Traits

🌿 Stag (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Stag's Antler item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the look of stag's mark) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the stag list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require stag form.
✦ One trait from the following list can be added per use of the item, to apply multiple stag traits it requires multiple copies of the item.

★ Stag's Branches


Rather than the usual branched antlers the horns, tail, or other body branches take on an style with a flattened wide shape akin to that of a moose and/or a ridged, twisted appearance. 

Size: Follows the design's existing horn rarity
✅  Application can be asymmetrical
✅ Application can be added to as many branch areas as you want
✅ When applying to different areas it does not have to be the same in each area, ie: applying the moose-like look to the horns but the twist look to the tail.
❌ This trait does not replace the horns, it modifies how they grow
❌ Branch count and size should still be in line with the current horn rarity

★ Stag's Tail


Changes the painted saty'rs tail to be a cascading wave of long hair-like fur.

Size: Follows the design's existing tail rarity
✅ Can be applied to one or multiple tails if the satyr has more than 1 tail
✅ Can be styled, braided, ect
✅ Can be any texture
✅ Flora can be applied to the tail
❌ Does not overwrite the tail's length rarity, length should still be in line with satyr's current tail rarity
❌ Cannot have branches
❌ Cannot be prehensile

★ Stag's Mark


A floating mark of energy manifests between or around the horns of the painted satyr, signifying their connection to the magic flowing through the Celestial Seas. 

Size: Should remain close to examples
✅ Mark should glow
✅ Can be any color, including dark colors, but must have at least 1 glowing area on it, even if it is just the outline.
❌ One use of the trait only applies one mark (similar to examples below), to have multiple marks you must use the trait multiple times. Can be applied up to 3 seperate times, each application can add a different mark.
❌ Should at least roughly resemble the examples and be clearly space/celestial themed in some way such as resembling a moon, stars, or sun. The mark can have small, simple particles around it.
❌ Cannot intersect or merge with other traits

🌿 Hawk (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Hawk's Feather item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the type of feathered tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the hawk list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require hawk form.
✦ One trait from the following list can be added per use of the item, to apply multiple hawk traits it requires multiple copies of the item.
✦ When using these traits please ensure that feathers are distinguishable from leaves!

★ Hawk's Feathers


Painted satyr are normally covered in fur but there are a small few that sport soft feathers. Upon closer inspection the feathers have some similarities to how certain types of satyr leaf flora grows.

Size: Cannot be longer/larger than the biggest feathers in the examples. Can cover any area of the body that would otherwise have fur or hair.
✅  Application can be asymmetrical
✅ Application can be localized to a specific area or spread over the body
✅ When using this trait it can be applied to as many areas as you want
✅ Can entirely replace the hair and/or fur on the body
❌ Cannot be applied to the tail
❌ Cannot be longer/wider than the examples
❌ Cannot be applied to the mask, horns, or patch areas

★ Hawk's Tail


Changes the satyr's tail to something more feathery.

Size: Follows the design's existing tail rarity
✅ Can be applied to one or multiple tails if the satyr has more than 1 tail
✅ Can change the entire tail to feathers or apply feathers to an area of the existing tail
✅ Feathered tails can optionally fan out depending on the style you choose, please provide a reference of the fanned out version when submitting your design
❌ Does not overwrite the tail's length or branch rarity, length should still be in line with satyr's current tail rarity

Hawk's Tail

★ Hawk's Wings


Adds one set of wings to the painted satyr. Very rarely there will be a satyr born with feathered wings or those who obtain them through one of Hawk's blessings. The feathers, while they are not leaves, upon close examination have faint similarities with some types of satyr flora. While most of the time the wings are for display or gliding, some lucky few are capable of flying short distances with their wings.

Size: Should remain close to examples. Back wings can be fairly large, body wings should stay close to examples shown.
✅ Application can be asymmetrical
✅ Can be placed on the tail
✅ Can be placed on patches
✅ Back wings can have up to one wing "thumb" spike up to 1x head height and with up to 5 branches. It must be covered in patches!
❌ One use of the trait only applies one set of wings (or one wing if you'd like one missing), to have multiple wing placements you will need to use multiple copies of the item
❌ Cannot be placed on the mask or horns
❌ Patches cannot be applied to wings
❌ This trait does not replace other traits

hawk's wingshawk's wings

🌿 Wolf (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Wolf's Fangs item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the appearance of the shackles) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the wolf list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest with the exception of the transformation.
✦ Does NOT require wolf form.
✦ One trait from the following list can be added per use of the item, to apply multiple wolf traits it requires multiple copies of the item.

★ Wolf's Claws


The satyr's hands and arms change to a permanently shifted state, giving them greater physical strength. 

Size: Should be roughly the same size as the example, can vary with muscle tone.
✅  Application can be asymmetrical
✅ Claws can be up to twice the length of the example
✅ Paw pads are optional but should be treated the same as patches
❌ Can only be applied to the arms/hands
❌ Nails should be striped or resemble the character's patches in some way

★ Wolf's Shackles


Magic bindings originally conjured to hold something back whether it be physical, magical, or emotional. Now  shattered they are a proud display of newly forged bonds, overcoming what held you back, and personal strength.

Size: Cannot be much larger/longer than examples
✅ Can be applied to the wrists, neck, or ankles
✅ Can be any color but must have a glowing area
✅ Runes are optional
✅ Chains are optional
❌ Cannot intersect or merge with other traits
❌ Must float/surround the areas it is applied to, it cannot resemble markings on the character's body

Hawk's Tail

★ Wolf's Transformation


Requires grove form to be unlocked.
Allows a painted satyr to unleash their inner strength through their connection to nature. Both the shifted and non shifted form are considered canon and can be used interchangeably.  When submitting a design using this trait you will have to provide a reference of the normal form and shifted form.

