🌈 Can be added to any painted satyr by using the Wolf's Fangs item.
★ When editing a character with this trait:
✦ If the trait was applied using the item it cannot be swapped to another trait, it can only be edited to a different variant within the same trait (ex: changing the appearance of the shackles) or removed.
✦ If the design was created with this trait without use of an item it can be swapped to a different trait from the wolf list using an Appearance Change.
✦ Does NOT require the painted satyr to complete the grove quest with the exception of the transformation.
✦ Does NOT require wolf form.
✦ One trait from the following list can be added per use of the item, to apply multiple wolf traits it requires multiple copies of the item.
★ Wolf's Claws
The satyr's hands and arms change to a permanently shifted state, giving them greater physical strength.
Size: Should be roughly the same size as the example, can vary with muscle tone.
✅ Application can be asymmetrical
✅ Claws can be up to twice the length of the example
✅ Paw pads are optional but should be treated the same as patches
❌ Can only be applied to the arms/hands
❌ Nails should be striped or resemble the character's patches in some way
★ Wolf's Shackles
Magic bindings originally conjured to hold something back whether it be physical, magical, or emotional. Now shattered they are a proud display of newly forged bonds, overcoming what held you back, and personal strength.
Size: Cannot be much larger/longer than examples
✅ Can be applied to the wrists, neck, or ankles
✅ Can be any color but must have a glowing area
✅ Runes are optional
✅ Chains are optional
❌ Cannot intersect or merge with other traits
❌ Must float/surround the areas it is applied to, it cannot resemble markings on the character's body
★ Wolf's Transformation
Requires grove form to be unlocked.
Allows a painted satyr to unleash their inner strength through their connection to nature. Both the shifted and non shifted form are considered canon and can be used interchangeably. When submitting a design using this trait you will have to provide a reference of the normal form and shifted form.
Size: Can be taller and larger than the satyr's normal self, refer to the example below for maximum size increase. The max increase is roughly 3 heads taller.
✅ The satyr can shift at will or have a specific trigger to change
✅ While in their shifted form their mask takes on a more animal-like appearance that resembles their grove form alignment animal.
✅ Growing larger/taller is optional and this can be used to change just the mask to be more animal-like
✅ Can become even fluffier in this form
❌ All traits remain the same, trait sizes only change proportionally but should not increase in rarity