Traits

Arisen Crest (★Mythic)

Category: Crest
Species: Browbird

Choose one of the following shapes. Once chosen, you cannot change the shape.

Picture

Legendary Crest (★Legendary)

Category: Crest
Species: Browbird

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

🌈 Can be applied to a browbird if you have access to a legendary trait.

Trait: Changes the browbird's crest into a legendary crest type.
Size: Combined all crests can cover an area that is 50% of the main body height in both height and midth. Can have some trailing areas that go slightly further but it shouldn't be longer than the character's body.

✅ Can apply any common-mythic crest effects.
✅ Possible Crest Styles:

  • Clock - Requires time aspect
  • Key - Requires 1 of the following: Reverie subtype, dream aspect, nightmare aspect, will aspect
  • Solar System - Requires astral aspect
  • Tower - Resembles detailed buildings and other structures
  • Chain - Several objects chained together
  • Creature - Resembles an animal of some type, real or fantasy. Can be detailed
  • Island - Resembles a floating island of some kind, can have stuctures
  • Weapon - A detailed weapon of some kind
  • Gate - Can store/summon things in a personalized pocket dimension that only the crested can use. This can be applied to other crest types with the use of this legendary trait.
➕ Hiros Winged Crest

➕ Hiros Winged Crest (★Uncommon)

Category: Crest
Species: Browbird (Hiros / Half-Hiros subtype)
➕ This trait can only be added to the Hiros/Half hiros subtype.

✅ Existing Designs
: When your character already has an uncommon crest, or a crest with uncommon effects you may add on additional uncommon effects (or effects of lower rarities) at the design change salon through the use of an Appearence Change ticket.
❌ Uncommon effects cannot be added onto an existing design otherwise. And item with this functionality is planned for a future update.
✅ MYO Designing: When designing a new character, adding an uncommon effect to a crest shape of a lower rarity makes the entire crest uncommon. You may use an Uncommon Trait Potion or purchased uncommon trait to make the crest uncommon.


Trait:
The uncommon winged effect can have 1 - 2 wings placed anywhere on the crest.
Size: Wings should be no bigger than what is shown. However, there is no size limit to wings on mythic crests. 

✅  The wings themselves can be styled differently than what is shown. They can blend more with the crest or be more stylized.
✅  They can be attached to the crest or floating very close to it.
✅ They can be applied to any crest shape, not just the ones shown in examples.

❌ 

➕ Hiros Empyrean Crest

➕ Hiros Empyrean Crest (★Rare)

Category: Crest
Species: Browbird (Hiros / Half-Hiros subtype)
❗ This trait is restricted to hiros/half-hiros subtype browirds only!
➕ This trait can only be added to the Hiros/Half hiros subtype.

✅ Existing Designs
: When your character already has a rare crest, or a crest with rare effect you may add on additional rare effects (or effects of lower rarities) at the design change salon through the use of an Appearence Change ticket.
❌ Rare effects cannot be added onto an existing design otherwise. And item with this functionality is planned for a future update.
✅ MYO Designing: When designing a new character, adding a rare effect to a crest shape of a lower rarity makes the entire crest rare. You may use an Rare Trait Potion or purchased rare trait to make the crest rare.


Trait:
The rare empyrean effect can have 3-6 wings anywhere on the crest.
Size: Wings should be no bigger than what is shown. However, there is no size limit to wings on mythic crests. 

✅  The wings themselves can be styled differently than what is shown. They can blend more with the crest or be more stylized.
✅  They can be attached to the crest or floating very close to it.
✅ They can be applied to any crest shape, not just the ones shown in examples.

❌  

Browlet Crest (★Standard)

Category: Crest
Species: Browbird
This trait is only added to browlets! It takes the place of all other crest traits.

🌈 APPLIED WITH:

  • Cannot be applied with any items, MYOs, or grants!

Trait: A crest before its formed, constantly changing in shape and color until it eventually condenses and settles on a single form.
Size: Small, about 50% head height.


✅ Can be any bright color!
✅ Can be any vague or fluid in form, such as: flames, liquid, clouds, swirls, forming stars, or simple shapes

Since baby crests aren't fully formed yet, the color and shape of this crest doesn't translate over to the adult design's crest! Crest on the adult design will always be common by default unless other traits are used to replace it upon creation.

