Traits
โก Split Being (Feyblood)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
๐ Can only be added to a feyblood painted satyr using a Fey Fruit.
Trait: Adds a second mask to the painted satyr, this mask can be placed on their head, chest, or back. Can be used to give a painted satyr. Optionally the character may also have a "split form" which allows the painted satyr to split apart into two distinct designs based from the first.ย
Size: Second mask cannot be much bigger or smaller than the original mask. Split versions cannot be more than 1 head shorter or 1 head taller than the main form.ยโ Mask application can be asymmetricalย
โ You get to pick which traits show up on which split form or use the same traits on both forms.ย
โ Optional: Split designs can have a slightly different set of colors and markings as long as it's clearly based from the original form's design and makes sense for the split.ย Ex: if a design is split with one side black and one side white, you could base the two split forms off those colors respectively with one being all white and the other all black. (note: Entirely new palettes/markings may be rejected if we feel it isn't close enough to the spirit of the original design.)
โ Optional: When designing grove form you only have to include the main form with two masks you do not have to include the split up version.โ Cannot be applied multiple times to add further split forms
โ Does not replace any traits or features
โ Does not create an entirely new design and should not be treated as a MYO, the two versions are considered the same character.
Special Ability Pet (Companion)
Not yet available!
Grants the pet a special ability that can be used in prompts.
Aspect Pet (Companion)
Not available yet!
Creates a companion entirely made out of an aspect. These companions will often be bound to the person who creates them and provide an additional affect + have the ability to use the aspect they are made of.
This does not include all companions with elemental effects!
Special Pet Trait (Companion)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
๐ 1 Trait from the list can be added to a companion creature by using the TBA item.
โ When creating or editing a character with this trait:
โฆ Traits on this list cannot be swapped. They CAN be removed if it would not drop the design's rarity.
โฆ Traits from this list allow the companion to optionally be drawn offbase
โฆ Applying a trait from this list UPGRADES a companion to rare. While they can be drawn offbase with the new trait the design otherwise must remain 90% the same.
โฆ CANNOT BE APPLIED TO MOUNTS OR MOUNT BABIES. These are only available to regular companion pets.This is planned for the future!
โฆ REMINDER that all companion art submissions should be at 450x450px and not have a cropped thumbnail.
View all pets with special traits HERE.
โ SUPERSIZE
Trait: Allows the companion pet to be much larger than normal
Size: Can be up to 2x-3x normal companion size. Up to a max of 6 ft tall.โ The pet can permanently be the larger size OR have the ability to shift between normal size and large size at will or with magic.
โ Could be ridden by smaller characters like standard kitbullsโ Cannot exceed height limits. They are still smaller than normal grown mounts!
For reference, normal companion pets are anywhere from the size of a small rabbit to the size of a medium dog (2 ft tall from ground to top of head).
โ MULTIPET
Trait: Rather than 1 companion, you get a small pack of them!
Size: 2-5 companions max. They can optionally be up to half the size of what is normally allowed for pets.โ IF INCLUDED IN A PROMPT you must show at least 2 of the multipet!
โ Pets can all look the same as each other or each have different designs
โ They can be separate individual pets OR one pet that split apart into multiples via magic or other methods.
โ Can each have different rare pet anatomy and/or be based off the common or uncommon variant! (ex: for lunons you could have 1 with the crescent head and 1 with the full moon head)โ Cannot be different species of pet, they must all be the same
โ ROBOTIC PET
Trait: The companion pet is entirely or almost entirely made out of robotic parts! Robotic pets are all the rage in big cities these days.
Size: 50%-100% the pet's body.โ Can be any style. Android, steampunk, etc! As long as it is still clearly which species it is.
โ This does not include pets with a prosthetic limb, that is fine for common!
โ RAISED PET
Trait: The pet is entirely undead, raised through magical means like a revenant.
Size: Unead appearance must cover 25%-100% of the petโ Can make the pet a zombie with exposed bone/muscle, missing limbs/eyes, worms, guts, rot, meat, etc!
โ Pet could be sliced up/have the parts float separately, etc!
