, the shards float in a similar shape to what they once were
โœ… Optional: Can reform and shatter at will, when reformed there are cracks marking the broken area. You can decide what made them shatter!

โŒ For multiple areas to be shattered the trait must be applied multiple times. One placement per use of the trait!
โŒ Does not replace any traits or features, only modifies them
โŒ Breaks should look somewhat rough. jagged, or random and not be completely uniform slices

โ˜… Gem Replacement


Trait: Replaces one part of the kitbull's body with crystal or gemstone
Size: Coverage depends on replaced part chosen.ย 

๐ŸŒ€ REQUIRES: Crystal

โœ… Application can be asymmetrical
โœ… Each use of the item replaces ONE of the following features: Wing(s), Arm(s), Leg(s), Tail(s), Mane fur, Head hair, Eye(s), Ear(s), Horn(s), Head, Ear(s), main body/torso
โœ… Does not have to encompass the entire part
โœ… Can replace all features of a specific type with only one use of the trait (ie: replacing all wings with crystal wings) OR just specific ones.
โœ… Crystals can be fictional or based from real life specimen

โŒ For multiple areas to be replaced the trait must be applied multiple times
โŒ The part being replaced but still resemble what it is replacing. This would not turn an arm into a giant crystal claw!
โŒ Does not add any features, only replaces the part. Ex: would not add crystal spines on the back if you replaced the main body.

๐Ÿ”ฎ Celestial Orb (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ Can be added to any kitbull by using the Celestial Orb item.

โ˜… When editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the placement of the Glow trait) and have it's coverage edited, or be removed.ย 
โœฆ If the design was created with this trait without use of an item it can be swapped to a different trait from the Celestial Orb list using an Appearance Change.

โ˜… Info
โœฆ Each trait from the list counts as 1 peculiar trait
โœฆ Use of the corresponding item only applies 1 trait from the list, to apply multiple traits it will require multiple uses of the item or access to multiple peculiar traits
โœฆ The "can combine with" section indicates traits that can be used to modify the appearance, such as allowing the trait to glow or float. If you have access to both traits you can use these hybrid features.
โœฆ Keep in mind when adding traits that change/replace parts of a design to a different material that using these features to add large amounts of new colors/markings added to the design may have the update turned down.ย 

โ˜… Shimmer


Trait: Adds sparkles to the kitbull.
Size: Can cover up to 100% of the kitbull design and can extend to most traits.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Application can be asymmetricalย 
โœ… Only one application of this trait is needed for multiple types of crystals
โœ… Optional: Sparkles can trail off the kitbull's body or closely surround the kitbull

โŒ Does not replace any traits or features
โŒ Cannot affect eyes
โŒ Sparkles should be small and a bit spaced out, clearly resemble a thin sparkle shape, and should not resemble other traits.
โŒ Not needed for certain elemental effects, those can sparkle by default if listed!

โ˜… Glow


Trait: Adds glowing areas to the kitbull.
Size: Can cover up to 50% of the kitbull design.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Application can be asymmetrical
โœ… Can extend to most non-glowing traits to make them glow (Ex: glowing mushrooms with the Alter Fruit flora trait!)
โœ… Glow can be any color
โœ… Optional: Glow can turn on and off at will or with a specific trigger. If using this option please provide a reference for both the glowing and non-glowing versions. Glowing markings cannot be completely invisible when the glow is turned off.

โŒ Cannot be applied multiple times to increase coverage area
โŒ Cannot be applied to eyes, use astral eyes instead!
โŒ Does not replace any traits or features
โŒ Should clearly be glowing markings if applied to the main body. The entire mane cannot glow but streaks in it can, the entire leg cannot glow but stripes on it can!
โŒ Not needed for certain elemental effects, those can glow by default if listed!

โ˜… Astral Eyes


Trait: Replaces the kitbull's eyes with with glowing or starry eyes
Size: Only affects eyes.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Eyes should all match without the odd eyes trait
โœ… Eyes can be any color
โœ… Any amount of sparkles, stars, and constellations can be placed within the eyes
โœ… Optional: Sparkles and sparkling tears can trail off the eyes
โœ… Optional: Allows eyes to glow, you can also apply this if you ONLY want glowing eyes with no sparkles/space theming.
โœ… Can affect extra eyes

โŒ Does not needed to be applied multiple times for multiple sets of eyes!