⚡ Blighted Mask

⚡ Blighted Mask (★Mythic)

Category: Mask
Species: Painted Satyr
🌈 This is an ITEM ONLY [limited] trait and cannot be obtained with a Mythic trait potion, grant, trait purchases, or MYO traits. Can only be applied to a painted satyr using a Shattered Shot.

🌈 APPLIED WITH:

Trait: Applies a break in part of the mask to expose the soul underneath
Size: Can affect up to 30% of the mask. Blight can flow up to 1.5x head height away from the mask hole.


✅ An elemental or magical effect can seep from the break, this can be anything as long as it corresponds to an ASPECT or a TRAIT the character has. So for example a blight made of floating stars could be pulled from star markings, the arcane aspect, or a stag's mark! Eyes within the blight could be perception, nightmare, eye markings, extra eyes, or any eye trait!
✅ Some effects are a "general appearance" which can be used regardless of aspect! Things like fire, wispy effects, floating liquid, or glow are fine to incorporate regardless of design!
✅ You can combine effects
✅ Blight can be any color and optionally glow, be translucent, and have sparkles
✅ Blight can have particles that float close to and within the blight effect
✅ Blight can contain any plant types present in the satyrs flora, or ANY plants if paired with wood aspect
✅ Blight can lightly affect a small amount of hair where the blight effect is located
✅ Can be paired with cracked mask and would allow the cracks to seep small amounts of elements as well!
✅ Can contain shattered parts of the mask floating within it

❌ The blight effect cannot resemble any of the following to not overlap with other traits:

  • Living creatures
  • Exposed skull bone
  • Weapon impalement or physical real weapons
  • Extra solid limbs
  • Crystal or ice growing ON the mask
  • Detailed physical objects, plushies, solid coins, etc cannot be part of the blight or floating within it. The exceptions are things like crystals, plants, etc that clearly appear elemental!
  • Missing eyes (lost eyes are not a trait)
  • Elemental eyes
  • Extra ears, extra horns (ie: unicorn horn), or feathers

❌ Blight does not make other parts of the head, horns, eyes, mouth, ears, etc elemental.
❌ Blight is not a hole in the head and would not show what's inside the head. It is a hole through soul, so it is similar to peering into "another dimension". All effects should clearly appear to be coming from inside the mask, not growing atop of it or causing the mask to appear to be made of a different material.
❌ Cannot remove the entire mouth
❌ Cannot only be cracks or only be small holes, must have a large or continous main break

NOTE: FIRST IMAGE IS OUTDATED, EXAMPLES WILL BE UPDATED SOON!

The aspects and traits listed here are possible individual options for getting that blight effect! "General Appearance" means anyone design can use it!

Stripeless patchesStripeless patches

 

Stripeless patches

 

Stripeless patches

⚡ Missing Sense

⚡ Missing Sense (★Mythic)

Category: Mask
Species: Painted Satyr

🌈 Can be applied to a painted satyr using a Mythic Trait Potion
🌈 Can be applied to a painted satyr using a Missing Flan

Trait: Removes one or both eyes, and/or the mouth.
Size: Only affects face.

✅ Can remove the eyes or mouth
✅ Can remove one eye or both
✅ Can optionally remove the nose in addition to any other feature
✅ This trait can be paired with other features to remove eyes/mouth (ex: flora, blight mask)
✅ Area where the trait was removed can be entirely flat OR retain the original face shape
✅ Markings, carvings, cracks, extra eyes, and other mask modifier traits can be placed over where eyes/mouth used to be

❌ Cannot only remove part of an eye or mouth, the entire feature must be missing.
❌ Does remove or change the placement of other traits or features.

Stripeless patches

⚡ Cracked Mask (★Rare)

Category: Mask
Species: Painted Satyr

🌈 Can be applied using a Rare Trait Potion.
🌈 Can be applied using Cracked Mask item.

Trait: Allows the mask to be cracked.

✅ You can have as many cracks on the mask as you'd like!
✅ Cracks do not have to be symmetrical 
✅ Cracks can have inlays matching mask material on gold, ice, and gemstone masks.

❌ Trait does not allow missing chunks, only thin cracks.
❌ Glowing cracks require glowing markings.
❌ Cracks leaking energy will require a blight mask.