โ Can be normal or candy gore. Blood can be any color, can glow, sparkle, etc!
โ Can also make the pet partially or entirely skeletal.โ Please keep any gore/body horror PG-13 and safe for the site! Over the top bloody organs drawn in a realistic way may get declined!
โ This does not include pets with scars/stitches, missing limb stumps, transluceny showing bone, or "ghost" pets (like the ghost talonfish), that is fine for common!
โ CRAFT PET
Trait: The pet is made out of non-aspect, non-living physical materials or objects. They were crafted by hand and brought to life with magic... Or slowly gained a soul over many years.
Size: 100% of pet.โ POSSIBLE MATERIALS: fabric/cloth, paper/books, string/yarn, shells, pillows, building blocks/toy bricks, pens/penicls, knicknacks, toys, lamps/lightbulbs/lanterns, plastic, baked goods like cake/bread, feathers, broken glass pieces, jewelry, ceramic/pottery
โ Can be fully 3d or "flat" (like paper).
โ Can have very minor elemental effects like regular pets (ie: small moss or flower growth, sparkles, glowing parts, small flames, and so on!)โ Does not include pets made with elements: stones, crystals, plants, fire, ice, water, metal, wind. Or things like smoke, light, ink, goo, etc!
โ Should not appear robotic
โ CHANGING PET
Trait: The pet can shift in color/type within the same species. Either through magic, the seasons, or something else...
Size: 100% of pet.โ When applying this trait you can pick one or both of the effects at once! However to add additional palettes/forms you will need to apply another copy of the trait
โ Palette shift can be to anything and allows the markings to change too but should retain some similarities to the original!
โ The appearence of the pet can also change, (ex: for lunons 1 form could have the standard crescent head, and the alt form could have the full moon head!). This also includes rare pet anatomy differences.
โ ALT FORMS can be edited separately/have traits applied separately. Any form is valid for prompts.โ MAX OF 4 FORMS TOTAL (original and up to 3 alts). You will need to apply this trait again for each alt form.
โญAnomaly (Special)
This trait is reserved for special grants and event sales. It covers any trait variants not normally possible and any uncategorized traits!
โฆ Sometimes anomalies may be merged into existing traits OR become more widely available later as regular traits/event traits.
โฆ Anomalies are NOT unique traits, and may still appear on future designs!
โฆ IF A TRAIT IS NO LONGER AN ANOMALY THE DESIGN WILL NOT BE GRANTED A CREDIT! KEEP THIS IN MIND WHEN USING ANOMALY TRAITS.โ Anomaly Traits are lost if...
- The design is reincarnated
- The trait is moved somewhere else on the design - ONLY in cases where it is a placement not normally allowed. EX: if you have antennae placed somewhere not normally allowed by the trait instead of the head you can ONLY keep them in that specific spot OR move them to the head this losing the anomaly.
๐ Cannot be applied with items or requested for MYOs/customs/designs.
Trait: Any one that has no classification otherwise or goes outside the bounds of what is normally allowed with a specific trait or subtype.
Size: N/Aโ Info regarding the anomaly will be provided in the notes or character description
โ Anomalies cannot be swapped or edited outside of what the specific anomaly allows. Check individual character description for more info!
Wing Charm (Special)
๐ Can be applied to a winged character with the Wing Charm item!
โ๏ธ All Astrean Browbirds can apply this trait for free, all specifics outlined by this trait are optional for this subtype!Trait: Allows a winged character to hide their wings at will. The wings are replaced by either a wing-shaped marking OR a small enchanted trinket.
Size: See below!
๐ Can be applied to: Hiros Back Wings Hiros Body Wings Lustrum Wings Hawk Wings Serpent Wings Feyblood Wings Kitbull Wing Mutation
You may choose ONE of the following when appling this trait:
- OPTION 1: WING CHARM TRINKET
A small trinket or object that the character wears whenever their wings are hidden. Please CLEARLY SHOW the trinket being worn or held in some way on the masterlist entry.
โ Can hide ALL WINGS or SPECIFIC WINGS with a single application of the trait, it is up to you!
