Subtypes

Ancient (Browbird Subtype)

🌟 Ancient browbirds are a mythic quest browbird subtype. You can apply this subtype using a Wisdom of the Stars.

❗ THIS SUBTYPE IS A WIP! Designs are subject to longer review times and traits/availability may change at any time.

β˜… LOREBOOK


LORE TBA

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β˜… ANCIENT Basics


When someone passes on, their soul finds its way to the dreamscape where all the memories and experiences attached to it are released into the collective unconscious to become one with the dream. The clean soul then, sometimes, will return to the surface when new life is born.

When one has undergone this process thousands of times, they may be reborn as an ancient and will have an inherent understanding of the underlying mysteries of their mastery aspect. These blessed children, born with crests bright like a star, are one in a million. However many will not truly awaken their potential until much later in life.

Someone cannot inherent the ancient's blessing from their family like they would fur or eye color.

Becoming an ancient is still possible through various means, though none are easy nor straightforward. It will be different for each individual.

The first, and most well known method, is through rigorous study over many decades. A browbird who fully immerses themself in their aspect, research, and training who is willing to put their mind, body, and soul on the line may be able to awaken something within themself.

Another way is finding their awakening through pure cosmic chance. Witnessing two stars colliding, the lightning strike of an astral storm, threading the perfect needle of embracing the halv's affliction to nurture it into something new.

There are also rumors of wishes, blessings and curses, passed on from another being to transform someone into an ancient. Someone giving up their entire existence to save a dear friend, a godling falling in love with a mortal and giving them a piece of their soul, a terrible sacrifice of countless lives though dark rituals.

Mastery is not something someone can simply unlock or discover, it can't be understood by the conscious mind. It is something that must be awakened within the soul, and from there it becomes part of the person. Those who gain this wisdom have an inherent understanding of cosmic forces, though they find it impossible to explain in a way to make others understand. A hundred paintings could not describe it, thousands of runes could not put it to page.

It is thought that the existence of ancients is to grant guidance and protection to the species, as more seem to arise soon after periods of great turmoil. However, as individuals they are fairly normal people... Just with the potential for greater magical capacity, and a longer life ahead of them. This hasn't stopped them from being placed on a pedestal though, as frequently throughout history those with the blessing of ancients have be placed in positions of importance, power, and authority for no other reason than the assumed strength of their souls. Thankfully this is not common practice today.

β˜… Average Height: 4'0" to 7'0" (120cm - 215cm)
β˜… Average Lifespan: Thousands of years, though it varies depending on the ancient. There are legends that the oldest is over 4,000 years old!


β˜… DESIGN REQUIREMENTS


β˜… 4 ASPECT SLOTS

  • You'll be granted extra aspect slots to meet the 4 minimum!
  • If you've already added a slot with a Universe Page you'll end up with 5 (or more) total slots.

β˜… 1 or more exclusive Ancient traits!

  • What counts: Any Ancient-exclusive trait from the list below from the FREE or EXCLUSIVE section!
  • What doesn't count: Any common, uncommon, rare, mythic, or special traits from the free list, including those with a Ancient variant

β˜… For each WISDOM OF THE STARS item you can do ONE of the following:

  1. Pair with a MYO slot to make 1 new Ancient design
  2. CONVERT an existing character into an Ancient, meaning you add the subtype on alongside their existing subtypes and replace the old design. Applies to ONE existing form only.
  3. ADD an Ancient ALT FORM to an existing character, this is an alt form that can be used in canon based on lore for your character (Ex: their true form, while the standard form is their disguise!). Other subtypes & traits don't pass to alt forms aside from mythic and certain special/legendary traits.

Use the navigation on the side to read more about creating an Ancient, you only need to read the section relevant to what you're doing!

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β˜… free TRAITS


β˜… Ancient FREE Traits

  • You can apply any traits from this list for free when first creating an ancient design. You can use as many as you want, they don't use up potions/trait slots!
  • Check the other sections to see how these apply when converting or editing a character!
  • You can add these to an existing Ancient with a Change Ticket.
  • Free traits can't be swapped for other traits!
  • You can still use all traits available to standard browbirds

  • ELEMENTAL INSIDES - Allows the mouth, teeth, bones, and blood to be affected by aspect elements.
  • BODY ANTENNAE - The following traits can be placed on the body when applied normally: delicate antennae, space antennae, silky antennae. +1 set of ONE of these can be applied as a free trait anywhere on the head or body, for additional sets please use additional items!
  • SOUL GEM - A single small gemstone can be embedded in the forehead or chest.
  • ELEMENTAL EYES - Allows the eyes to have elemental effects and trails

β˜… NOTE:

  • The following traits can be made up to 1.5x body length for ancients: dragon whiskers, king feathers, sparklure antennae, delicate antennae, space antennae, silky antennae.
  • Ancient wisps can be slightly larger, more numerous, and more detailed than standard wisps!
  • The aura runic marking trait can have higher elemental coverage

β˜… EXCLUSIVE TRAITS


β˜… Ancient EXCLUSIVE Traits

  • When using the Wisdom of the Stars you can apply +1 of these traits by default
  • This is in addition to the free traits list!
  • A Mastery Scroll can apply extra traits from this list!