Cracked Mask

⚡ Embellished Mask

⚡ Embellished Mask (★Uncommon)

Category: Mask
Species: Painted Satyr

🌈 APPLIED WITH:


Trait: Allows a painted satyr's mask to have various addons such as carvings, small embellishments, and/or stitching. These are often things added to the mask before the satyr came to life that are now permanently part of their face. They may have had some sort of meaning or purpose behind them...
Size: Can combined cover up to 50% of the mask

✅ Embellishments can match the mask material of the satyr in texture. (ex: metal raised filigree, small forehead gemstone, wooden trims, etc)
✅ Carvings are shallow and can have inlays matching the mask material of the satyr if they have a metal, ice, or gemstone mask.
✅ This trait can extend to mask horns/spikes in cases like clay, stone, and meteor masks
✅ Can have small portions that stick up/extend off the mask very slightly.
✅ Stitching is small and thin and can have very small holes. It can't be removed! If the satyr also has missing sense it can stitch the eyes closed.

❌ Carvings cannot resemble cracks, large holes, breaks, larged carved out areas
❌ Embellishments should be clear addons (carvings, stitching, or raised areas) rather than large flat portions of material or flat patterns. You don't need this trait to add flat mask markings, stitch "scars"/markings, beards, flora, or piercings!
❌ Cannot entirely obstruct the eyes or mouth. This trait only accentuates the mask!
❌ Does not modify base face anatomy!

additional-uncommon-mask-embellished.png

Myth Mask

Myth Mask (★Mythic)

Category: Mask
Species: Painted Satyr

🌈 APPLIED WITH:

  • Mythic Trait Potion - NEW MYOS AND REINCARNATIONS ONLY, cannot be applied to existing designs.

❗ NOTE: Mask materials cannot be changed once picked!

★ You must pick ONE or BOTH of these options:

  • Deathwood Mask
  • 3 Mask Materials

★ NOTES FOR MASKS:

  • Mask can be any color and have markings
  • Mask must have a clear divide between it and the surrounding head fur/hair
  • Beards and fluffy eyebrows are fine as long as they have a clear divide as to not make the mask appear to be growing fur
  • Myth mask cannot be stacked with natural mask, odd mask, or magical mask

★ DEATHWOOD MASK


Trait: The mask and soul are touched by death and have evidence of decay. Something has gone wrong...
Size: Affects entire mask and up to 25% body coverage.

GRANTS: Death Aspect

✅You must apply at least one of these features, multiple are optional

  • Holes and decay on the mask itself, resembling a rotting or bug-chewed wood
  • Holes and decay on the patches, this can create "bites" and "scooped out" sections that resembles rotting or bug-chewed wood. Horn and tail patches can appear hollowed out. Stacks with horn and tail holes
  • Dead flora if the painted satyr also has flora. Dead flora can be wrinkled, full of holes, and falling off the character.

❌ Mask must still remain in tact and would not remove eyes/jaw/etc. It is only holes/decay, does not show exposed bone or large missing chunks/cracks. See examples!
❌ Holes and decay on patches should not show bone or innards underneath!

★ 3 Mask Materials


Trait: 3 Different materials woven together to give their soul a home.
Size: N/A

GRANTS: 3 Aspects each corresponding to the chosen materials +1 bonus empty aspect slot. (4 total)

✅ Pick 3 of ANY common, uncommon, rare, or mythic materials.
✅ You must apply AT LEAST ONE bonus feature from each material if uncommon, rare, or mythic. Common materials don't require extra features but they can be added optionally.

  • EX: If you pick clay, metal, and deathwood as your 3 materials you would need to apply at least one metal feature and at least one deathwood feature. You would also gain fire, metal, and death aspects +1 extra empty aspect slot

Magical Mask

Magical Mask (★Rare)

Category: Mask
Species: Painted Satyr

🌈 This trait can be applied to newly created designs with a Rare Trait Potion.

✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.


Trait: Rare mask materials. These masks are created from materials with magical properties. 

✅ When creating a rare mask you can choose up to two materials of rare or lower rarity. Extra material cannot be added to existing designs with rare masks. These are called "split masks" and their purpose is to allow multiple free mask traits. 
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot. Choosing two materials grants you one aspect from each material, which you are required to pick. You are given these aspects for free!
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic

❌ For a rare mask to be approved the design must have at least one free mask trait from the mask's list.