โ Application can be asymmetrical
โ Can be worn anywhere on the body or clothing, such as a necklace, earring(s), on a belt, bracelet, etc. It's preferred if it is worn near where the hidden wings are but not required.
โ Should have at least one wing motif in the design, the motif should resemble the type of wings being hidden
โ Can have any type of stone/crystal/orb and can optionally glow in any color
โ Can be made out of any material
โ Can be any shape as long as it is somewhat small
๐ธ The character can summon their wings back at any time by disabling the charm, it is up to you how this looks! Examples: The charm stops glowing, they remove the charm, they break the charm, they simply will it to happen and the charm is unchanged, ect!
โ Cannot be attached to weapons
โ Cannot hide wing hair traits
โ Cannot be much larger than the examples
โ DOES NOT change the look of traits beyond removing the wings. If you remove ear wings you can choose any common ear only! If you hide tail wings the tail will look the exact same just without wings REGARDLESS OF RARITY!
โ DOES NOT use up a trinket or apparel slot on prompts and does not provide any prompt bonuses!ย
- OPTION 2: WING CHARM SIGIL
Stylized wing markings that cover the spot where wings used to be.
Please CLEARLY SHOW a reference of the wing markings on the masterlist entry!
โ For each pair of wings you want to hide you may apply a single wing marking to that spot
โ Application can be asymmetrical
โ Wing markings can be stylized in any way you'd like, can have small accent marks, and can be any color currently on the character's entire palette.
โ OPTIONAL: The outlines of wing markings hiding ONE pair of back wings can glow. This glow must match at least one crest color on browbirds and can be any color on painted satyr or kitbulls. Only the outline on the wing markings themselves may glow and glowing outlines should be kept thin! The glow should not extend to any accent marks.
๐ธ The character can magically summon their wings back at any time by disbling the charm, it is up to you how this looks! Examples: Summoning back wings at will, having to cast a spell, the charm stops working if they use too much energy, the charm stops working if they get injured somehow etc!
โ Cannot hide wing hair, tail wing, ear wing, or eyebrow wing traits
โ Markings are not visible when the wings are showing!
โ Cannot be much larger than the examples. Keep it small and ONLY in the area of the hidden wings! If your character only has tiny wrist wings the marking should not cover the entire arm or be placed anywhere other than the wrist area.
โ NOTE: This trait is not required to give your character wing-shaped markings! Wing-shaped markings are not a trait on their own. They are just one possible visual option for when a character is hiding their wings with the wing charm trait.
You can still gain glowing wing markings normally by using a regular Mythic Glowing Marking trait!
Size Shifting (Special)
๐ฎ This trait cannot currently be applied with items!
Trait: The kitbull is able to freely change their size while in kitbull or longbull form
Size: Maximum is up to 100ft tall from foot to top of head. Minimum is 5 inches tall.โ Does not have to be shown in masterlist art, can optionally be shown in prompts
โ You get to pick the specific sizes they can shift to, or they can freely shift to any size!
โ You can choose if it affects only one form (kitbull or longbull) or BOTH forms.โ The entire character and all their traits/features resize together and keep their proportions
โ Can only be applied to the entire character, cannot be applied separately to specific parts of the design to make only one part of the design larger or smaller.
โ Cannot affect trubull form
โญ Augmented Trait (Special)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
Agumented traits are lost upon reincarnation.
Augments cannot be swapped/moved to a different trait.
๐ Cannot currently be applied with items!
Trait: Allows one trait to be much larger or have greater coverage than normally allowed for that trait or subtype.
Size: Soft cap around 5x body size or 100% coverage
๐ Can be applied to: Anything measured in body size or coverage % with a few exceptions. Can also be applied to hair or fur to let it be longer than the body.
โ Can be applied to all traits of the same type on the design. Ex: If there are multiple tails it can be applied to all of them or just one. If you have multiple king feathers it can increase all their lengths. It also applies to things like body wings and flora.
โ Application can be asymmetrical in that it can affect one side or both for mirrored traitsโ Each application only affects ONE trait.