๐Ÿ”ฎ Ethereal Essence (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ Can be added to any kitbull by using the Ethereal Essence item.

โ˜… When editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the shape of the wisps if you have the wisp trait) and have it's coverage edited, or be removed.ย 
โœฆ If the design was created with this trait without use of an item it can be swapped to a different trait from the Ethereal Essence list using an Appearance Change.

โ˜… Info
โœฆ Each trait from the list counts as 1 peculiar trait
โœฆ Use of the corresponding item only applies 1 trait from the list, to apply multiple traits it will require multiple uses of the item or access to multiple peculiar traits
โœฆ The "can combine with" section indicates traits that can be used to modify the appearance, such as allowing the trait to glow or float. If you have access to both traits you can use these hybrid features.
โœฆ Keep in mind when adding traits that change/replace parts of a design to a different material that using these features to add large amounts of new colors/markings added to the design may have the update turned down.ย 

โ˜… Slime


Trait: Replaces one part of the kitbull's body with liquid, slime, ink, blood, or goo
Size: Coverage depends on replaced part chosen.ย 

๐ŸŒ€ REQUIRES: 411-image.pngWater Blood Shadow
Requirement depends on what type of elemental effect you want! Ex: if you want regular brightly colored slime or liquid it would be water, pure black ink is shadow, thick red blood is blood aspect.

โœ… Application can be asymmetrical
โœ… Each use of the item replaces ONE of the following features: Wing(s), Arm(s), Leg(s), Tail(s), Mane fur, Head hair, Eye(s), Ear(s), Horn(s), Head, main body/torso
โœ… Does not have to encompass the entire part
โœ… Can replace all features of a specific type with only one use of the trait (ie: replacing all wings with slime wings) OR just specific ones.
โœ… The replacement material can be any color but should resemble the intended material/aspect
โœ… Can be lightly translucent

โŒ For multiple areas to be replaced the trait must be applied multiple times
โŒ The part being replaced but still resemble what it is replacing. This would not turn a limb into a giant slime claw
โŒ Does not add any features, only replaces the part

โ˜… Spectral


Trait: Allows part of the kitbull be be transparent or semi-invisible
Size: See below!

๐ŸŒ€ REQUIRES: Illusion

โœ… Each use of the item affects ONE of the following features: Wing(s), Arm(s)/leg(s), Tail(s), Mane fur, Head hair, Eye(s), Ear(s), Horn(s), Head, Ear(s), main body/torso
โœ… Can also be applied like a marking (such as spots or stripes), in this case it can cover up to 50% of the total design. Markings should be dicernable and have at least somewhat solid edges
โœ… If the kitbull also has skeletal this trait in the same area it can show the bone underneath

โŒ Only makes the application area see-through and ghost-like
โŒ Does not turn the affected areas into glass/a container
โŒ Cannot make the kitbull or affected part entirely invisible

โ˜… Skeletal


Trait: Replaces part of the kitbull's body with bone
Size:ย 

๐ŸŒ€ REQUIRES: Bone

โœ…

โŒ

๐Ÿ”ฎ Shimmerweave Silk (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Shimmerweave Silk item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Shimmerweave Silk list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… EXTRA LIMBS

Trait: Adds up to 8 extra arms or insect style limbs/human hands to the kitbull
Size: For extra existing limbs can be MAX the same length/size as the kitbulls arm. For insect extra limbs/human hand shaped limbs they can be up to 1.5x body length.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Should resemble existing kitbull limbs already on the design
โœ… Can resemble insect legs if not being used as the main set of limbs. Ex: spider limbs coming from back or head or tail
โœ… Can resemble human-like hands if not being placed where normal limbs would go ie: tail, back are OK. Placing a hand on the tail tip would require a use of this trait!
โœ… Can be placed anywhere on the body or tail. Ex: hand tail, hand ears
โœ… LONGBULLS ONLY - extra limbs can be kitbull legs instead!