Mask material cannot be changed once chosen.

Non listed materials are categorized by whatever it most closely resembles!


 

  • Meteor Mask

    Meteor

    Meteor

    ★ Required Aspect:
    (Choose one)

    432-image.png417-image.png
    Shadow            Metal
    410-image.png421-image.png
      Fire                Arcane
     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Comet -- The edges of the mask have long curved spines that flow back over the head. They should not be much bigger than shown.

    ➕ Singed
    -- Fire, shadow, and arcane only! The edges of the mask, small areas of patches tips of the the tail and horns, hair, ears, wings and/or the flora can have small areas that flicker like coals or lightly smoke/have a tiny flame effect. Effect should be kept very minimal (10% coverage max) as to not be mistaken for glowing markings/glowing flora or elemental parts.

    ★ About
    Material salvaged from a meteorite crashed near a satyr settlement. It can be made out of all sorts of things. Those with masks such as this will find themselves longing for adventure and are drawn back towards the stars.  
 

 

  • Prism Mask

    Prism Mask

    ★ Required Aspect:

     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Low-poly Mask-- The mask takes on a strange, low-poly look similar to a perfectly cut stone.

    ➕ Translucency -- The horns patches, tail patches, and/or flora can be see-through. The stripes still remain in tact. This also allows for tips of the fur/tail/hair to be see through. Effect should be kept very minimal (10% coverage max) as to not be mistaken for elemental parts.

    ★ About
    Enchanted prisms are often used in illusion spells due to their ability to bend light in odd ways making them good catalysts for tricky spells. Masks made from such a material are few and far between but it's always obvious when there's a prism satyr around. They're seen as secretive types who take time to open up.
 

 

  • Gemstone Mask

    Gemstone

    ★ Required Aspect:

    416-image.png
     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Facet -- A crystal mask resembling a more rough gemstone that can shine in many facet colors. It can have very small crystal growths at the edges like shown.

    ➕ Crystal Veins -- Allows small veins of crystal over the body, horns, tail, and/or patches.

    ➕ Crystal Flora -- Allows the flora to be made of crystal.

    ★ About
    ...

Rare masks can have up to two materials, these are called "split masks". This opens the door to many combinations when creating new designs! You are able to have features from both mask materials, and even combine them in some cases. A good example would be creating crystalwood, which wood with crystal veins running through it. Keep in mind that the combinations allowed by a split mask are never more than the sum of their parts. Entirely new and unlisted effects aren't created from this!

Using a split mask requires that you pick one aspect from each material, you do not need any additional items/traits to apply these aspects as they are included for free alongside the mask materials you chose!

Split Mask

 

Odd Mask

Odd Mask (★Uncommon)

Category: Mask
Species: Painted Satyr

🌈 This trait can be applied to newly created designs with an Uncommon Trait Potion.
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.


Trait: Uncommon mask materials. Masks created from less conventional substances.

✅ A fully uncommon mask only has one material
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot. Masks associated with an uncommon essentially get the uncommon aspect as a free bonus!
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic

❌ For an uncommon mask to be approved the design must have at least one free mask trait from the mask's list.

Mask material cannot be changed once chosen.

Non listed materials are categorized by whatever it most closely resembles!


 

  • Metal Mask

    Metal

    Metal Mask 2


    Examples of the possible metal tones.

    ★ Required Aspect:

     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Metallic -- The mask must be entirely metal or have metal markings, or the body can have metallic markings. This can cover up to 20% of the design total.

    ➕ Metallic Patches
    -- The horns, tail, and other patch areas can have a metallic sheen. They still retain their stripes.

    ➕ Metallic Flora -- Flora can be metallic or have metallic markings.

    ★ About
    Various types of metals are made into masks from time to time. They are often created only for especially important rituals due to the extra difficulty involved with mining and forging them. A mask like this may signify a satyr with confidence.
 

 

  • Ice Mask

    Ice

    ★ Required Aspect:

     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Icicles-- Small icicles can grow from the horns, tail, and/or flora. They should not be much larger or have more coverage than the example.

