Traits

⚑ Aspect Weapon (Legendary)

Category: Other

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

🌈 Can be applied to any character if you have access to a legendary trait.

Trait: A summonable weapon or weapons bound to the character that take on features of their aspect.
Size: Up to 200% body size, including aspect trails. At least 50% of the weapon MUST be entirely made of the chosen aspect. Up to 100% of the weapon can be made of the aspect.

βœ… Any weapon type is allowed including less conventional ones (Ex: swords, staves, bows, knives, guns, frying pan, slingshot, small canon, giant rubber chicken ect!)
βœ… Up to 10 weapons may be present on the design
βœ… Weapons can optionally float around the character.
βœ… Weapons do not have to match each other in appearance and type
βœ… Weapons should match the chosen aspect and have features and elemental effects that match the aspect. Projectiles fired should also be aspect-related if applicable.
βœ… Weapon can be partially made of an aspect (EX: A broken sword that when channeled through the missing area is a blade made of flames)
βœ… All attacks created by the weapons should correspond to the aspect
βœ… Weapons can be summoned at will in whatever way fits your character (EX: appears in hand at will, from the chest, from the eye, from the mouth). For revenants specifically they can be summoned from exposed bone/unmending trait areas.
βœ… Please include a reference for ALL WEAPONS on your masterlist submission

πŸ”Έ This is considered a POWERFUL ENCHANTED ITEM and can be treated as such. You may give the weapon 1 additional canon IC-only ability corresponding to the aspect PER ASPECT applied. (EX: a time sword that cuts away a person's lifespan, a chaos spear that disrupts someone's aura, a death dagger that can bring things back to life) all effects must either be temporary or reverseable. You can create hybrid effects with multiple aspects.

πŸ”Έ The weapon is bound to the character's soul and either can't be held by others or cause negative effects ranging from mild to severe if someone else attempts to steal/hold/use it. You can decide the IC negative effect!

❌ Using this trait multiple times does NOT increase the amount of weapons added
❌ Weapons cannot be pulled/created from the crest unless the character also has a gate or weapon legendary crest.
❌ Should not be made to resemble or intersect with these traits: Manifested aura, crest, wisps, fey halos, other elemental effects.
❌ Cannot be pierced through the character unless they are a revenant

Note: Normal weapons can have very minor elemental effects that match an aspect without this trait! This is for special weapons made of aspects.

βž• Living Form (Revenant)

Category: Other
Species: Browbird (Revenant subtype)

βœ… This trait can be applied for free if you meet the requirements, please go to the Salon to do so.


Revenants can take on the guise of a living individual that will resemble them when they were alive, or at least a close approximation.

Bone traits and injuries will be hidden will be hidden and appear as normal trauits. All living form traits are common by default unless their revenant form has a different rarity.Β 

The palette can be entirely different, but the markings must remain the same.

Both forms can be used as canon.

This feature can be added and designed freely by any owners of revenant browbirds.

βž• Monstrous Form (Halv)

Category: Other
Species: Browbird (Halv subtype)

βœ… This trait can be applied for free if you meet the requirements, please go to the Salon to do so.

Halv browbirds are sometimes able to take on alternate forms that are larger and more powerful. WhileΒ  some may need to have a trigger to go into their alternate form, others are able to shift at will. There are even some halvs who stay in their monster form permanently.

Not all halvs have an alternate form, it usually will depend on how much void energy they have absorbed when their transformation into this type first took place.

If you own a halv design, you may design their monsterous form for free, or alternatively you may designate their current design as their halv form and create a standard form for them.

When designing the Monsterous form, you can change the following:

  • Colors (markings must remain very similar)
  • Horns and tail
  • Certain additional traits
  • The crest
  • Certain magic aspects
  • Body type and height

Please keep in mind that trait changes should make logical sense or they may be declined. Consider why those changes happen and how the transformation may look!

The monsterous form does not need to remain bipedal in that it can also take on a centaur-like appearance! This allows the design to have four browbird feet and a centaur or even more serpent like body-type on their lower half.

πŸŒ€ Hybrid Trait: Hiros halvs can take on a harpy monsterous form. This grants them wing arms. For the centaur form combined with hiros, they may instead become a bird-taur.

⚑ Moving Markings (Legendary)

Category: Other

Allows the markings to move around.

⚑ Color Changing (Legendary)

Category: Other

This trait is a WIP! It is not fully released yet but may still appear on some auctions.

🌈 TBA!

Trait: Allows the character to change their palette into 1 alternate version.
Size: Can affect up to 100% of the design.
When submitting a design update or MYO design using this trait please provide a reference for all alternate palettes of the design.