โ For horns and tails can only be applied to mythic or subtype variants. (common-rare would be unaffected by this trait)
โ Cannot be used to increase elemental coverage, but can be used to increase its size. Ie: allows it to trail farther off the body.
โก Demigod (Legendary)
This trait is not currently available!
๐ Can be applied to any species if you have access to a legendary trait.
Trait: Adds a large halo to the design that sits behind or surrounds the character.
Size: Should be between 75% to 150% body sizeโ Can be made of anything including aspects, objects, stars, eyes, creatures, runes, a black hole, wings, a tear in space, a swirling whirlpool, fractals, a gaping maw, a clockface, a tangled mess of hands, and so on!
โ Can be summoned at will, but always must be visible when the character is channeling powerful magic or abilities.
โ Can glow
โ Can be partially translucent
๐ธ Trait should resemble what the character is a demigod of. You must choose what sort of deity blessed them or what deity they have decended from!
๐ธ Should only make use of aspects the character has if using elemental effects, but how these are used is up to you!โ Does not interact or intersect with other traits or the body
โ Cannot be made to resemble a crest or fey halo or appear as part of these traits.
Sometimes a character awakens a hidden part of themself, a powerful fragment of divinity that lay dormant. Perhaps a deity blessed them, or perhaps one of their parents was a powerful deity in disguise. Whatever the case they now can channel that side, drawing on a branch of slight reality-bending powers passed onto them.
โก Decay (Feyblood)
Allows the satyr to have the following:
- Exposed bone
- Wounds that do not heal
- Removeable or floating body parts
- Dead flora
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
โก Aspect Weapon (Legendary)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
๐ Can be applied to any character if you have access to a legendary trait.
Trait: A summonable weapon or weapons bound to the character that take on features of their aspect.
Size: Up to 200% body size, including aspect trails. At least 50% of the weapon MUST be entirely made of the chosen aspect. Up to 100% of the weapon can be made of the aspect.โ Any weapon type is allowed including less conventional ones (Ex: swords, staves, bows, knives, guns, frying pan, slingshot, small canon, giant rubber chicken ect!)
โ Up to 10 weapons may be present on the design
โ Weapons can optionally float around the character.
โ Weapons do not have to match each other in appearance and type
โ Weapons should match the chosen aspect and have features and elemental effects that match the aspect. Projectiles fired should also be aspect-related if applicable.
โ Weapon can be partially made of an aspect (EX: A broken sword that when channeled through the missing area is a blade made of flames)
โ All attacks created by the weapons should correspond to the aspect
โ Weapons can be summoned at will in whatever way fits your character (EX: appears in hand at will, from the chest, from the eye, from the mouth). For revenants specifically they can be summoned from exposed bone/unmending trait areas.
โ Please include a reference for ALL WEAPONS on your masterlist submission
๐ธ This is considered a POWERFUL ENCHANTED ITEM and can be treated as such. You may give the weapon 1 additional canon IC-only ability corresponding to the aspect PER ASPECT applied. (EX: a time sword that cuts away a person's lifespan, a chaos spear that disrupts someone's aura, a death dagger that can bring things back to life) all effects must either be temporary or reverseable. You can create hybrid effects with multiple aspects.
๐ธ The weapon is bound to the character's soul and either can't be held by others or cause negative effects ranging from mild to severe if someone else attempts to steal/hold/use it. You can decide the IC negative effect!โ Using this trait multiple times does NOT increase the amount of weapons added
โ Weapons cannot be pulled/created from the crest unless the character also has a gate or weapon legendary crest.
โ Should not be made to resemble or intersect with these traits: Manifested aura, crest, wisps, fey halos, other elemental effects.
โ Cannot be pierced through the character unless they are a revenant
Note: Normal weapons can have very minor elemental effects that match an aspect without this trait! This is for special weapons made of aspects.
โก Glade Centaur (Feyblood)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
๐ Can only be applied to a feyblood painted satyr using a Fey Fruit.
Trait: Adds an additional form to the painted satyr character. This form replaces their two legs with a quadruped lower half.
Size: The maximum height of the character cannot exceed 10ft.