    ➕ Frosted -- Small amounts of frost form on the flora, shoulders, hair, horns, and/or tail. It should not cover more than 20% of the design.

    ★ About
    Satyr with ice masks come from places in the coldest reaches of worlds and can withstand extreme tempuratures without much issue. However the tradeoff is that they have a more difficult time growing a lot of flora. Many may assume these satyr would be cold and uncaring, but they're nice when you get to know them!
 
  • Ivory Mask

    Bone

    Bone


    Examples of chompers!

    ★ Required Aspect:

    419-image.png
     
    ★ Free Traits:
    You must choose at least one of these features.

    ➕ Chompers -- The satyr has a jagged mouth with front teeth as part of the mask rather than inside the mouth. The teeth can be fairly long and can be optionally snapped off! Whether or not the satyr still has other teeth inside the mouth can vary.

    ★ About
    Mask carved from simple, smooth ivory signified by the teeth being incorperated into the mask. They're able to easily bite through bone! Those with this mask may grow to be the type who comes off as intimidating to those around them. But they're not as scary as they seem!
 
 
Natural Mask

Natural Mask (★Common)

Category: Mask
Species: Painted Satyr

✅ This trait can be applied for free to newly created designs
✅ If you would like to add mask features corresponding to your satyr's mask material you can do so at the salon with 1 appearance change.


Trait: Common mask material. Simple masks for natural satyrs.

✅ A fully common mask only has one material
✅ Masks can be any color and have markings
✅ Choosing a mask requires you fill 1 aspect spot with the mask's associated aspect, you will still have 1 open aspect slot
✅ A common mask does not require you use any additional features/addons/textures/ect provided! They are fully optional.
✅ Facial hair and thick fluffy eyebrows are okay, but should clearly be separate from the mask!
✅ Their bones often match their mask material, but will be much sturdier and are naturally reinforced through magic

❌ Fur cannot blend with the mask at all, the mask should be separate from surrounding fluff.
❌ Fully common masks cannot have cracks, carvings, or missing pieces by default.

Mask material cannot be changed once chosen.

Non listed materials are categorized by whatever it most closely resembles!


 

  • Wood Mask

    Wood mask

    ★ Required Aspect:

    ★ Free Traits:
    These features are optional. You may choose as many as you'd like!

    ➕ Wooden Mask texture -- The mask can have a texture similar to tree bark.

    ➕ Wooden Horn and Tail texture
    -- The horns, tail, and other patch areas can have a texture similar to tree bark. They still retain their color and stripes. 

    ★ About
    The most common type of mask seen on a painted satyr. Plants and trees are often plentiful in places satyr are born so it is an accessible material for mask creation. The very first satyrs were also those with wooden masks, so it is a material closest to the species' origins.

 

  • Stone Mask

    Stone mask

    ★ Required Aspect:

     
    ★ Free Traits:
    These features are optional. You may choose as many as you'd like!

    ➕ Stone Spikes -- The mask can have a small number of little spikes along the edges of the face and eyebrows. Spikes should not be much larger than shown. They should not curve or grow from other areas on the mask/body.


    ★ About
    In hardy places with fewer trees, a mask can instead be carved from large rocks and important mountains that watch over the land. It is cool to the touch, and can be either rough or smooth. There are many stone-masked satyr could be described as a strong, silent type.

 

  • Clay Mask

    Clay Mask

    ★ Required Aspect:

    410-image.png
     
    ★ Free Traits:
    These features are optional. You may choose as many as you'd like!

    ➕ Mask Horns -- Up to 3 short stubby horns can grow out of the front of the mask. These are extensions of the mask and do not replace the regular horns. They do not have branches and should not be any bigger than the example.

    ★ About
    Clay scooped from a great river and sculpted by hand before being baked in the sun. Even after many years it still retains a hint of the sun's warmth. Satyrs with clay masks are very bright and intense individuals. Watch yourself around them!
 

 

  • Coral Mask

    Coral mask

    ★ Required Aspect:

    411-image.png
     
    ★ Free Traits:
    These features are optional. You may choose as many as you'd like!

    ➕ Coral Growths -- A small number of corals grow off the mask from the top and sides. They should remain close in size and shape to what is shown. 