(WIP LIST OF ANCIENT EXCLUSIVES)

  • HALO THORNS - Adds solid thorns connected by halo-like rings around parts of the body
  • ROYAL HORNS - Elaborate connected and multi branching horns that resemble crowns or helms.
  • BODY RINGS - Adds rings of magic surrounding the neck, limbs, body, or tail. Up to 8 rings MAX. Rings can be smooth or thorned.
  • MANIFESTED AURA - Large visible aura surrounding the character resembling one of their aspects. Cannot look like solid objects, weapons, or creatures. Must be ELEMENTAL (ex: floating fire, ice, etc)
  • ELEMENTAL REPLACEMENT - Replaces 1 part with aspect elemental. Ex: arms(s), tail(s), leg(s), back wing(s), hair, body wing(s), horn(s). Can instead replace an addon trait ex: dragon whiskers, king feathers, body thorns, body rings, etc!
  • EXTRA BLESSING - Adds +1 extra blessing to the design. This is an elemental effect (1-2 aspects per blessing) that can have up to 25% coverage spread out over the whole character or condensed to one area. MAX 2 added this way (3 total including the free one!)

NOTE: each separate element requires a different use of the trait. If you'd like 1 fire arm, 1 ice arm it's 2 traits. If you'd like a tail made of plants and an arm made of plants that is also 2 traits.

Elemental effects always need to clearly resemble or reference an aspect. Some aspects have overlap to allow for more flexibility.

THE FOLLOWING CANNOT BE REPRESENTED THROUGH TRAITS AT THIS TIME: death, will, time, luck

β˜… HYBRID TRAITS


This section is a WIP!
  • If the character has multiple subtypes you can combine traits from both!
  • This section will be expanded as more subtypes are finalized. If you have a hybrid idea, feel free to ask!

β˜… THE ANCIENT'S BLESSING


❗ ALL ANCIENTS HAVE A BLESSING

Blessings are a minor elemental effect on the design relating to ONE aspect the character has. This is applied for free when creating one!

  • The blessing can be always present, or summoned under certain circumstances if it suits your character
  • It is optional on prompts
  • Can be fairly small if you prefer more minimal coverage or the character likes to keep a low profile
  • To get additional blessings check the main traits page!

ANCIENT BLESSING INFO:

βœ… The blessing is 1-2 aspect elements that can be up to 25% body height TOTAL if condensed to one area.
βœ… It can also be spread out over the entire design, such as affecting the hair tips, finger tips, and tail tip! Try to keep it to 25% or less coverage.
βœ… Can be any color unless otherwise stated. For example, shadow aspect should only be dark colors!
βœ… Can optionally glow
βœ… Can affect any of these areas: limbs, wings, tail, face, hair, body, fur, horns, addons/additional traits

❌ Cannot entirely replace part of the design! It is layered OVER part of their body. Eg: frost on the fur, molten gold markings, dripping blood splatter
❌ Does not affect crest
❌ For normal elemental effects like fire, water, etc: Must be attached to or flowing/dripping off the body. Can have small particles that trail off/float around it though! Other effects can float closely to the body as a layered over effect.
❌ Does not modify the anatomy, it is only an elemental affect layered over the character made out of aspects. So it would not give a character extra eyes for example.
❌ Cannot be stylized to appear the same as markings, but can appear as markings when dormant.
❌

EXAMPLES OF ELEMENTS: (images will be provided...eventually)

  • FIRE - Flames, sparks, fireworks, smoke, magma
  • WATER - Flowing rivers, steam, bubbles, paint, ink, oil
  • WOOD - Tree bark, roots, flowers, leaves, vines, mushrooms, moss
  • WIND - Smoke, mist, steam, clouds, storms, twisters, hurricanes
  • FROST - Ice, icecicles, snow, snowflakes, frozen dew
  • STONE - rocks, geodes, jasper, lava, marble, sand, dust, mud, dirt
  • PERCEPTION - floating eye symbols, eyes
  • SPEECH - music notes, music sheets, floating runes, words, floating mouth symbols
  • ARCANE - stars, sparkles, sparks, runes, enchanted flames
  • BLOOD - dripping blood, floating blood, hearts, floating veins
  • BONE - hard bone plates
  • METAL - dripping liquid metal, larger reflective marking coverage
  • CRYSTAL - gemstones, glass, geodes, bismurth, stained glass
  • ILLUSION - translucency, spectral flames or smoke, mirage distortion, mirrors
  • SHADOW - black fire, black inky liquids, black smog, shadow hands, vague shadow beings
  • DREAMS - butterflies, faint apparitions of objects or places
  • NIGHTMARES - eyes, mouths, teeth, black ink, veins, flesh, shadow claws, vague shadow insects
  • CHAOS - static, glitch, distortion, explosions
  • ASTRAL - stars, constellations, galaxies, the night sky, sparkles
  • LIGHT - sunbeams, bright solid glow, spears of light, halos, prisms, glowing stained glass
  • LIGHTNING - arcs of lightning, sparks, static, storms

THE FOLLOWING DO NOT HAVE ELEMENTAL VISUALS: Death, will, time, luck. They will get something different when the ancient quests are eventually released!