βœ… Possible applications, pick one per application of the trait: entire design, arm(s), leg(s), tail(s), horn(s), hair, torso/partial torso, large piebald/splotch areas, entire design minus one of the listed areas or minus 1 accent color. (ex: entire design shifts except for horns.)
βœ… New alternate palette can be any colors.
βœ… Either palette can be used in prompts
βœ… You can come up with any story reason for the color change! Can be paired with magic use, at will, at heightened emotion, ect!
❌ Each applicaltion of this trait applies 1 alternate palette, you will need multiple additions of the trait for more than 1 alternate palette.
❌ Does not change markings, traits, or features, only the colors.
❌ Cannot be applied to the eyes or a browbird's crest.
❌ Cannot only affect specific markings, it must affect the entire area it is applied to.

⚑ Aspect Body (Legendary)

Category: Other

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

🌈 Can be applied to any character if you have access to a legendary trait.

Trait: The character can take on a form made of their aspects.
Size: Aspect must cover at least 50% of the design excluding any existing elemental traits. Can overtake up to 100% of the design. (excluding mask and crest)

βœ… As long as the aspect matches one the character has it's fine to use!

πŸ”ΈYou can design up to 1 aspect form per character with this trait. It can be 1 aspect or combine multiple aspects.

❌ Does not change any traits on the design
❌ Does not change crest or mask, they must remain in tact.
❌ Unless the character is an ancient or has existing elemental traits they cannot have elemental effects outside of their aspect form.

⚑ Living Weapon (Legendary)

Category: Other

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

This is planned to be a QUEST ONLY trait that delves into the lore of living weapons and how the character came to obtain it.

🌈 Can be applied to any character if you have access to a legendary trait.

Trait: A soulbound weapon that serves as a secondary character that can be created like a MYO. The two are deeply intertwined in some way.
Size: N/A

βœ… Any weapon type is allowed including less conventional ones (Ex: swords, staves, bows, knives, guns, frying pan, slingshot, small canon, giant rubber chicken ect!)
βœ… Up to 1 living weapon per character
βœ… Weapons can be broken
βœ… Weapon can have very minor elemental effects around the edges. Does not have to match the wielder's aspects, but must match the weapon's aspect.

πŸ”Έ Creating your weapon character

  • When applying this trait you will be granted the LIVING WEAPON MYO slot
  • You must provide the weapon form and normal form when submitting to the masterlist
  • Normal form can be a browbird, painted satyr, kitbull, companion, or mount
  • You will be allowed: standard type 1 uncommon trait and 1 rare trait for browbirds and painted satyrs, 2 mutations and 2 peculiars for a kitbull, or a rare variant of companion or mount species (this means they are offbase and can have features not normally allowed like wings/horns/different tails/ect!)
  • All normal forms are granted 2 aspects that follow species guidelines. Aspect rarity cannot exceed the rarity of the character the weapon is bound to. (EX: if the wielder has 2 rare aspects, their weapon can have 2 rare or lower aspects.)
  • Aspects do NOT have to match the
  • Normal form can also optionally have 1 minor elemental effect on their design that corresponds to their aspect that does not require an extra trait. Should be very slight and subtle. (EX: a browbird could have singed, glowing ember hair tips, a satyr could have frost on them without an ice mask as long as they have the ice aspect)
  • The normal forms are considered their own characters and can be used as such for quests and have new traits applied to them. They are granted the legendary ??? (weapon) subtype.
  • Normal form must have some markings and colors that resemble their weapon form.
  • Normal form must have a SINGLE eye marking on their design. This eye must also be present on the weapon. This is their 'spiral eye stone', a gem capable of holding a soul.

πŸ”Έ The weapon form only is considered a POWERFUL ENCHANTED ITEM and can be treated as such.
The weapon has the following features by default:

  • Ability: Can speak telepathically to their surroundings and/or the person holding them while in weapon form (only if a playable species, companions and mounts would only be able to convey feelings)
  • Ability: Can float and fight on their own while in weapon form
  • Perk: While in weapon form if being used in a clear combat situation for a prompt they grant +3 stargold.
  • Perk: For any quests that require a specific aspect the weapon can be used if they have a corresponding aspect.
  • IC power: They have one IC-only power when used that corresponds to one of the weapon's aspects. This effect must be temporary or reversable.

❌ Using this trait multiple times does NOT increase the amount of weapons added. max living weapon is 1 per character.
❌ The MYO created from the weapon is bound to the character with this trait, the two cannot be separated and if you trade the character with this trait the bound weapon goes with them.
❌ Cannot be elemental without also using the Aspect Weapon trait
❌ Cannot be pierced through the character unless they are a revenant

Shape Shifting (Legendary)

Category: Other

Allows the character to transform into another species. (Browbird, kitbull, painted satyr).