    ★ About
    Occasionally masks are carved from pieces of great coral beds. Most satyr can spend a little while underwater, however those with a coral mask are able to live there without any issue. A coral mask may lead to a satyr who is both kind but still unforgiving at times.

 

  • Paper Mask

    Paper mask

    ★ Required Aspect:

    412-image.png
     
    ★ Free Traits:
    These features are optional. You may choose as many as you'd like!

    ➕ Paper Flare -- Allows the edges and forhead of the mask to be lightly flared in simple shapes like cut paper.

    ★ About
    A delicate material held together from magic. The type of paper can vary, but most types will go through a similar creation process before it is used for a mask. Those with a paper mask will often be hard working but they have a sensitive side.

 

⚡ Broken Horns

⚡ Broken Horns (★Rare)

Category: Horns

🌈 Can be added to a browbird with a Browbird Broken Horns
🌈 Can be added to a kitbull with Kitbull Broken Horns
🌈 Can be added to a browbird or kitbull with a Rare Trait Potion

✅ Can be added to any horn type.
✅ Can be applied to one horn or both.
✅ Application does not have to be symmetrical.
✅ This trait does not replace other traits!

❌ Does not allow horns to have large holes carved out of them.
❌ Does not change base horn rarity or change horns to uncommon or rare
❌ Does not add horns to a character
❌ Does not allow you to completely remove a horn
❌ Cannot glow without mythic Glowing Markings
❌ If you decide to draw your character with a "horn cap" or "horn replacement" to cover the break, please keep in mind that it must not appear as if their horn itself is made of a different material. 

⚡Horn Holes

⚡Horn Holes (★Uncommon)

Category: Horns

🌈 APPLIED WITH:

Trait: 1-3 small separate holes pierced through each horn
Size: Holes are small, roughly the size of the character's eye.


✅ Can be any simple basic shape (ex: circle, rectangle, triagle, heart, star, diamond, etc)
✅ Can be asymmetrical and differently shaped per hole without mismatched horns
✅ Other horn modifying traits can interact with holes
✅ Holes can have small accessories like jewelry, piercings, string, nails, ribbons, objects etc.

🔸 For MASTERLIST ART: Guidelines for objects in horns

  • Any objects are small and cannot look like traits the character does not have. Ex: Piercings that can't be disguinquished for thorns growing on the horn, a branch stuck through the horn with flowers on it that resembles floral antlers.
  • Objects cannot be weapons (knives, swords, etc)
  • They cannot have elemental or magical effects to make the horns appear elemental/dripping/bleeding/burning/glowing or filled with liquid in some way. Small things like a candle with a flame is OK!
  • Object inserts are removeable and optional/changeable in prompts

❌ Must be a hole going fully through the horn from one side to the other and make a complete shape through both sides. Cannot only partially go through or be broken up by the edges of the horn.
❌ Can only be placed on the top half of the horn and not the base where it can be obscured
❌ This trait is only regular holes from one end to the other, it is not partial chunks taken out, cracks, carvings, breaks, hollowed out horns, or looping/connecting horns.
❌ May not be applicable for certain VERY small horns

PicturePicture

Mythic Branch Horns

Mythic Branch Horns (★Mythic)

Category: Horns
Species: Painted Satyr

🌈 APPLIED WITH:

Trait: Large, very elaborate, or many multiple horns
Size: Up to 3x head height
NOTE: Examples may be outdated!


✅ Can have up to 6 sets of horns, or 12 horns total on the head
✅ No branch limit
✅ Can be placed on the top, side, or back of the head
✅ Stacks with horn modifers like rosethorn, horn engravings, etc
✅ Can be asymmetrical, broken, snapped off, cropped, or missing horns. Broken horns can grow flora!
✅ Horns can connect and create large closed loops as long as it does not look like holes!
✅ Can be affected by any horn modifiers

❌ Cannot be disk-like horns
❌ Cannot grow over or obstruct the face or eyes
❌ Cannot replace hair, eyebrows, etc
❌ Replaces base horn style, doesn't stack with other horn styles

Rare Branch Horns

Rare Branch Horns (★Rare)

Category: Horns
Species: Painted Satyr

🌈 Can be applied to a painted satyr with a Rare Trait Potion

Trait: Rare satyr horns.
Size: Rare horns can be up to roughly 2x head height

✅ Can have up to 3 sets of horns. Horn count for multiple sets counts all branches on 1 side of the head.
✅ Can have 11+ Branches
✅ Can be asymmetrical
✅ Can have soft, rounded branches or square branches
✅ Can have broken, snapped off, cropped, or missing horns. Broken horns can grow flora!