โŒ Default limbs cannot be modified with this trait.
โŒ Extra limbs cannot exceed 8 total!
โŒ Extra limbs cannot resemble hooves/bird feet/claws/etc without pairing with those respective traits

โ˜… Chitin


Trait: Adds insect-like armor plating to the Kitbull.
Size: Up to 75% total body coverage or if a shell can be up to 100% body size

๐ŸŒ€ REQUIRES: WIP

โœ… Can be placed as layered exoskelleton-like plates on the back or tail resembling a centipede, shrimp, isopod, etc!
โœ… Can create a beetle-like shell on the back to hide wings

โŒ Should only be large solid plates or a beetle shell placed on the back and should not resemble scales.

โ˜… Fey Blessing


Trait: Adds one set of moth/dragonfly/insect wings anywhere on the design
Size: Up to 100% body length per wing

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Can be placed anywhere on the body, head, limbs, or tail
โœ… Application can be asymmetrical

โŒ Does NOT add a large set of back wings. This trait is only for additional wings! For a single set main wings on the back use the wings mutation instead.
โŒ Only one set of wings is added per use of the item
โŒ Does not replace any features, only adds a new set of wings

๐Ÿ”ฎ Dragon's Tongue (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Dragon's Tongueย item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Dragon's Tongue list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… draconic Blessing


Trait: Adds one set of draconic or batlike wings anywhere on the design
Size: Up to 100% body length per wing

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Can be placed anywhere on the body, head, limbs, or tail
โœ… Application can be asymmetrical

โŒ Does NOT add a large set of back wings. This trait is only for additional wings! For a single set of bat wings on the back use the wings mutation instead.
โŒ Only one set of wings is added per use of the item
โŒ Does not replace any features, only adds a new set of wings
โŒ Should not be thorned/spined without the spines mutation
โŒ Should not be scaled without the scale peculiar

โ˜… Scales


Trait: Adds scales or scale plating to the kitbull's body
Size: Up to 100% body coverage (including tail)

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Can have a light sheen
โœ… Can be any size and shape of scale and applied to any area on the kitbull
โœ… Can be raised slightly where overlapping with other scales but should not resemble spikes!

โŒ Should not have spikes or spines without the spines mutation
โŒ Cannot be a different material or reflective/metallic by default
โŒ Should clearly resemble scales and not feathers or bone
โŒ Cannot be applied to limbs to resemble bird-like feet/talons
โŒ Should not make the kitbull appear entirely hairless without the sphinx mutation, any areas not covered with scales should still have fur by default

โ˜… Wyvern


Trait: Replaces part of the body with dragon wings
Size: Up to 150% body length per wing

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Replaces one of these areas per use of the trait: arm(s), leg(s), ear(s)
โœ… Can also be used to make hybrid wing arms instead!
โœ… Application can be asymmetrical
โœ… Can affect all applicable areas of your area of choice (such as all arms in the case of multiple limbs) or just one set.

โŒ Only one option can be replaced per application of the trait
โŒ Does not add new wings, only replaces existing features
โŒ If applied to all ears this trait will replace the odd ears trait
โŒ If used to add all removed limbs back to the design it will overwrite the missing limb trai

๐Ÿ”ฎ Elder Apple (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Elder Appleย item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Elder Apple list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… Sea Tail


Trait: Replaces the kitbull's tail with a fish-like or shark-like tail
Size:ย 2x body length - chest to butt.ย 

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… tba

โŒ Replaces the tail. Cannot stack with odd tail or other tail replacement traits (unless using multi tail)

โ˜… FINS


Trait: Gives the kitbull as many fins as you'd like of any kind on their body/tail/face/etc
Size: Fins individually can be up to 1x body length long - chest to butt - and overall can be placed on up to 50% of the design total.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… tba

โŒ Does not replace other traits or features
โŒ Fins should clearly be fins and not resemble feathers, wings, or plants.
โŒ Does not change the tail tip

โ˜… Fin Replacement


Trait: Replaces one part of the kitbull with only fins.
Size: Replacements follow the normal sizing of their respective trait. Individually a fin can be up to 1x body length - chest to butt.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Replaces ONE of the following areas per use of the trait:

  • Mane/hair
  • Ears
  • Tail

โŒ WIP

โ˜… GLASS Body


Trait: Part of the kitbull or their entire body becomes glass-like and can be filled with objects.
Size: Can have up to 75% total coverage of the design