Their traits will translate over as closely as possible within rarity. This alternate form is tied to the original design and cannot be separated from it. The alternate form is considered the same character and will be included on the original character's masterlist entry.

This alternate form can be used in prompt entries in place of the original form.Β 

Characters with this trait are able to swap between their two forms.

To have a form in both other species, your character must have 2 applications of this trait.

Grove Form (Grove)

Category: Other
Species: Painted Satyr

This ability can only be obtained by completing the Grove Quest with a painted satyr.

β˜… When editing a character with this trait:
✦ Grove form cannot be changed to another animal.
✦ When updating the standard design of a character with grove form you will also need to provide an updated grove form reference as well to be able to continue using it in prompts.
✦ To remove grove form and grove quest progress you must use a New Story item. 

β˜… Info
Grove form is an animal form that painted satyr can unlock. This grants them the ability to turn into a single animal form that retains all their same traits. While in grove form they have heightened senses, can move faster, and feel more in tune with their surroundings.
✦ You can find free to use grove form bases here. You are not required to use a base and you are allowed to modify the bases as much as you like. Use of these bases is permitted for the grove quest final design prompt.
✦ You do not need to unlock grove form to use grove traits.
✦ Grove form does not have to match grove traits
✦ Grove form does not automatically grant grove traits
✦ The grove form unlocked corresponds to which path of the grove quest your satyr takes
✦ Each satyr can unlock up to ONE grove form, once unlocked they cannot obtain a second grove form
✦ The character is able to freely switch between the forms and the forms can be used in prompts interchangeably
✦ Animal features can be tweaked slightly as long as they still read as the correct animal
✦ All traits and markings should be translated over to the grove form to the best of your ability. This includes standard features like ears,
✦ Grove form does not give the character paws or claws by default, the feet should always resemble painted satyr hooves unless the character has a specific trait that would modify feet/hands otherwise. All four of the grove form's feet should have patches.
✦ Grove form can have an animal-like face OR their usual painted satyr face, allowing for sphinx-like designs
✦ Teeth in grove form can resemble the animal or satyr teeth
✦ Hair (on the head) is optional in grove form

Stag Quest by Browbirdβ˜… The Stag




Those who choose to seek out the Stag Spirit often find themselves lost, or in similarly repeating patterns of day to day activities. They wish to break away and find something more, to dig deep and find a way to make change. They may indulge in unhealthy or impulsive habits asΒ  they hope for a sign to appear, but the Spirit of the Stag seems to come to those who have truly accepted that they are ready for change of any kind - not just change that they think they would like to see. Life is unpredictable and ever changing, and sometimes all that is needed to see the truth is to stand still - even for just a moment.Β 

✦ The Stag is the fastest of the grove forms, being able to reach top speed quickly and sprint for long distances
✦ The largest Stags can carry 1-2 people on their backs
✦ They are most in tune in deep forested areas and jungles

Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the stag could resemble a moose or goat instead of a deer.

Stag Quest by Browbirdβ˜… The Wolf




Those who choose the Path of the Wolf are often looking for a sense of guidance and direction to find a prosperous path in their lives. Much like how a wolf will lead their pack and survive in the harshest of conditions, these Satyrs seek the ever elusive sense of security and knowing their fate and future is bright. It is also said that those who hail from cold or desolate places will find solace in this path, working as well with others as they would on their own.

✦ The Wolf is the strongest of all the grove forms, able to easily tear things apart with their teeth, and with their sizeable stamina they can carry large burdens for long distances
✦ The largest Wolves can carry 1-2 people on their backs with ease
✦ They are most in tune in alpine areas and the mountainous regions 

Note: Wolf form does not gain paw feet by default, feet should still resemble satyr hooves without the paw trait.Β 
Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the wolf could resemble a different type of dog or be more fox-like.

Stag Quest by Browbirdβ˜… The Cat




The path of the cat often reveals itself to those who have previously died and been reborn as a satyr, or to those seeking some sort of renewal. The same path is also typically sought out by more curious minds, or those with some sort of underlying mystery in their lives that they wish to resolve. It is often said that those hailing from cities or of nomadic natures feel at home under the guide of the Cat, but as with all the Guides, there is always a chance to be surprised!