❌ Cannot grow from areas outside the top/upper sides of the head.
❌ Only 3 maximum horns can be placed on each side of the head.

 

HORNS-satyr-rare-1.pngHORNS-satyr-rare-2.pngHORNS-satyr-rare-3.png

Note: Small mistake on 11 branch example, one branch isn't showing and will be edited to show the proper count!

Uncommon Branch Horns

Uncommon Branch Horns (★Uncommon)

Category: Horns
Species: Painted Satyr

🌈 Can be applied to a painted satyr with an Uncommon Trait Potion.

Trait: Uncommon satyr horns.
Size: Uncommon horns can be up to 1.5x head height

✅ Can have up to 2 sets of horns. Horn count for multiple sets counts all branches on 1 side of the head.
✅ Can have 6-10 Branches
✅ Can be asymmetrical - Asymmetrical horns can have up to 10 branches on each side of the head
✅ Can have soft, rounded branches or square branches
✅ Can have broken, snapped off, cropped, or missing horns. Broken horns can grow flora!

❌ Cannot grow from areas outside the top/upper sides of the head.
❌ Only 2 maximum horns can be placed on each side of the head.

 

HORNS-satyr-uncommon-1.pngHORNS-satyr-uncommon-2.pngHORNS-satyr-uncommon-3.png

Common Branch Horns

Common Branch Horns (★Common)

Category: Horns
Species: Painted Satyr

✅ This trait can be applied for free to newly created designs.
If you would like to add this trait to an existing design that does not have it you can use 1 Appearance Change at the Salon.

Trait: Common satyr horns.
Size: Common horns can be anywhere from small nubs up to roughly 1.5x head height.

✅ Can be hornless
✅ Can have up to 1 set of horns
✅ Can have 1-5 Branches
✅ Can be asymmetrical - Asymmetrical horns can have up to 5 branches on each side of the head
✅ Can have soft, rounded branches or square branches
✅ Can have broken, snapped off, cropped, or missing horns.
✅ Horns can grow flora including from breaks

❌ Cannot grow from areas outside the top/upper sides of the head.
❌ Only 1 maximum horn can be placed on each side of the head.
❌ By default the horns do not have additional markings aside from optional small accent dots.

Satyr Horn Colors

HORNS-satyr-common-1.pngHORNS-satyr-common-2.pngHORNS-satyr-common-3.png

You are not limited to the horns shown!

Common Horns

Common Horns (★Common)

Category: Horns
Species: Browbird

☑️ Common traits are free to apply to MYOs. You can swap to a common trait on an existing design using an Appearance Change.


Trait: A single pair of simple horns OR a single unicorn horn placed on the top of the head
Size: Max x1 head height


✅ Can be as thin or thick as the examples
✅ Can be very small
✅ Pointed and rounded tips are okay
✅ Can have very small nicks and divots, these are OK to apply asymmetrically!
✅ Can have scratches and various horn textures (shown below)

❌ Cannot be stacked
❌ Can only be placed on the top of the head like the examples show
❌ Cannot have multiple branches or prongs, only a very small divot in the tip at most!
❌ Cannot be engraved, broken, asymmetrical/mismatched, thorned, doubled, or have other modifiers without the appropriate trait modifiers
❌ Unicorn horn cannot be off-center
❌ Horns cannot be entirely obscured by hair regardless of size, please make sure they are showing at least a little in the masterlist art!

Common horn Examples


You are not limited to the horns shown!

common-horns-1_orig.png

common-horns-2_orig.png

common-horns-3_orig.png
common-horns-4_orig.png

common-horns-5_orig.png

Horn Texture


If applying a horn texture you must stick close to what is shown in the examples and it should be applied to both horns (without the mismatched horn trait). Scratches can be asymmetrical. Horn textures can be applied to higher rarity horns for free!
Drake Horn TextureScratched Horn TextureSpiral Horn TextureSmooth Horn Texture

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