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Empty by default but can be filled with any non-elemental, non-liquid, non-magical, and non-living substance or objects. Ex: food, candy, toys, weapons, stargold, more glass. Basically anything not granted by a trait.
โœ… Can affect main body, limbs, horns, tail, head, etc!
โœ… Can optionally have cracks
โœ… Can be combined with other peculiars to gain various insides! If it's something that specifically peculiar grants, the glass can be filled with it. Ex: slime, water, liquid gold, blood, fire, lava, crtters, living plants, skeletal structure, ghosts, dreams, and so on! Each instance of something filling the glass requires a separate use of the corresponding peculiar to that element/object.
โœ… Can be combined with crystalized soul to shatter the glass
โœ… Can be combined with a spiral eye stone to make missing chunks/holes in the glass
โœ… Cracks, shattered parts, and holes can all lightly leak any insides the kitbull may have
โœ… Glass can be tinted different colors and vary in opacity
โœ… Glass can be shiny/glasslike and can be trasparent or lightly translucent but should not appear metallic

โŒ Kitbulls do not have bones/organs/blood by default so these would not show up in the glass unless a peculiar is applied to allow for them. Please keep all gore or horror PG-13!
โŒ All traits must still retain their normal appearance/anatomy when replaced with glass!

โ˜… Elemental: METAL


Trait: Replaces one part of the kitbull with metal magic. The replaced area will be made out of gold, silver, bronze, platinum or otherwise a metallic substance in a solid or liquid form.
Size: Can replace up to 100% of the part chosen. Can be up to 100% body size per application, including trailing areas.

๐ŸŒ€ REQUIRES: Metal

โœ… CAN MODIFY/REPLACE ONE OF THE FOLLOWING per use:

  • Wings
  • Horns
  • Eyes
  • Insides
  • Markings
  • Arms
  • Legs
  • Tail
  • Head hair
  • Mane
  • Ears
  • Tips of traits/parts of body fur
  • Markings
  • Other peculiar traits like halo, flora, ecosystem, etc!

โœ… If just applying the same element to the tips of the design you only need to use this trait once. Ie: Adding fire to the tips of wings, ears, and tail will only cost 1 trait, but having a large amount of fire on the wings+tail or making both of them out of fire costs x2 uses of the trait.
โœ… When applied it can affect multiple instances of a trait or just one.
โœ… Can trail off the affected area(s)

โŒ Only modifies traits, does not ADD new traits on. If you want wings made of water you will need the wing mutation AND this trait.
โŒ Each use of the trait modifies ONE area with ONE element. For multiple elements you will need multiple uses of the trait.
โŒ Can only apply elements based off aspects the kitbull has. Elements should match the aspect in some way! There is some minor overlap between some elements but overall they should make sense. IE: shadow should be dark, metal should be metallic, however you do things like ash for the fire aspect, slime for the water aspect, ect! Not all aspects have elemental applications and some may require other peculiars instead.

๐Ÿ”ฎ Spiral Eye Stone (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Spiral Eye Stone item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Spiral Eye Stone list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… Blink


Trait: Adds eye markings or extra eyes to the kitbull's body
Size: Extra eyes can be up to 50% body length and cover up to 50% of the design.

๐ŸŒ€ REQUIRES: WIP

โœ… Only requires perception if applying extra eyes, otherwise the markings don't require any aspect.
โœ… Can be placed anywhere on the kitbull, including other traits like wings or halo.
โœ… Can be any eye style and do not have to match the kitbull's eyes, however any trait that affects eyes would be required to gain those effects on the extra eyes. IE: odd eyes for shaped pupils.

โŒ WIP

โ˜… Hollow


Trait: Completely removes arms, legs, eyes, or "chunks" of the kitbull to create holes in their form.
Size: Can remove one area entirely OR cover up to 25% of the design if spread across multiple areas.