✦ The cat is the most agile of the grove forms, able to quickly and quietly move across any type of terrain
✦ The Cat is one of the smaller grove forms, the largest cat could carry 1 person.
✦ They are most in tune in grassy plains and deserts

Note: Cat form does not gain paw feet by default, feet should still resemble satyr hooves without the paw trait.
Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the cat's body type could resemble a housecat or big cat such as a tiger.

hawkβ˜… The Hawk




Satyrs who follow the path of the Hawk are those who seek freedom from emotional weights and struggles. They desire to come to terms with any mental turmoil they may carry, be it from past lives, present issues with no clear resolution, or responsibilities and burdens they feel they have come to bear. Inner peace is something that can be obtained in many ways, but some satyr find it is easier discovered with the help of guiding wings to keep their heads held high.

✦ The Hawk is is agile and perceptive, but where they most shine is their stamina. They are able to fly across vast distances without rest
✦ The Hawk is one of the smaller grove forms, the largest hawk might be able to carry 1 person for a short distance
✦ They are most in tune far above in the sky, cresting the tops of forests and tips of mountains and among the sky islands

Note: Hawk form can have hoof feet or talon feet. Talons do not translate to the satyr design and are only present in hawk form.
Note: Animal can vary slightly as long as it matches the general shape/body plan. The mask of the hawk form can resemble flatter owl faces and duck bills.

serpentβ˜… The Serpent




Satyr who seek out the path of the Serpent may be ones who are seeking to move on and heal from events in their past that may have caused much apprehension or distrust. They are oftentimes known to be reclusive and nervous of the unknown, but hoping and praying to open their heart once more to feed their innate curiosity of the world. Much like a snake sheds its skin into a new form, these satyrs hope for catharsis and transformation upon their return.

✦ The Serpent is the most agile, strong, and capable in the water and able to dive to the farthest depths with ease
✦ The Serpents do not exactly carry others, but they would easily be able to guide someone through the water with great speed
✦ They are most in tune in wetlands, swamps, rivers, lakes, and oceans

Note: Serpent form cannot gain limbs, please try to translate limb markings to the design in some form regardless if possible!
Note: The serpent form does not have fins by default, you will need to apply the fin trait to add fins.
Note: The serpent form does not have scales by default, you will need to apply the scale trait to add scales.

⚑ Glade Centaur (Feyblood)

Category: Other
Species: Painted Satyr (Feyblood subtype)

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

🌈 Can only be applied to a feyblood painted satyr using a Fey Fruit.

Trait: Adds an additional form to the painted satyr character. This form replaces their two legs with a quadruped lower half.
Size: The maximum height of the character cannot exceed 10ft.
Glade Centaur Form can be used interchangeably in prompts and can be considered their default form. When submitting a design update or MYO design using this trait please provide a reference of both forms. If further updates are made they must be applied to both forms.

Traits do not change on the centaur form. Please try to make all markings and traits as close to 1:1 as possible on the new form.

βœ… The structure of the animal half defaults to deer-like or horse-like anatomy but can optionally resemble any medium to long-legged quadruped animal
βœ… All markings and traits transfer to the new form
βœ… If the painted satyr has the Cat's Paws grove trait some or all of the glade centaur form's hooves can be replaced with paws
❌ Does not increase the proportion of any existing traits
❌ Does not add entirely new markings to the design, only extensions of existing markings

⚑ Split Being (Feyblood)

Category: Other
Species: Painted Satyr (Feyblood subtype)

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

🌈 Can only be added to a feyblood painted satyr using a Fey Fruit.

Trait: Adds a second mask to the painted satyr, this mask can be placed on their head, chest, or back. Can be used to give a painted satyr. Optionally the character may also have a "split form" which allows the painted satyr to split apart into two distinct designs based from the first.Β 
Size: Second mask cannot be much bigger or smaller than the original mask. Split versions cannot be more than 1 head shorter or 1 head taller than the main form.Β 

βœ… Mask application can be asymmetricalΒ 
βœ… You get to pick which traits show up on which split form or use the same traits on both forms.Β 
βœ… Optional: Split designs can have a slightly different set of colors and markings as long as it's clearly based from the original form's design and makes sense for the split.Β  Ex: if a design is split with one side black and one side white, you could base the two split forms off those colors respectively with one being all white and the other all black. (note: Entirely new palettes/markings may be rejected if we feel it isn't close enough to the spirit of the original design.)
βœ… Optional: When designing grove form you only have to include the main form with two masks you do not have to include the split up version.

❌ Cannot be applied multiple times to add further split forms
❌ Does not replace any traits or features
❌ Does not create an entirely new design and should not be treated as a MYO, the two versions are considered the same character.

⚑ Decay (Feyblood)

Category: Other
Species: Painted Satyr (Feyblood subtype)

Allows the satyr to have the following:

  • Exposed bone
  • Wounds that do not heal
  • Removeable or floating body parts
  • Dead flora

This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.

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