Traits

Myth Mask

Myth Mask (★Mythic)

Category: Mask
Species: Painted Satyr

🌈 APPLIED WITH:

  • Mythic Trait Potion - NEW MYOS AND REINCARNATIONS ONLY, cannot be applied to existing designs.

❗ NOTE: Mask materials cannot be changed once picked!

★ You must pick ONE or BOTH of these options:

  • Deathwood Mask
  • 3 Mask Materials

★ NOTES FOR MASKS:

  • Mask can be any color and have markings
  • Mask must have a clear divide between it and the surrounding head fur/hair
  • Beards and fluffy eyebrows are fine as long as they have a clear divide as to not make the mask appear to be growing fur
  • Myth mask cannot be stacked with natural mask, odd mask, or magical mask

★ DEATHWOOD MASK


Trait: The mask and soul are touched by death and have evidence of decay. Something has gone wrong...
Size: Affects entire mask and up to 25% body coverage.

GRANTS: Death Aspect

✅You must apply at least one of these features, multiple are optional

  • Holes and decay on the mask itself, resembling a rotting or bug-chewed wood
  • Holes and decay on the patches, this can create "bites" and "scooped out" sections that resembles rotting or bug-chewed wood. Horn and tail patches can appear hollowed out. Stacks with horn and tail holes
  • Dead flora if the painted satyr also has flora. Dead flora can be wrinkled, full of holes, and falling off the character.

❌ Mask must still remain in tact and would not remove eyes/jaw/etc. It is only holes/decay, does not show exposed bone or large missing chunks/cracks. See examples!
❌ Holes and decay on patches should not show bone or innards underneath!

★ 3 Mask Materials


Trait: 3 Different materials woven together to give their soul a home.
Size: N/A

GRANTS: 3 Aspects each corresponding to the chosen materials +1 bonus empty aspect slot. (4 total)

✅ Pick 3 of ANY common, uncommon, rare, or mythic materials.
✅ You must apply AT LEAST ONE bonus feature from each material if uncommon, rare, or mythic. Common materials don't require extra features but they can be added optionally.

  • EX: If you pick clay, metal, and deathwood as your 3 materials you would need to apply at least one metal feature and at least one deathwood feature. You would also gain fire, metal, and death aspects +1 extra empty aspect slot

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