Glade Centaur Form can be used interchangeably in prompts and can be considered their default form. When submitting a design update or MYO design using this trait please provide a reference of both forms. If further updates are made they must be applied to both forms.
Traits do not change on the centaur form. Please try to make all markings and traits as close to 1:1 as possible on the new form.โ The structure of the animal half defaults to deer-like or horse-like anatomy but can optionally resemble any medium to long-legged quadruped animal
โ All markings and traits transfer to the new form
โ If the painted satyr has the Cat's Paws grove trait some or all of the glade centaur form's hooves can be replaced with paws
โ Does not increase the proportion of any existing traits
โ Does not add entirely new markings to the design, only extensions of existing markings
Grove Form (Grove)
This ability can only be obtained by completing the Grove Quest with a painted satyr.
โ When editing a character with this trait:
โฆ Grove form cannot be changed to another animal.
โฆ When updating the standard design of a character with grove form you will also need to provide an updated grove form reference as well to be able to continue using it in prompts.
โฆ To remove grove form and grove quest progress you must use a New Story item.ย
โ Info
Grove form is an animal form that painted satyr can unlock. This grants them the ability to turn into a single animal form that retains all their same traits. While in grove form they have heightened senses, can move faster, and feel more in tune with their surroundings.
โฆ You can find free to use grove form bases here. You are not required to use a base and you are allowed to modify the bases as much as you like. Use of these bases is permitted for the grove quest final design prompt.
โฆ You do not need to unlock grove form to use grove traits.
โฆ Grove form does not have to match grove traits
โฆ Grove form does not automatically grant grove traits
โฆ The grove form unlocked corresponds to which path of the grove quest your satyr takes
โฆ Each satyr can unlock up to ONE grove form, once unlocked they cannot obtain a second grove form
โฆ The character is able to freely switch between the forms and the forms can be used in prompts interchangeably
โฆ Animal features can be tweaked slightly as long as they still read as the correct animal
โฆ All traits and markings should be translated over to the grove form to the best of your ability. This includes standard features like ears, tail
โฆ Grove form does not give the character paws or claws by default, the feet should always resemble painted satyr hooves unless the character has a specific trait that would modify feet/hands otherwise. All four of the grove form's feet should have patches.
โฆ Grove form can have an animal-like face OR their usual painted satyr face, allowing for sphinx-like designs
โฆ Teeth in grove form can resemble the animal or satyr teeth
โฆ Hair (on the head) is optional in grove form
โ The Stag
Those who choose to seek out the Stag Spirit often find themselves lost, or in similarly repeating patterns of day to day activities. They wish to break away and find something more, to dig deep and find a way to make change. They may indulge in unhealthy or impulsive habits asย they hope for a sign to appear, but the Spirit of the Stag seems to come to those who have truly accepted that they are ready for change of any kind - not just change that they think they would like to see. Life is unpredictable and ever changing, and sometimes all that is needed to see the truth is to stand still - even for just a moment.ย
โฆ The Stag is the fastest of the grove forms, being able to reach top speed quickly and sprint for long distances
โฆ The largest Stags can carry 1-2 people on their backs
โฆ They are most in tune in deep forested areas and jungles
Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the stag could resemble a moose or goat instead of a deer.
โ The Wolf
Those who choose the Path of the Wolf are often looking for a sense of guidance and direction to find a prosperous path in their lives. Much like how a wolf will lead their pack and survive in the harshest of conditions, these Satyrs seek the ever elusive sense of security and knowing their fate and future is bright. It is also said that those who hail from cold or desolate places will find solace in this path, working as well with others as they would on their own.
โฆ The Wolf is the strongest of all the grove forms, able to easily tear things apart with their teeth, and with their sizeable stamina they can carry large burdens for long distances
โฆ The largest Wolves can carry 1-2 people on their backs with ease
โฆ They are most in tune in alpine areas and the mountainous regionsย
Note: Wolf form does not gain paw feet by default, feet should still resemble satyr hooves without the paw trait.ย
Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the wolf could resemble a different type of dog or be more fox-like.