Size: Can be taller and larger than the satyr's normal self, refer to the example below for maximum size increase. The max increase is roughly 3 heads taller.
✅ The satyr can shift at will or have a specific trigger to change
✅ While in their shifted form their mask takes on a more animal-like appearance that resembles their grove form alignment animal.
✅ Growing larger/taller/buffer is optional and this can alternatively be used to change only the mask to be more animal-like
✅ Can become even fluffier in this form with longer fur and/or longer hair
❌ All traits and markings remain the same, trait sizes only change proportionally but should not increase in rarity. 

hawk's wings

🌿 Cat (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Cat's Eye item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the tail to a different tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the cat list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require cat form.
✦ One trait from the following list can be added per use of the item, to apply multiple cat traits it requires multiple copies of the item.

★ Cat's Tail


The satyr's tail becomes entirely covered in fur.

Size: Follows the rarity of the satyr's existing tail
✅  Can be applied to one tail or multiples in the case of designs with more than one tail
✅ Can be entirely branchless
✅ When branches are applied they are mostly covered in fur and stick out only a little
❌ Does not replace the tail rarity, branch count and length cannot exceed the satyr's current tail rarity

cat

★ Cat's Paws


Changes the satyr's hooves to paws, allowing them to move more silently and have a bit more traction.

Size: Should resemble examples.
✅ Application can be asymmetrical, ie: one hoof foot, one paw foot
✅ Can have short claws or retractable claws
❌ If the entire foot is not covered in patch area the patch pawpads is required
❌ Pawpad should not be visible when the entire foot is covered in patch

pawspaws2

★ Cat's Eyes


Gives the painted satyr more eyes. 

Size: Should not be any larger than regular eyes. Coverage can be anywhere on the mask
✅ One use of the item applies 1-3 eyes to the mask in a symmetrical pattern. Eyes can be any orientation.
✅ Can be applied up to 3 times for a maximum total of 9 extra eyes on the mask
✅ Added eyes do not have to match existing eyes
✅ Eyes can shut, when not open there is usually a line indiciating where they are placed. Please be sure to provide an open-eye version when submitting a design
❌ Eyes cannot be asymmetrical in placement or appearance by default, to make the eyes asymmetrical it requires the mismatched eyes trait.
❌ Added eyes cannot have any rare or mythic features by default and will require the corresponding eye item

eyes

🌿 Serpent (Grove)

Category: Additional Traits
Species: Painted Satyr

🌈 Can be added to any painted satyr by using the Serpent's Scale item.

★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the tail to a different tail) or removed. 
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the serpent list using an Appearance Change.

★ Info
✦ Does NOT require the painted satyr to complete the grove quest.
✦ Does NOT require serpent form.
✦ One trait from the following list can be added per use of the item, to apply multiple serpent traits it requires multiple copies of the item.
✦ Use of fin traits should be clearly distinct from satyr's leaves and other flora

★ Serpent's Tail


The satyr's tail can sport various types of fins as well as become much thicker supposedly to aid them in swimming.

Size: Follows the rarity of the satyr's existing tail in terms of length and branch count
✅  Can be applied to one tail or multiples in the case of designs with more than one tail
✅ Tail fins are optional and can take on any look as long as they clearly appear as fins
✅ Tail fins can be placed on branches
✅ Tail can still have fur following normal fur guidelines
✅ The thicker tail is optional, the examples below show a minimum thickness for the trait
✅ Tail fins can be very slightly translucent
❌ You must pick fins, a thick tail, or both
❌ Fins cannot be entirely transparent
❌ Does not replace the tail rarity, branch count and length cannot exceed the satyr's current tail rarity

serpents tail

★ Serpent's Fins


Adds fins to the body of the painted satyr.

Size: Refer to examples for max size and max coverage
✅ Application can be asymmetrical in both placement and style
✅ One use of the trait allows you to place as many fins as you'd like
✅ Can be used to give the satyr fin "hair"
❌ Cannot be placed on the mask outside of areas shown
❌ Cannot be placed on the tail
❌ Cannot be placed on patches but can boarder them
❌ Cannot be entirely translucent
❌ Does not replace other traits 

pawspaws2

★ Serpent's Wings


Adds one pair of wings to the painted satyr. These wings resemble that of a dragon or sea creature. While they are usually for display or gliding through air and water, some lucky satyrs may be able to use them to fly short distances.

Size: Refer to examples for the maximum sizes of the trait. Body wings should not be larger than shown with the exception of back wings, which can be large enough to fly.
✅ Application can be asymmetrical in terms of placement and style
✅ Wings can be placed anywhere on the body or tail
✅ Can be placed on patches
✅ Wing style can be any type of dragon or fin-like wing
✅ Wings can optionally have a single wing "thumb" spike up to 1x head height andwith up to 5 branches. In addition each "finger" of the wing may also have a tiny claw half this size. Spike and wing claws should be covered in patches like horns!
❌ Cannot have patches on the wing or wing membrane
❌ Each use of the item can only apply one set of wings to the design. To have more than one set of wings it will require multiple uses of the item. 
❌ Should not resemble bug wings
❌ Cannot be placed on the mask
❌ Does not replace other traits

eyeseyes

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