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ Cannot entirely remove the head or remove so much anatomy that it no longer resembles a kitbull.
โŒ Cannot be stacked with itself

โ˜… Tentacles


Trait: Adds 1-8 tentacles anywhere on the kitbull.
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

โ˜… ELEMENTAL: Dreams


Trait: WIP
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

๐Ÿ”ฎ Rose of The Sun (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Rose Of The Sunย item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Rose of The Sun list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… Solar


Trait: A sun or flame burns above the kitbulls head, similar to a Browbird's crest.
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

โ˜… ELEMENTAL: Fire


Trait: WIP
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

โ˜… ELEMENTAL: Lightning


Trait: WIP
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

โ˜… ELEMENTAL: Light


Trait: WIP
Size: WIP

๐ŸŒ€ REQUIRES: WIP

โœ… WIP

โŒ WIP

๐Ÿ”ฎ Angel's Heart (Peculiar)

Category: Peculiar
Species: Kitbull

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

๐ŸŒˆ 1 Trait from the list can be added to a kitbull by using the Angel's Heart item.

โ˜… When creating or editing a character with this trait:
โœฆ If the trait was applied using the item it cannot be swapped to another trait from the same peculiar
โœฆ Editing coverage and size is a free change when doing a design update
โœฆ Editing the style the trait presents itself costs an Appearance Change.
โœฆ If the design was created/purchased with this trait without use of an item it can be swapped to a different trait from the Angel's Heart list using an Appearance Change.
โœฆ Each trait from the list counts as 1 peculiar trait, to apply multiple traits from the list will require access to multiple items or multiple peculiar traits.

The "REQUIRES" section states a prerequisite aspect needed to apply the trait. Please make sure your character already has the corresponding aspect OR that the character has an empty aspect slot when submitting your design if the trait requires a common aspect!

โ˜… Angelic


Trait: Adds one set of bird or angel wings anywhere on the design
Size: Up to 100% body length per wing

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Can be placed anywhere on the body, head, limbs, or tail
โœ… Application can be asymmetrical

โŒ Does NOT add a large set of back wings. This trait is only for additional wings! For a single set of angel wings on the back use the wings mutation instead.
โŒ Only one set of wings is added per use of the item
โŒ Does not replace any features, only adds a new set of wings
โŒ Should not be thorned/spined without the spines mutation
โŒ Should only be feathered, for featherless chicken wings use the sphinx mutation

โ˜… Angelic Replacement


Trait: Replaces part of the body with angel wings
Size: Up to 150% body length per wing

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Replaces one of these areas per use of the trait: arm(s), leg(s), ear(s)
โœ… Can also be used to make hybrid wing arms instead!
โœ… Application can be asymmetrical
โœ… Can affect all applicable areas of your area of choice (such as all arms in the case of multiple limbs) or just one set.

โŒ Only one option can be replaced per application of the trait
โŒ Does not add new wings, only replaces existing features
โŒ If applied to all ears this trait will replace the odd ears trait
โŒ If used to add all removed limbs back to the design it will overwrite the missing limb trai

โ˜… HALO


Trait: Adds one halo of any kind to be added to the kitbull
Size: Up to 50% body size

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Halo shape options: simple ring, simple disc, simple star/square/triangle as a ring or disk
โœ… Ring halos can be applied behind or above the head or encircling one area on the body such as: tail(s), arm(s), leg(s), neck, ear(s), body, head
โœ… Disc halos can only be applied behind or above the head
โœ… Can very lightly glow
โœ… Can be any color
โœ… Can be affected by any 'replacement' traits (ex: wing replacement, plant replacement, crystal replacement, ect!)
โœ… Can be affected by elemental peculiars

โŒ Applies ONE halo per use of the trait unless you are appling a ring halo to a limb or multiple tails, then it can optionally be mirrored one time between the limbs/tails
โŒ Can only be a simple shape like described and cannot be elemental by default without the corresponding elemental traits
โŒ Halo must be solid
โŒ Halo must be flat or thin
โŒ Addons to the halo such as wings would require the corresponding peculiar
โŒ Cannot be thorned without the spike mutation

โ˜… Feathers


Trait: Adds feathers to the kitbull or replaces fur or hair with feathers
Size: Up to 100% body coverage. Individual long feathers can be up to 1.5x body length.

๐ŸŒ€ REQUIRES: No extra requirements!

โœ… Can replace: hair, mane, body fur
โœ… Can be mixed with fur/normal hair
โœ… Extra long feathers can be placed anywhere on the main body or head
โœ… Can be used to change the tail into feathers, either changing the entire tail to be feathery, adding a feathered tip, or changing each tail into a single large feather. Feather tails follows normal tail sizing!

โŒ Only one use of the trait is needed to apply multiple feathers.

282 results found.