Some elements DO intentionally have overlap to offer more options!

β˜…ABOUT ancient blessings


While the common word for it is 'mastery', this is inaccurate. It is impossible to truly master any element, and becoming an ancient isn't gaining control over a force of nature.

It is about understanding, awakening, and existing in harmony with the aspect. Their soul is cradled by it, perhaps even made of it, and the concept that the aspect represents responds to their will as an extension of the ancient.

Ancients are not harmed by the existance of the aspect that has blessed them. Someone blessed by fire will not burn, someone blessed by water will not drown. They also have a deep understanding of every way the world can affect that aspect, what it feels like to touch it, how light passes through it, the traces of that aspect in their surroundings, and what ways it can be shaped.

As a mark for those who have attained the ancient's blessing, that element exists in a physical state on their body.

β˜… CREATING AN ANCIENT MYO


β˜… THIS IS FOR:

  1. When you pair a Curse of the Abyss with a new MYO slot!
  2. Applying a Curse of the Abyss with a Reincarnation
  3. Using an Ancient MYO slot

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • Free traits do not require items or use up your slot's/reincarnations trait rarities!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Otherwise, create your character as normal! Check the MYO GUIDE for extra help.

β˜… CONVERTING TO ANCIENT


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design or existing alt form to convert it into an Ancient.
  • The Ancient subtype can be applied even if the character already has a different subtype!
  • If the design already has multiple forms this only converts ONE form! You pick which one.

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!
  • If the design already has FREE traits before converting: you can swap these off for free into other traits at the time of conversion. If not swapped they will be changed to the free versions on the trait list and cannot be swapped anymore!
    • Note: traits added with an item(✦) cannot be swapped!

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use

β˜… ADDING A ANCIENT ALT FORM


β˜… THIS IS FOR:

  1. Applying a Curse of the Abyss to an existing design to add an alt form
  • ONE NEW FORM MAX PER UPDATE
  • This can only be done with existing characters, not on a new MYO or reincarnation
  • This process creates a SINGLE NEW ALT FORM of the character, separate from the existing forms.
  • Alt forms can exist for any purpose, both can be used in canon. It could be something a character shifts into, an illusion disguise, a past or future version of them, etc!

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.
βœ… Mythic and special aspects optionally carry over

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can apply all free traits at no extra cost!

β˜… DESIGN DIFFERENCES & EDITS

  • The alt form's colors and markings should resemble the original, but can be up to 30% different. You can use a dye kit on top of this for a maximum of 60% difference.
  • Alt forms are traited and edited entirely separately with separate items.
  • Mythic, special, and legendary traits added through items can optionally be applied to all forms!
  • Reincarnation is applied to all forms at once, you must update all forms OR request the forms you no longer want to be removed when reincarnated! You only need one copy of the item to cover all forms.

β˜… QUICK SUMMARY

  • 4 aspect slots, fill at least one when submitting. The character keeps all their existing aspects. Universe page slots don't count towards the 4!
  • Add one or more Ancient traits
  • You can add as many free traits as you want
  • You get +1 exclusive trait for free, this is optional to use
  • Only special, mythic, and legendary traits can optionally carry over
  • Forms are all edited separately, with separate items

β˜… EDITING A ANCIENT


β˜… THIS IS FOR:

  1. Editing an Ancient's traits
  2. Removing the Ancient subtype

β˜… WHAT CARRIES OVER?

βœ… Legendary and special traits optionally carry over as the exact same trait unless the trait itself says otherwise
βœ… Mythic traits optionally carry over as the same trait, but you may edit them within the bounds of the trait - Ex: changing a mythic horn style. You can swap them using a change ticket if they were not applied with items.
βœ… Mythic crests optionally carry over, they must stay within the same shape style. Effects can be the same rarity or lower rarity.

❌ Anomalies and Augmented traits do not carry over!
❌ Any FREE subtype traits and any traits exclusive to a subtype do not carry over
❌ Uncommon and rare traits do not carry over
❌ Traits cannot be swapped across forms, they are locked to that form!

β˜… FREE TRAITS

  • You can remove free traits for free
  • To add extra free traits please use a change ticket
  • Free traits cannot be swapped!

β˜… OTHER EDITS

  • GENERAL EDIT GUIDE
  • You can change any trait's coverage, size, and style for free
  • If a mythic, special, or legendary trait is added you can optionally apply it to all forms in separate updates.
  • Traits can't be swapped across forms otherwise, each form is separate!
  • CHANGE TICKET:
    • Swap exclusive traits to other exclusive traits if not added with an item
    • Swap the placement of additional 'addon' traits. This excludes head traits and marking traits.

β˜… HOW TO REMOVE THE SUBTYPE

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