โ The Cat
The path of the cat often reveals itself to those who have previously died and been reborn as a satyr, or to those seeking some sort of renewal. The same path is also typically sought out by more curious minds, or those with some sort of underlying mystery in their lives that they wish to resolve. It is often said that those hailing from cities or of nomadic natures feel at home under the guide of the Cat, but as with all the Guides, there is always a chance to be surprised!
โฆ The cat is the most agile of the grove forms, able to quickly and quietly move across any type of terrain
โฆ The Cat is one of the smaller grove forms, the largest cat could carry 1 person.
โฆ They are most in tune in grassy plains and deserts
Note: Cat form does not gain paw feet by default, feet should still resemble satyr hooves without the paw trait.
Note: Animal can vary slightly as long as it matches the general shape/body plan. For example, the cat's body type could resemble a housecat or big cat such as a tiger.
โ The Hawk
Satyrs who follow the path of the Hawk are those who seek freedom from emotional weights and struggles. They desire to come to terms with any mental turmoil they may carry, be it from past lives, present issues with no clear resolution, or responsibilities and burdens they feel they have come to bear. Inner peace is something that can be obtained in many ways, but some satyr find it is easier discovered with the help of guiding wings to keep their heads held high.
โฆ The Hawk is is agile and perceptive, but where they most shine is their stamina. They are able to fly across vast distances without rest
โฆ The Hawk is one of the smaller grove forms, the largest hawk might be able to carry 1 person for a short distance
โฆ They are most in tune far above in the sky, cresting the tops of forests and tips of mountains and among the sky islands
Note: Hawk form can have hoof feet or talon feet. Talons do not translate to the satyr design and are only present in hawk form.
Note: Animal can vary slightly as long as it matches the general shape/body plan. The mask of the hawk form can resemble flatter owl faces and duck bills.
โ The Serpent
Satyr who seek out the path of the Serpent may be ones who are seeking to move on and heal from events in their past that may have caused much apprehension or distrust. They are oftentimes known to be reclusive and nervous of the unknown, but hoping and praying to open their heart once more to feed their innate curiosity of the world. Much like a snake sheds its skin into a new form, these satyrs hope for catharsis and transformation upon their return.
โฆ The Serpent is the most agile, strong, and capable in the water and able to dive to the farthest depths with ease
โฆ The Serpents do not exactly carry others, but they would easily be able to guide someone through the water with great speed
โฆ They are most in tune in wetlands, swamps, rivers, lakes, and oceans
Note: Serpent form cannot gain limbs, please try to translate limb markings to the design in some form regardless if possible!
Note: The serpent form does not have fins by default, you will need to apply the fin trait to add fins.
Note: The serpent form does not have scales by default, you will need to apply the scale trait to add scales.
True Shape Shifting (Legendary)
This trait is a WIP and not yet available. In the future it will be obtainable through special means.
๐ Cannot currently be applied with items.
Trait: Grants the character one ALT FORM of another playable species (browbird, painted satyr, or kitbull).
Size: Standard species sizeโ All rarity transfers are optional, they must only reflect the same rarity or common rarity. They do NOT have to resemble the initial trait exactly (for instance, satyr and browbird horns can be very different across forms!) The following can transfer between designs:
- Common to mythic Horn rarity
Horns will be the horn mutation on kitbulls regardless of rarity and can be drawn to resemble another form's horns as long as it's within the bounds of the +1 horn set mutation. If your base design has multiple horn sets it transfers to the kitbull regardless of rarity! No elemental effects would transfer.- Common to mythic Tail rarity
Rare tails grant the +1 tail OR huge tail mutation. a mythic tail grants +2 tails AND the huge tail mutation to be used optionally. the reverse would also be true when converting a kitbull to other species.- Rare and Mythic eye types
They must be drawn the exact same as the main form's eyes, kitbulls can be stylized differently but must keep the general color/look/style.- All common to mythic markings
This also includes SCALES and SPARKLES.
Reflective accents cannot transfer and are browbird-only!Kitbull Peculiars and mutations that CAN pass
- +1 horn set (any common-uncommon horns), +3 horn sets (any rare horns), +5 horn sets (any mythic horns)
- Standard tail (any common to uncommon tail) long tail (any rare tail) OR +1 tail (rare tail)
- Dragon's Tongue peculiar --> Only the scales can transfer
- Celestial Orb peculiar --> Only the sparkles can transfer
๐ธ Alt forms are bound to the source design and cannot be rehomed separately. This is a secondary form they can take, it does not replace the main design or change the species.
๐ธ Alt forms once created can be edited separately as their own design. Colors, markings, and traits do not have to be identical. However the designs should still clearly resemble each other even if edited separately.
๐ธ A new trait via potion can be applied to one or multiple alt forms if it is a trait that can transfer between forms. If it is a trait that cannot be passed you only gain that trait on the specific form you're using it on. (ex: satyr flora, saxony feathers)
๐ธ Alt forms cannot do once-per-character quests the main form has already completed but they may do any species-specific quests.
๐ธ The lore of the alt for is UP TO YOU! Can be an AU, an illusion, a curse, a blessing, a past life, a form they take only at certain times or in certain places, or perhaps they are simply a strange shape-shifting being?โ Each added alt form must be a different species
โ To add an alt form of both other species two copies of this trait are required
โ Legendary traits do not pass to alt forms
โ Special traits do not pass to alt forms
โ Grove traits do not pass to alt forms
โ Species-specific additional traits do not pass to alt forms (ex: satyr flora, browbird face feathers)
โ Hiros, ancient, halv, revenant, astrean, feyblood, reverie subtype and their respect traits do not pass to alt forms.
โ Most kitbull peculiars and mutations do NOT pass to alt forms, check above to be sure!
Any traits that do not transfer are removed or reduced to common!
โก Living Weapon (Legendary)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
This is planned to be a QUEST ONLY trait that delves into the lore of living weapons and how the character came to obtain it.
๐ Can be applied to any character if you have access to a legendary trait.
Trait: A soulbound weapon that serves as a secondary character that can be created like a MYO. The two are deeply intertwined in some way.
Size: N/Aโ Any weapon type is allowed including less conventional ones (Ex: swords, staves, bows, knives, guns, frying pan, slingshot, small canon, giant rubber chicken ect!)
โ Up to 1 living weapon per character
โ Weapons can be broken
โ Weapon can have very minor elemental effects around the edges. Does not have to match the wielder's aspects, but must match the weapon's aspect.๐ธ Creating your weapon character
- When applying this trait you will be granted the LIVING WEAPON MYO slot
- You must provide the weapon form and normal form when submitting to the masterlist
- Normal form can be a browbird, painted satyr, kitbull, companion, or mount
- You will be allowed: standard type 1 uncommon trait and 1 rare trait for browbirds and painted satyrs, 2 mutations and 2 peculiars for a kitbull, or a rare variant of companion or mount species (this means they are offbase and can have features not normally allowed like wings/horns/different tails/ect!)
- All normal forms are granted 2 aspects that follow species guidelines. Aspect rarity cannot exceed the rarity of the character the weapon is bound to. (EX: if the wielder has 2 rare aspects, their weapon can have 2 rare or lower aspects.)
- Aspects do NOT have to match the
- Normal form can also optionally have 1 minor elemental effect on their design that corresponds to their aspect that does not require an extra trait. Should be very slight and subtle. (EX: a browbird could have singed, glowing ember hair tips, a satyr could have frost on them without an ice mask as long as they have the ice aspect)
- The normal forms are considered their own characters and can be used as such for quests and have new traits applied to them. They are granted the legendary ??? (weapon) subtype.
- Normal form must have some markings and colors that resemble their weapon form.
- Normal form must have a SINGLE eye marking on their design. This eye must also be present on the weapon. This is their 'spiral eye stone', a gem capable of holding a soul.
๐ธ The weapon form only is considered a POWERFUL ENCHANTED ITEM and can be treated as such.
The weapon has the following features by default:
- Ability: Can speak telepathically to their surroundings and/or the person holding them while in weapon form (only if a playable species, companions and mounts would only be able to convey feelings)
- Ability: Can float and fight on their own while in weapon form
- Perk: While in weapon form if being used in a clear combat situation for a prompt they grant +3 stargold.
- Perk: For any quests that require a specific aspect the weapon can be used if they have a corresponding aspect.
- IC power: They have one IC-only power when used that corresponds to one of the weapon's aspects. This effect must be temporary or reversable.
โ Using this trait multiple times does NOT increase the amount of weapons added. max living weapon is 1 per character.
โ The MYO created from the weapon is bound to the character with this trait, the two cannot be separated and if you trade the character with this trait the bound weapon goes with them.
โ Cannot be elemental without also using the Aspect Weapon trait
โ Cannot be pierced through the character unless they are a revenant
โก Aspect Body (Legendary)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
๐ Can be applied to any character if you have access to a legendary trait.
Trait: The character can take on a form made of their aspects.
Size: Aspect must cover at least 50% of the design excluding any existing elemental traits. Can overtake up to 100% of the design. (excluding mask and crest)โ As long as the aspect matches one the character has it's fine to use!
๐ธYou can design up to 1 aspect form per character with this trait. It can be 1 aspect or combine multiple aspects.
โ Does not change any traits on the design
โ Does not change crest or mask, they must remain in tact.
โ Unless the character is an ancient or has existing elemental traits they cannot have elemental effects outside of their aspect form.
โก Color Changing (Legendary)
This trait is a WIP! It is not fully released yet but may still appear on some auctions.
๐ TBA!
Trait: Allows the character to change their palette into 1 alternate version.
Size: Can affect up to 100% of the design.
When submitting a design update or MYO design using this trait please provide a reference for all alternate palettes of the design.โ Possible applications, pick one per application of the trait: entire design, arm(s), leg(s), tail(s), horn(s), hair, torso/partial torso, large piebald/splotch areas, entire design minus one of the listed areas or minus 1 accent color. (ex: entire design shifts except for horns.)
โ New alternate palette can be any colors.
โ Either palette can be used in prompts
โ You can come up with any story reason for the color change! Can be paired with magic use, at will, at heightened emotion, ect!
โ Each applicaltion of this trait applies 1 alternate palette, you will need multiple additions of the trait for more than 1 alternate palette.
โ Does not change markings, traits, or features, only the colors.
โ Cannot be applied to the eyes or a browbird's crest.
โ Cannot only affect specific markings, it must affect the entire area it is applied to.
โ Monstrous Form (Halv)
This trait is a WIP! While it is available for use, please be aware that designs submitted are more likely to be rejected if they use this trait due to lack of up to date reference material.
โ This trait can be applied for free to any halv, if your halv design does not have a monstrous form and you would like to design one please go to the Salon to do so.
Halv browbirds are sometimes able to take on alternate forms that are larger and more powerful. Whileย some may need to have a trigger to go into their alternate form, others are able to shift at will. There are even some halvs who stay in their monster form permanently.
Not all halvs have an alternate form, it usually will depend on how much void energy they have absorbed when their transformation into this type first took place.
If you own a halv design, you may design their monsterous form for free, or alternatively you may designate their current design as their halv form and create a standard form for them.
When designing the Monsterous form, you can change the following:
- Colors (markings must remain very similar)
- Horns and tail
- Certain additional traits
- The crest
- Certain magic aspects
- Body type and height
This trait does NOT increase rarity of horns, tails, or crest by default. It only changes these traits! If the normal form has common horns, you will need +1 rare trait to apply rare horns to the halv form.
Please keep in mind that trait changes should make logical sense or they may be declined. Consider why those changes happen and how the transformation may look!
โ Living Form (Revenant)
โ This trait can be applied for free if you meet the requirements, please go to the Salon to do so.
Revenants can take on the guise of a living individual that will resemble them when they were alive, or at least a close approximation.
Bone traits and injuries will be hidden will be hidden and appear as normal trauits. All living form traits are common by default unless their revenant form has a different rarity.ย
The palette can be entirely different, but the markings must remain the same.
Both forms can be used as canon.
This feature can be added and designed freely by any owners of revenant browbirds.